/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
D | sprite.h | 132 uint8_t* texture_data; in LoadTexture() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 819 std::vector<GLubyte> texture_data; in prepareDestinationTexture() local 946 const std::vector<glw::GLubyte>& texture_data) in prepareSourceTexture() 1006 …unctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data) in prepareSourceTextureData() 1221 std::vector<GLubyte> texture_data; in test() local
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D | gl4cShaderImageLoadStoreTests.cpp | 7141 std::vector<GLubyte> texture_data; in Create2DR8UIDestinationTexture() local 7171 std::vector<GLubyte> texture_data; in Create2DR8UISourceTexture() local 7193 GLenum Create2DR8UITexture(GLuint width, GLuint height, const std::vector<GLubyte>& texture_data, in Create2DR8UITexture() 7649 std::vector<GLubyte> texture_data; in CreateRGBA8DestinationTexture() local 7683 std::vector<GLubyte> texture_data; in CreateRGBA8SourceTexture() local 7726 …RGBA8Texture(GLuint edge, GLenum target, GLuint n_layers, const std::vector<GLubyte>& texture_data, in CreateRGBA8Texture() 7807 std::vector<GLubyte>& texture_data) in ExtractTextureData() 8212 std::vector<GLubyte> texture_data; in CheckIfTextureIsBlack() local 8250 std::vector<GLubyte> texture_data; in CheckIfTextureWasModified() local 8370 std::vector<GLubyte> texture_data; in Create2DRGBA8CompleteTexture() local [all …]
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D | gl4cGetTextureSubImageTests.cpp | 1042 glw::GLubyte* texture_data = new glw::GLubyte[size]; in check() local
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D | gl4cShadingLanguage420PackTests.cpp | 1985 std::vector<glw::GLuint> texture_data; in checkResults() local 2372 std::vector<GLuint> texture_data; in prepareBuffer() local 2395 std::vector<GLuint> texture_data; in prepareTexture() local 2464 std::vector<glw::GLuint> texture_data; in verifyTexture() local 10241 std::vector<GLuint> texture_data; in prepareTexture() local 10534 std::vector<GLuint> texture_data; in prepareUniforms() local 10808 std::vector<GLuint> texture_data; in prepareUniforms() local 11328 std::vector<GLuint> texture_data; in prepareUniforms() local
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D | gl4cBufferStorageTests.cpp | 3447 GLubyte texture_data[texture_data_size]; in iterate() local
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D | gl4cShaderSubroutineTests.cpp | 5738 std::vector<GLubyte> texture_data; in fillTexture() local 5921 std::vector<GLuint> texture_data; in fillTexture() local
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D | gl4cComputeShaderTests.cpp | 1009 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); in RunIteration() local
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D | gl4cEnhancedLayoutsTests.cpp | 6864 std::vector<GLuint> texture_data; in test() local 6894 std::vector<GLuint> texture_data; in test() local 19410 std::vector<GLuint> texture_data; in test() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 2707 std::vector<GLint> texture_data; in checkResults() local 3472 std::vector<GLint> texture_data; in checkResults() local 3728 std::vector<GLint> texture_data; in checkResults() local 3955 std::vector<GLint> texture_data; in checkResults() local 4052 std::vector<GLint> texture_data; in checkResults() local 4140 std::vector<GLint> texture_data; in checkResults() local 4218 std::vector<GLfloat> texture_data; in checkResults() local 4384 std::vector<GLfloat> texture_data; in checkResults() local 4613 std::vector<GLint> texture_data; in checkResults() local
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D | glcTextureRepeatModeTests.cpp | 597 void TestClampModeForInternalFormat::fillTextureWithColor(GLubyte* texture_data, GLsizei tex_width,… in fillTextureWithColor()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.cpp | 958 std::vector<glw::GLubyte> texture_data; in prepareTexture() local 1269 glw::GLint* texture_data = (glw::GLint*)data; in prepareTextureData() local 2199 glw::GLfloat* texture_data = (glw::GLfloat*)data; in prepareTextureData() local 2464 glw::GLfloat* texture_data = (glw::GLfloat*)data; in prepareTextureData() local
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 656 nir_ssa_def *texture_data[5]; in blorp_nir_manual_blend_average() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 994 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); in RunIteration() local
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 883 std::vector<T> texture_data; in prepareDataForTexture() local
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