/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 63 static const char* vs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 98 const char* MultisampleTextureGetActiveUniformSamplersTest::vs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 407 const glw::GLchar* vs_body = "#version 310 es\n" in iterate() local 870 static const char* vs_body = "#version 310 es\n" in iterate() local 2552 static const char* vs_body = "#version 310 es\n" in iterate() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 614 std::string vs_body = vs_body_template; in getVertexShader() local 1131 std::string vs_body = vs_body_template; in getVertexShader() local
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D | gl4cShaderSubroutineTests.cpp | 831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& t… in buildProgram() 1907 std::string vs_body = getVertexShaderBody(); in initTest() local 2192 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() local 7042 std::string vs_body = getVertexShaderBody(n_id); in initTest() local 8218 const std::string vs_body = getShaderBody(Utils::SHADER_STAGE_VERTEX, n_id); in initTest() local 9249 std::string vs_body = getVertexShaderBody(); in initTest() local 9578 std::string vs_body = getVertexShaderBody(); in initTest() local 9910 const char* vs_body = "#version 400\n" in initTest() local 10398 const std::string vs_body = getVertexShaderBody(referencing_stage); in executeTestCase() local 11363 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local [all …]
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D | gl3cCommonBugsTests.cpp | 124 const char* vs_body = "#version 140\n" in initTest() local 2576 std::string vs_body; in runPipelineObjectValidationTestMode() local 2763 std::string vs_body; in runSeparateShaderTestMode() local
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D | gl4cTextureViewTests.cpp | 5089 const char* vs_body = "#version 400\n" in initIterationSpecificProgramObject() local 5801 static const char* vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local 6825 std::string vs_body = vs_template_body; in initProgramObject() local 9456 static const char* vs_body = in initProgram() local 9933 const char* vs_body = "#version 400\n" in initProgram() local
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D | gl4cSparseBufferTests.cpp | 4304 const char* vs_body = "#version 430 core\n" in initTestCaseGlobal() local 4577 static const char* vs_body = "#version 140\n" in initTestCaseGlobal() local 5913 static const char* vs_body = "#version 420 core\n" in initTestCaseGlobal() local
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D | gl3cCullDistanceTests.cpp | 71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram() 801 std::string vs_body = vs_body_template; in iterate() local
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D | gl4cShaderSubroutineTests.hpp | 1357 std::string vs_body; member
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D | gl4cPipelineStatisticsQueryTests.cpp | 1689 const char* te_body, const char* vs_body) in buildProgram()
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D | gl4cGPUShaderFP64Tests.cpp | 1888 const char* vs_body = in initTest() local 6164 const char* vs_body = "#version 400\n" in initProgramObjects() local 8893 std::string vs_body = getVertexShaderBody(variables); in buildTestProgram() local 11609 std::string vs_body = getVertexShaderBody(test_case); in initTestIteration() local
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D | gl4cGPUShaderFP64Tests.hpp | 1456 std::string vs_body; member
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 236 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderProgramInterfaces.cpp | 290 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderXFB.cpp | 472 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderPoints.hpp | 98 const char* vs_body; member
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D | esextcTessellationShaderTessellation.cpp | 482 const char* vs_body = "${VERSION}\n" in initTest() local 1036 const char* vs_body = "${VERSION}\n" in initTest() local 1779 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTCTE.cpp | 335 const char* vs_body = "${VERSION}\n" in executeTestRun() local 1400 const char* vs_body = "${VERSION}\n" in initTest() local 3442 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local 3997 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local
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D | esextcTessellationShaderVertexOrdering.cpp | 219 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTriangles.cpp | 222 const char* vs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderBarrier.cpp | 202 const char* vs_body = getVSCode(); in initTest() local
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D | esextcTessellationShaderUtils.cpp | 571 const char* vs_body = "${VERSION}\n" in init() local
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 1284 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() local
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