Searched defs:uniformNdx (Results 1 – 9 of 9) sorted by relevance
87 for (int uniformNdx = 0; uniformNdx < numUnifiedUniforms; uniformNdx++) in generateProgramDeclaration() local159 for (int uniformNdx = 0; uniformNdx < m_numUnifiedUniforms; uniformNdx++) in refreshUniforms() local
613 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout() local1009 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local1236 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local1454 for (int uniformNdx = 0; uniformNdx < (int)glLayout.uniforms.size(); uniformNdx++) in iterate() local1793 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices() local1828 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds() local
281 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in genShaderSources() local385 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in verifyLocations() local555 for (unsigned int uniformNdx = 0; uniformNdx < uniformList.size(); uniformNdx++) in render() local
590 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout() local938 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local1185 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local1409 for (int uniformNdx = 0; uniformNdx < (int)glLayout.uniforms.size(); uniformNdx++) in iterate() local1755 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices() local1793 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds() local
732 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeReferenceLayout() local1118 const int uniformNdx = layout.getUniformLayoutIndex(blockNdx, name.str()); in getBlockMemberOffset() local1503 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName); in generateCompareSrc() local2080 for (size_t uniformNdx = 0; uniformNdx < m_layout.uniforms.size(); uniformNdx++) in iterate() local
1266 for (int uniformNdx = 0; uniformNdx < DE_LENGTH_OF_ARRAY(uniformNames); ++uniformNdx) in test() local
1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
4406 …for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniform… in drawWithReference() local