Searched full:of (Results 1 – 25 of 28519) sorted by relevance
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | 400.geom.out | 8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad 9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2 10 ERROR: 0:56: 'location' : overlapping use of location 4 19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) [all …]
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D | hlsl.array.frag.out | 6 0:7 move second child to first child ( temp 4-component vector of float) 7 0:7 'C' ( global 4-component vector of float) 14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) 15 0:11 'c2' ( global 2-element array of 4-component vector of float) 16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 17 0:11 'C' ( global 4-component vector of float) 23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 26 0:14 'input' ( in 3-element array of 4-component vector of float) 29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) 30 0:15 'b' ( temp 10-element array of 4-component vector of float) [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
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D | hlsl.rw.vec2.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int) 7 0:42 'x' ( in 2-component vector of int) 10 0:42 'x' ( in 2-component vector of int) 11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint) 13 0:43 'x' ( in 2-component vector of uint) 16 0:43 'x' ( in 2-component vector of uint) 17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float) 19 0:44 'x' ( in 2-component vector of float) 22 0:44 'x' ( in 2-component vector of float) 25 0:46 'x' ( out 2-component vector of int) [all …]
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D | hlsl.rw.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 7 0:42 'x' ( in 4-component vector of int) 10 0:42 'x' ( in 4-component vector of int) 11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 13 0:43 'x' ( in 4-component vector of uint) 16 0:43 'x' ( in 4-component vector of uint) 17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 19 0:44 'x' ( in 4-component vector of float) 22 0:44 'x' ( in 4-component vector of float) 25 0:46 'x' ( out 4-component vector of int) [all …]
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D | 430AofA.frag.out | 2 ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized 5 ERROR: 0:28: '[' : array index out of range '4' 6 …ter 2 from ' const 3-element array of 4-component vector of float' to ' temp 2-element array of 4-… 7 …ter 2 from ' const 2-element array of 4-component vector of float' to ' temp 3-element array of 4-… 8 …3-element array of 2-element array of 4-component vector of float' to ' temp 4-element array of 2-… 9 …onvert from ' global 4-element array of 7-element array of float' to ' global 5-element array of 7… 10 …rt from ' global 4-element array of 7-element array of float' to ' global unsized 1-element array … 12 …operand of type ' global 4-element array of 7-element array of float' and a right operand of type … 13 ERROR: 0:84: '[' : array index out of range '5' 19 ERROR: 0:101: 'resize2' : redeclaration of array with a different array dimensions or sizes [all …]
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D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 15 0:21 'v' ( smooth in 4-component vector of float) 16 0:21 'u' ( smooth in 3-component vector of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 32 0:25 move second child to first child ( temp 4-component vector of float) 33 0:25 'FragColor' ( out 4-component vector of float) 34 0:25 Construct vec4 ( temp 4-component vector of float) [all …]
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D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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D | 310AofA.vert.out | 4 ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized 8 ERROR: 0:62: '[' : array index out of range '4' 9 …ert from ' global 4-element array of 7-element array of highp float' to ' global 5-element array o… 10 …from ' global 4-element array of 7-element array of highp float' to ' global unsized 1-element arr… 12 …rand of type ' global 4-element array of 7-element array of highp float' and a right operand of ty… 13 ERROR: 0:90: '[' : array index out of range '5' 14 ERROR: 0:94: '[' : index out of range '-1' 15 …ent array of highp 4-component vector of float' to 'layout( column_major shared) buffer unsized 2-… 22 ERROR: 0:111: 'vertex-shader array-of-array output' : not supported with this profile: es 23 ERROR: 0:113: 'array-of-array of block' : not supported with this profile: es [all …]
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D | 300BuiltIns.frag.out | 2 ERROR: 0:6: 'float' : type requires declaration of default precision qualifier 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) [all …]
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D | hlsl.mul-truncate.frag.out | 14 0:18 Function Definition: @main( ( temp 4-component vector of float) 21 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) 22 …of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)… 25 0:20 Construct vec2 ( in 2-component vector of float) 26 … v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) 27 …of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)… 34 0:21 Construct vec2 ( in 2-component vector of float) 35 … v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 36 …of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)… 39 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) [all …]
