1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_FENCE_HPP_
16 #define VK_FENCE_HPP_
17 
18 #include "VkObject.hpp"
19 
20 namespace vk
21 {
22 
23 class Fence : public Object<Fence, VkFence>
24 {
25 public:
Fence(const VkFenceCreateInfo * pCreateInfo,void * mem)26 	Fence(const VkFenceCreateInfo* pCreateInfo, void* mem) :
27 		status((pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) ? VK_SUCCESS : VK_NOT_READY)
28 	{
29 	}
30 
31 	~Fence() = delete;
32 
ComputeRequiredAllocationSize(const VkFenceCreateInfo * pCreateInfo)33 	static size_t ComputeRequiredAllocationSize(const VkFenceCreateInfo* pCreateInfo)
34 	{
35 		return 0;
36 	}
37 
signal()38 	void signal()
39 	{
40 		status = VK_SUCCESS;
41 	}
42 
reset()43 	void reset()
44 	{
45 		status = VK_NOT_READY;
46 	}
47 
getStatus() const48 	VkResult getStatus() const
49 	{
50 		return status;
51 	}
52 
53 private:
54 	VkResult status = VK_NOT_READY;
55 };
56 
Cast(VkFence object)57 static inline Fence* Cast(VkFence object)
58 {
59 	return reinterpret_cast<Fence*>(object);
60 }
61 
62 } // namespace vk
63 
64 #endif // VK_FENCE_HPP_
65