1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferX11_hpp 16 #define sw_FrameBufferX11_hpp 17 18 #include "Main/FrameBuffer.hpp" 19 #include "Common/Debug.hpp" 20 21 #include <X11/Xlib.h> 22 #include <X11/Xutil.h> 23 #include <X11/extensions/XShm.h> 24 25 namespace sw 26 { 27 class FrameBufferX11 : public FrameBuffer 28 { 29 public: 30 FrameBufferX11(Display *display, Window window, int width, int height); 31 32 ~FrameBufferX11() override; 33 flip(sw::Surface * source)34 void flip(sw::Surface *source) override { blit(source, nullptr, nullptr); } 35 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 36 37 void *lock() override; 38 void unlock() override; 39 40 private: 41 const bool ownX11; 42 Display *x_display; 43 const Window x_window; 44 XImage *x_image = nullptr; 45 GC x_gc; 46 47 bool mit_shm; 48 XShmSegmentInfo shminfo; 49 }; 50 } 51 52 #endif // sw_FrameBufferX11_hpp 53