1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef IR_UNIFORM_H
25 #define IR_UNIFORM_H
26 
27 
28 /* stdbool.h is necessary because this file is included in both C and C++ code.
29  */
30 #include <stdbool.h>
31 
32 #include "program/prog_parameter.h"  /* For union gl_constant_value. */
33 
34 /**
35  * Used by GL_ARB_explicit_uniform_location extension code in the linker
36  * and glUniform* functions to identify inactive explicit uniform locations.
37  */
38 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
39 
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43 
44 enum PACKED gl_uniform_driver_format {
45    uniform_native = 0,          /**< Store data in the native format. */
46    uniform_int_float,           /**< Store integer data as floats. */
47 };
48 
49 struct gl_uniform_driver_storage {
50    /**
51     * Number of bytes from one array element to the next.
52     */
53    uint8_t element_stride;
54 
55    /**
56     * Number of bytes from one vector in a matrix to the next.
57     */
58    uint8_t vector_stride;
59 
60    /**
61     * Base format of the stored data.
62     */
63    enum gl_uniform_driver_format format;
64 
65    /**
66     * Pointer to the base of the data.
67     */
68    void *data;
69 };
70 
71 struct gl_opaque_uniform_index {
72    /**
73     * Base opaque uniform index
74     *
75     * If \c gl_uniform_storage::base_type is an opaque type, this
76     * represents its uniform index.  If \c
77     * gl_uniform_storage::array_elements is not zero, the array will
78     * use opaque uniform indices \c index through \c index + \c
79     * gl_uniform_storage::array_elements - 1, inclusive.
80     *
81     * Note that the index may be different in each shader stage.
82     */
83    uint8_t index;
84 
85    /**
86     * Whether this opaque uniform is used in this shader stage.
87     */
88    bool active;
89 };
90 
91 struct gl_uniform_storage {
92    char *name;
93    /** Type of this uniform data stored.
94     *
95     * In the case of an array, it's the type of a single array element.
96     */
97    const struct glsl_type *type;
98 
99    /**
100     * The number of elements in this uniform.
101     *
102     * For non-arrays, this is always 0.  For arrays, the value is the size of
103     * the array.
104     */
105    unsigned array_elements;
106 
107    struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
108 
109    /**
110     * Mask of shader stages (1 << MESA_SHADER_xxx) where this uniform is used.
111     */
112    unsigned active_shader_mask;
113 
114    /**
115     * Storage used by the driver for the uniform
116     */
117    unsigned num_driver_storage;
118    struct gl_uniform_driver_storage *driver_storage;
119 
120    /**
121     * Storage used by Mesa for the uniform
122     *
123     * This form of the uniform is used by Mesa's implementation of \c
124     * glGetUniform.  It can also be used by drivers to obtain the value of the
125     * uniform if the \c ::driver_storage interface is not used.
126     */
127    union gl_constant_value *storage;
128 
129    /** Fields for GL_ARB_uniform_buffer_object
130     * @{
131     */
132 
133    /**
134     * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
135     * the uniform, or -1 for the default uniform block.  Note that the
136     * index is into the linked program's UniformBlocks[] array, not
137     * the linked shader's.
138     */
139    int block_index;
140 
141    /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */
142    int offset;
143 
144    /**
145     * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of
146     * a matrix.  Set to 0 for non-matrices in UBOs, or -1 for uniforms
147     * in the default uniform block.
148     */
149    int matrix_stride;
150 
151    /**
152     * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the
153     * array.  Set to zero for non-arrays in UBOs, or -1 for uniforms
154     * in the default uniform block.
155     */
156    int array_stride;
157 
158    /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
159    bool row_major;
160 
161    /** @} */
162 
163    /**
164     * This is a compiler-generated uniform that should not be advertised
165     * via the API.
166     */
167    bool hidden;
168 
169    /**
170     * This is a built-in uniform that should not be modified through any gl API.
171     */
172    bool builtin;
173 
174    /**
175     * This is a shader storage buffer variable, not an uniform.
176     */
177    bool is_shader_storage;
178 
179    /**
180     * Index within gl_shader_program::AtomicBuffers[] of the atomic
181     * counter buffer this uniform is stored in, or -1 if this is not
182     * an atomic counter.
183     */
184    int atomic_buffer_index;
185 
186    /**
187     * The 'base location' for this uniform in the uniform remap table. For
188     * arrays this is the first element in the array.
189     * for subroutines this is in shader subroutine uniform remap table.
190     */
191    unsigned remap_location;
192 
193    /**
194     * The number of compatible subroutines with this subroutine uniform.
195     */
196    unsigned num_compatible_subroutines;
197 
198    /**
199     * A single integer identifying the number of active array elements of
200     * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE).
201     */
202    unsigned top_level_array_size;
203 
204    /**
205     * A single integer identifying the stride between array elements of the
206     * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
207     */
208    unsigned top_level_array_stride;
209 
210    /**
211     * Whether this uniform variable has the bindless_sampler or bindless_image
212     * layout qualifier as specified by ARB_bindless_texture.
213     */
214    bool is_bindless;
215 };
216 
217 #ifdef __cplusplus
218 }
219 #endif
220 
221 #endif /* IR_UNIFORM_H */
222