1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef VK_SHADER_MODULE_HPP_ 16 #define VK_SHADER_MODULE_HPP_ 17 18 #include "VkObject.hpp" 19 #include <vector> 20 21 namespace rr 22 { 23 class Routine; 24 } 25 26 namespace vk 27 { 28 29 class ShaderModule : public Object<ShaderModule, VkShaderModule> 30 { 31 public: 32 ShaderModule(const VkShaderModuleCreateInfo* pCreateInfo, void* mem); 33 ~ShaderModule() = delete; 34 void destroy(const VkAllocationCallbacks* pAllocator); 35 36 static size_t ComputeRequiredAllocationSize(const VkShaderModuleCreateInfo* pCreateInfo); 37 // TODO: reconsider boundary of ShaderModule class; try to avoid 'expose the 38 // guts' operations, and this copy. getCode() const39 std::vector<uint32_t> getCode() const { return std::vector<uint32_t>{ code, code + wordCount };} 40 41 private: 42 uint32_t* code = nullptr; 43 uint32_t wordCount = 0; 44 }; 45 Cast(VkShaderModule object)46static inline ShaderModule* Cast(VkShaderModule object) 47 { 48 return reinterpret_cast<ShaderModule*>(object); 49 } 50 51 } // namespace vk 52 53 #endif // VK_SHADER_MODULE_HPP_ 54