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Searched defs:vsCode (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp794 const char* vsCode = getVertexShaderCode(); in configureProgram() local
813 const char* vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
834 const char* vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
859 const char* vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
885 const char* vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
DesextcTextureCubeMapArrayImageTextureSize.cpp543 const char* vsCode = getVertexShaderCode(); in configureProgram() local
666 const char* vsCode = getVertexShaderCode(); in configureProgram() local
822 const char* vsCode = getVertexShaderCode(); in configureProgram() local
1330 const char* vsCode = getVertexShaderCode(); in configureProgram() local
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp184 std::string vsCode = generateVertexShaderCode(); in initTest() local
501 std::stringstream vsCode; in generateVertexShaderCode() local
DesextcGPUShader5SamplerArrayIndexing.cpp157 const char* vsCode = getVertexShaderCode(); in initTest() local
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp235 const char* vsCode = vsSource.c_str(); in initSecondPhase() local
907 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData() local
1192 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData() local
DesextcTextureBufferActiveUniformValidation.cpp537 const char* vsCode = getVertexShaderCode(); in createProgram() local
DesextcTextureBufferTextureBufferRange.cpp924 const char* vsCode = vsSource.c_str(); in iterate() local
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacency.cpp281 const char* vsCode = getVertexShaderCode(); in initTest() local
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp267 const char* vsCode = getVertexShaderCode(); in initTest() local
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp219 std::string vsCode = getVertexShaderCode(); in initTest() local
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp575 GLuint BaseTest::createProgram(const char* vsCode, const char* fsCode) in createProgram()