1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef VK_FENCE_HPP_ 16 #define VK_FENCE_HPP_ 17 18 #include "VkObject.hpp" 19 20 namespace vk 21 { 22 23 class Fence : public Object<Fence, VkFence> 24 { 25 public: Fence(const VkFenceCreateInfo * pCreateInfo,void * mem)26 Fence(const VkFenceCreateInfo* pCreateInfo, void* mem) : 27 status((pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) ? VK_SUCCESS : VK_NOT_READY) 28 { 29 } 30 31 ~Fence() = delete; 32 ComputeRequiredAllocationSize(const VkFenceCreateInfo * pCreateInfo)33 static size_t ComputeRequiredAllocationSize(const VkFenceCreateInfo* pCreateInfo) 34 { 35 return 0; 36 } 37 signal()38 void signal() 39 { 40 status = VK_SUCCESS; 41 } 42 reset()43 void reset() 44 { 45 status = VK_NOT_READY; 46 } 47 getStatus() const48 VkResult getStatus() const 49 { 50 return status; 51 } 52 53 private: 54 VkResult status = VK_NOT_READY; 55 }; 56 Cast(VkFence object)57static inline Fence* Cast(VkFence object) 58 { 59 return reinterpret_cast<Fence*>(object); 60 } 61 62 } // namespace vk 63 64 #endif // VK_FENCE_HPP_ 65