1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_FrameBufferX11_hpp
16 #define sw_FrameBufferX11_hpp
17 
18 #include "Main/FrameBuffer.hpp"
19 #include "Common/Debug.hpp"
20 
21 #include <X11/Xlib.h>
22 #include <X11/Xutil.h>
23 #include <X11/extensions/XShm.h>
24 
25 namespace sw
26 {
27 	class FrameBufferX11 : public FrameBuffer
28 	{
29 	public:
30 		FrameBufferX11(Display *display, Window window, int width, int height);
31 
32 		~FrameBufferX11() override;
33 
flip(sw::Surface * source)34 		void flip(sw::Surface *source) override { blit(source, nullptr, nullptr); }
35 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
36 
37 		void *lock() override;
38 		void unlock() override;
39 
40 	private:
41 		const bool ownX11;
42 		Display *x_display;
43 		const Window x_window;
44 		XImage *x_image = nullptr;
45 		GC x_gc;
46 
47 		bool mit_shm;
48 		XShmSegmentInfo shminfo;
49 	};
50 }
51 
52 #endif   // sw_FrameBufferX11_hpp
53