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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
D400.geom.out8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
10 ERROR: 0:56: 'location' : overlapping use of location 4
19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
[all …]
Dhlsl.array.frag.out6 0:7 move second child to first child ( temp 4-component vector of float)
7 0:7 'C' ( global 4-component vector of float)
14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
15 0:11 'c2' ( global 2-element array of 4-component vector of float)
16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
17 0:11 'C' ( global 4-component vector of float)
23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
26 0:14 'input' ( in 3-element array of 4-component vector of float)
29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
30 0:15 'b' ( temp 10-element array of 4-component vector of float)
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:40 move second child to first child ( temp 4-component vector of float)
11 0:40 'txval001' ( temp 4-component vector of float)
12 0:40 textureGatherOffset ( temp 4-component vector of float)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
27 0:41 move second child to first child ( temp 4-component vector of int)
28 0:41 'txval011' ( temp 4-component vector of int)
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:46 move second child to first child ( temp 4-component vector of float)
11 0:46 'txval001' ( temp 4-component vector of float)
12 0:46 textureGatherOffset ( temp 4-component vector of float)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
27 0:47 move second child to first child ( temp 4-component vector of int)
28 0:47 'txval011' ( temp 4-component vector of int)
[all …]
Dhlsl.rw.vec2.bracket.frag.out5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
7 0:42 'x' ( in 2-component vector of int)
10 0:42 'x' ( in 2-component vector of int)
11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
13 0:43 'x' ( in 2-component vector of uint)
16 0:43 'x' ( in 2-component vector of uint)
17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
19 0:44 'x' ( in 2-component vector of float)
22 0:44 'x' ( in 2-component vector of float)
25 0:46 'x' ( out 2-component vector of int)
[all …]
Dhlsl.rw.bracket.frag.out5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
7 0:42 'x' ( in 4-component vector of int)
10 0:42 'x' ( in 4-component vector of int)
11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
13 0:43 'x' ( in 4-component vector of uint)
16 0:43 'x' ( in 4-component vector of uint)
17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
19 0:44 'x' ( in 4-component vector of float)
22 0:44 'x' ( in 4-component vector of float)
25 0:46 'x' ( out 4-component vector of int)
[all …]
D430AofA.frag.out2 ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized
5 ERROR: 0:28: '[' : array index out of range '4'
6 …ter 2 from ' const 3-element array of 4-component vector of float' to ' temp 2-element array of 4-…
7 …ter 2 from ' const 2-element array of 4-component vector of float' to ' temp 3-element array of 4-…
8 …3-element array of 2-element array of 4-component vector of float' to ' temp 4-element array of 2-…
9 …onvert from ' global 4-element array of 7-element array of float' to ' global 5-element array of 7…
10 …rt from ' global 4-element array of 7-element array of float' to ' global unsized 1-element array
12 …operand of type ' global 4-element array of 7-element array of float' and a right operand of type …
13 ERROR: 0:84: '[' : array index out of range '5'
19 ERROR: 0:101: 'resize2' : redeclaration of array with a different array dimensions or sizes
[all …]
Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
15 0:21 'v' ( smooth in 4-component vector of float)
16 0:21 'u' ( smooth in 3-component vector of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
32 0:25 move second child to first child ( temp 4-component vector of float)
33 0:25 'FragColor' ( out 4-component vector of float)
34 0:25 Construct vec4 ( temp 4-component vector of float)
[all …]
Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
[all …]
D310AofA.vert.out4 ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized
8 ERROR: 0:62: '[' : array index out of range '4'
9 …ert from ' global 4-element array of 7-element array of highp float' to ' global 5-element array o…
10 …from ' global 4-element array of 7-element array of highp float' to ' global unsized 1-element arr…
12 …rand of type ' global 4-element array of 7-element array of highp float' and a right operand of ty…
13 ERROR: 0:90: '[' : array index out of range '5'
14 ERROR: 0:94: '[' : index out of range '-1'
15 …ent array of highp 4-component vector of float' to 'layout( column_major shared) buffer unsized 2-…
22 ERROR: 0:111: 'vertex-shader array-of-array output' : not supported with this profile: es
23 ERROR: 0:113: 'array-of-array of block' : not supported with this profile: es
[all …]
D300BuiltIns.frag.out2 ERROR: 0:6: 'float' : type requires declaration of default precision qualifier
15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
[all …]
Dhlsl.mul-truncate.frag.out14 0:18 Function Definition: @main( ( temp 4-component vector of float)
21 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
22of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
