1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<OpenGLAPI> 5 6<category name="GL_ARB_gl_spirv" number="190"> 7 8 <enum name="SHADER_BINARY_FORMAT_SPIR_V_ARB" value="0x9551"/> 9 <enum name="SPIR_V_BINARY_ARB" value="0x9552"/> 10 11 <function name="SpecializeShaderARB"> 12 <param name="shader" type="GLuint"/> 13 <param name="pEntryPoint" type="const GLchar *"/> 14 <param name="numSpecializationConstants" type="GLuint"/> 15 <param name="pConstantIndex" type="const GLuint *"/> 16 <param name="pConstantValue" type="const GLuint *"/> 17 </function> 18 19</category> 20 21</OpenGLAPI> 22