Searched defs:vertex_shader_source (Results 1 – 5 of 5) sorted by relevance
113 static const char *vertex_shader_source = in GlScene() local
900 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string& vertex_shader_source, in execute_positive_test()1023 const std::string& vertex_shader_source, const std::string& tess_ctrl_shader_source, in execute_positive_test()3759 const std::string& vertex_shader_source = in execute_draw_test() local3787 const std::string& vertex_shader_source = in execute_draw_test() local4169 std::string vertex_shader_source; in prepare_vertex_shader() local4673 const std::string& vertex_shader_source = in execute_draw_test() local4701 const std::string& vertex_shader_source = in execute_draw_test() local5120 std::string vertex_shader_source; in prepare_vertex_shader() local6086 const std::string& vertex_shader_source = in test_shader_compilation() local6114 const std::string& vertex_shader_source = in test_shader_compilation() local[all …]
1421 …dProgram(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_sourc… in buildProgram()
6658 …r const* const tessellation_evaluation_shader_source, glw::GLchar const* const vertex_shader_sourc… in buildProgram()
9202 const GLchar* vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local