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D | hlsl.promotions.frag.out | 7 0:19 'x' ( in 3-component vector of float) 10 0:20 'x' ( in 3-component vector of int) 13 0:21 'x' ( in 3-component vector of uint) 16 0:22 'x' ( in 3-component vector of bool) 19 0:23 'x' ( in 3-component vector of double) 20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float) 22 0:26 'p' ( out 3-component vector of float) 24 0:26 move second child to first child ( temp 3-component vector of float) 25 0:26 'p' ( out 3-component vector of float) 26 0:26 Convert int to float ( temp 3-component vector of float) [all …]
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D | hlsl.structin.vert.out | 4 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 6 0:8 'd' ( in 4-component vector of float) 7 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 8 0:8 'e' ( in 4-component vector of float) 10 0:11 move second child to first child ( temp 4-component vector of float) 11 0:11 b: direct index for structure ( temp 4-component vector of float) 12 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord… 15 0:11 add ( temp 4-component vector of float) 16 0:11 add ( temp 4-component vector of float) 17 0:11 add ( temp 4-component vector of float) [all …]
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D | newTexture.frag.out | 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) [all …]
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D | Operations.frag.out | 22 … operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand o… 24 … operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand o… 26 …no operation '|' exists that takes a left-hand operand of type ' temp int' and a right operand of … 35 0:27 move second child to first child ( temp 4-component vector of float) 36 0:27 'v' ( temp 4-component vector of float) 37 0:27 radians ( global 4-component vector of float) 38 0:27 'uv4' ( uniform 4-component vector of float) 39 0:28 add second child into first child ( temp 4-component vector of float) 40 0:28 'v' ( temp 4-component vector of float) 41 0:28 degrees ( global 4-component vector of float) [all …]
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D | hlsl.clipdistance-2.geom.out | 10 0:11 'pos' ( in 3-element array of 4-component vector of float) 11 0:11 'VertexID' ( in 3-element array of uint) 12 …eam' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v… 13 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 15 0:14 move second child to first child ( temp 4-component vector of float) 16 0:14 pos: direct index for structure ( temp 4-component vector of float) 17 …'s' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v… 20 0:14 direct index ( temp 4-component vector of float) 21 0:14 'pos' ( in 3-element array of 4-component vector of float) 24 0:15 move second child to first child ( temp 2-component vector of float) [all …]
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D | hlsl.intrinsics.frag.out | 353 0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 355 0:90 'inF0' ( in 1-component vector of float) 356 0:90 'inF1' ( in 1-component vector of float) 357 0:90 'inF2' ( in 1-component vector of float) 362 0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of f… 364 0:96 'inF0' ( in 2-component vector of float) 365 0:96 'inF1' ( in 2-component vector of float) 366 0:96 'inF2' ( in 2-component vector of float) 367 0:96 'inU0' ( in 2-component vector of uint) 368 0:96 'inU1' ( in 2-component vector of uint) [all …]
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D | hlsl.intrinsics.vert.out | 144 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 146 0:63 'inF0' ( in 1-component vector of float) 147 0:63 'inF1' ( in 1-component vector of float) 148 0:63 'inF2' ( in 1-component vector of float) 153 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of … 155 0:69 'inF0' ( in 2-component vector of float) 156 0:69 'inF1' ( in 2-component vector of float) 157 0:69 'inF2' ( in 2-component vector of float) 158 0:69 'inU0' ( in 2-component vector of uint) 159 0:69 'inU1' ( in 2-component vector of uint) [all …]
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D | hlsl.semantic-1.vert.out | 4 …of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp … 6 0:16 'v' ( in 4-component vector of float) 8 0:18 move second child to first child ( temp 4-component vector of float) 9 0:18 pos: direct index for structure ( temp 4-component vector of float) 10 …of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp … 13 0:18 'v' ( in 4-component vector of float) 14 0:19 move second child to first child ( temp 2-component vector of float) 15 0:19 UV0: direct index for structure ( temp 2-component vector of float) 16 …of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp … 19 0:? Construct vec2 ( temp 2-component vector of float) [all …]
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/external/apache-harmony/support/src/test/resources/tests/resources/ |
D | hyts_htmltest.html | 14 <LI>A Line of text</LI> 15 <LI>A Line of text</LI> 16 <LI>A Line of text</LI> 17 <LI>A Line of text</LI> 18 <LI>A Line of text</LI> 19 <LI>A Line of text</LI> 20 <LI>A Line of text</LI> 21 <LI>A Line of text</LI> 22 <LI>A Line of text</LI> 23 <LI>A Line of text</LI> [all …]
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