25 0:20 Construct vec2 ( in 2-component vector of float)
26 … v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
27of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
34 0:21 Construct vec2 ( in 2-component vector of float)
35 … v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
36of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
39 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
[all …]
Dhlsl.promotions.frag.out7 0:19 'x' ( in 3-component vector of float)
10 0:20 'x' ( in 3-component vector of int)
13 0:21 'x' ( in 3-component vector of uint)
16 0:22 'x' ( in 3-component vector of bool)
19 0:23 'x' ( in 3-component vector of double)
20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float)
22 0:26 'p' ( out 3-component vector of float)
24 0:26 move second child to first child ( temp 3-component vector of float)
25 0:26 'p' ( out 3-component vector of float)
26 0:26 Convert int to float ( temp 3-component vector of float)
[all …]
Dhlsl.structin.vert.out4 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
6 0:8 'd' ( in 4-component vector of float)
7 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
8 0:8 'e' ( in 4-component vector of float)
10 0:11 move second child to first child ( temp 4-component vector of float)
11 0:11 b: direct index for structure ( temp 4-component vector of float)
12 …re{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord…
15 0:11 add ( temp 4-component vector of float)
16 0:11 add ( temp 4-component vector of float)
17 0:11 add ( temp 4-component vector of float)
[all …]
DnewTexture.frag.out8 0:38 move second child to first child ( temp 4-component vector of float)
9 0:38 'v' ( temp 4-component vector of float)
10 0:38 texture ( global 4-component vector of float)
12 0:38 'c2D' ( smooth in 2-component vector of float)
13 0:39 add second child into first child ( temp 4-component vector of float)
14 0:39 'v' ( temp 4-component vector of float)
15 0:39 textureProj ( global 4-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
19 0:40 'v' ( temp 4-component vector of float)
[all …]
DOperations.frag.out22 … operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand o…
24 … operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand o…
26 …no operation '|' exists that takes a left-hand operand of type ' temp int' and a right operand of
35 0:27 move second child to first child ( temp 4-component vector of float)
36 0:27 'v' ( temp 4-component vector of float)
37 0:27 radians ( global 4-component vector of float)
38 0:27 'uv4' ( uniform 4-component vector of float)
39 0:28 add second child into first child ( temp 4-component vector of float)
40 0:28 'v' ( temp 4-component vector of float)
41 0:28 degrees ( global 4-component vector of float)
[all …]
Dhlsl.clipdistance-2.geom.out10 0:11 'pos' ( in 3-element array of 4-component vector of float)
11 0:11 'VertexID' ( in 3-element array of uint)
12 …eam' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v…
13 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
15 0:14 move second child to first child ( temp 4-component vector of float)
16 0:14 pos: direct index for structure ( temp 4-component vector of float)
17 …'s' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component v…
20 0:14 direct index ( temp 4-component vector of float)
21 0:14 'pos' ( in 3-element array of 4-component vector of float)
24 0:15 move second child to first child ( temp 2-component vector of float)
[all …]
Dhlsl.intrinsics.frag.out353 0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
355 0:90 'inF0' ( in 1-component vector of float)
356 0:90 'inF1' ( in 1-component vector of float)
357 0:90 'inF2' ( in 1-component vector of float)
362 0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of f…
364 0:96 'inF0' ( in 2-component vector of float)
365 0:96 'inF1' ( in 2-component vector of float)
366 0:96 'inF2' ( in 2-component vector of float)
367 0:96 'inU0' ( in 2-component vector of uint)
368 0:96 'inU1' ( in 2-component vector of uint)
[all …]
Dhlsl.intrinsics.vert.out144 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
146 0:63 'inF0' ( in 1-component vector of float)
147 0:63 'inF1' ( in 1-component vector of float)
148 0:63 'inF2' ( in 1-component vector of float)
153 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of
155 0:69 'inF0' ( in 2-component vector of float)
156 0:69 'inF1' ( in 2-component vector of float)
157 0:69 'inF2' ( in 2-component vector of float)
158 0:69 'inU0' ( in 2-component vector of uint)
159 0:69 'inU1' ( in 2-component vector of uint)
[all …]
Dhlsl.semantic-1.vert.out4of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp …
6 0:16 'v' ( in 4-component vector of float)
8 0:18 move second child to first child ( temp 4-component vector of float)
9 0:18 pos: direct index for structure ( temp 4-component vector of float)
10of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp …
13 0:18 'v' ( in 4-component vector of float)
14 0:19 move second child to first child ( temp 2-component vector of float)
15 0:19 UV0: direct index for structure ( temp 2-component vector of float)
16of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp …
19 0:? Construct vec2 ( temp 2-component vector of float)
[all …]
/external/apache-harmony/support/src/test/resources/tests/resources/
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