1<?xml version="1.0"?>
2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4<OpenGLAPI>
5
6<category name="GL_ARB_gl_spirv" number="190">
7
8    <enum name="SHADER_BINARY_FORMAT_SPIR_V_ARB" value="0x9551"/>
9    <enum name="SPIR_V_BINARY_ARB" value="0x9552"/>
10
11    <function name="SpecializeShaderARB">
12        <param name="shader" type="GLuint"/>
13        <param name="pEntryPoint" type="const GLchar *"/>
14        <param name="numSpecializationConstants" type="GLuint"/>
15        <param name="pConstantIndex" type="const GLuint *"/>
16        <param name="pConstantValue" type="const GLuint *"/>
17    </function>
18
19</category>
20
21</OpenGLAPI>
22