1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Coding Style</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Coding Style</h1> 18 19<p> 20Mesa is over 20 years old and the coding style has evolved over time. 21Some old parts use a style that's a bit out of date. 22 23Different sections of mesa can use different coding style as set in the local 24EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file. 25 26Alternatively the following is applicable. 27 28If the guidelines below don't cover something, try following the format of 29existing, neighboring code. 30</p> 31 32<p> 33Basic formatting guidelines 34</p> 35 36<ul> 37<li>3-space indentation, no tabs. 38<li>Limit lines to 78 or fewer characters. The idea is to prevent line 39wrapping in 80-column editors and terminals. There are exceptions, such 40as if you're defining a large, static table of information. 41<li>Opening braces go on the same line as the if/for/while statement. 42For example: 43<pre> 44 if (condition) { 45 foo; 46 } else { 47 bar; 48 } 49</pre> 50 51<li>Put a space before/after operators. For example, <tt>a = b + c;</tt> 52and not <tt>a=b+c;</tt> 53 54<li>This GNU indent command generally does the right thing for formatting: 55<pre> 56 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c 57</pre> 58 59<li>Use comments wherever you think it would be helpful for other developers. 60Several specific cases and style examples follow. Note that we roughly 61follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions. 62<br> 63<br> 64Single-line comments: 65<pre> 66 /* null-out pointer to prevent dangling reference below */ 67 bufferObj = NULL; 68</pre> 69Or, 70<pre> 71 bufferObj = NULL; /* prevent dangling reference below */ 72</pre> 73Multi-line comment: 74<pre> 75 /* If this is a new buffer object id, or one which was generated but 76 * never used before, allocate a buffer object now. 77 */ 78</pre> 79We try to quote the OpenGL specification where prudent: 80<pre> 81 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says: 82 * 83 * "An INVALID_OPERATION error is generated for any of the following 84 * conditions: 85 * 86 * * <length> is zero." 87 * 88 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec 89 * (30.10.2014) also says this, so it's no longer allowed for desktop GL, 90 * either. 91 */ 92</pre> 93Function comment example: 94<pre> 95 /** 96 * Create and initialize a new buffer object. Called via the 97 * ctx->Driver.CreateObject() driver callback function. 98 * \param name integer name of the object 99 * \param type one of GL_FOO, GL_BAR, etc. 100 * \return pointer to new object or NULL if error 101 */ 102 struct gl_object * 103 _mesa_create_object(GLuint name, GLenum type) 104 { 105 /* function body */ 106 } 107</pre> 108 109<li>Put the function return type and qualifiers on one line and the function 110name and parameters on the next, as seen above. This makes it easy to use 111<code>grep ^function_name dir/*</code> to find function definitions. Also, 112the opening brace goes on the next line by itself (see above.) 113 114<li>Function names follow various conventions depending on the type of function: 115<pre> 116 glFooBar() - a public GL entry point (in glapi_dispatch.c) 117 _mesa_FooBar() - the internal immediate mode function 118 save_FooBar() - retained mode (display list) function in dlist.c 119 foo_bar() - a static (private) function 120 _mesa_foo_bar() - an internal non-static Mesa function 121</pre> 122 123<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between 124words. 125<li>Mesa usually uses camel case for local variables (Ex: "localVarname") 126while gallium typically uses underscores (Ex: "local_var_name"). 127<li>Global variables are almost never used because Mesa should be thread-safe. 128 129<li>Booleans. Places that are not directly visible to the GL API 130should prefer the use of <tt>bool</tt>, <tt>true</tt>, and 131<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and 132<tt>GL_FALSE</tt>. In C code, this may mean that 133<tt>#include <stdbool.h></tt> needs to be added. The 134<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and 135src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. 136 137</ul> 138</p> 139 140</div> 141</body> 142</html> 143