1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2014 The Android Open Source Project
6  * Copyright (c) 2016 The Khronos Group Inc.
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22 * \brief Tessellation Geometry Interaction - Passthrough
23 *//*--------------------------------------------------------------------*/
24 
25 #include "vktTessellationGeometryPassthroughTests.hpp"
26 #include "vktTestCaseUtil.hpp"
27 #include "vktTessellationUtil.hpp"
28 
29 #include "tcuTestLog.hpp"
30 #include "tcuImageCompare.hpp"
31 
32 #include "vkDefs.hpp"
33 #include "vkBarrierUtil.hpp"
34 #include "vkQueryUtil.hpp"
35 #include "vkBuilderUtil.hpp"
36 #include "vkTypeUtil.hpp"
37 #include "vkImageUtil.hpp"
38 #include "vkCmdUtil.hpp"
39 #include "vkObjUtil.hpp"
40 
41 #include "deUniquePtr.hpp"
42 
43 #include <string>
44 #include <vector>
45 
46 namespace vkt
47 {
48 namespace tessellation
49 {
50 
51 using namespace vk;
52 
53 namespace
54 {
55 
addVertexAndFragmentShaders(vk::SourceCollections & programCollection)56 void addVertexAndFragmentShaders (vk::SourceCollections&  programCollection)
57 {
58 	// Vertex shader
59 	{
60 		std::ostringstream src;
61 		src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
62 			<< "\n"
63 			<< "layout(location = 0) in  highp vec4 a_position;\n"
64 			<< "layout(location = 0) out highp vec4 v_vertex_color;\n"
65 			<< "\n"
66 			<< "void main (void)\n"
67 			<< "{\n"
68 			<< "    gl_Position = a_position;\n"
69 			<< "    v_vertex_color = vec4(a_position.x * 0.5 + 0.5, a_position.y * 0.5 + 0.5, 1.0, 0.4);\n"
70 			<< "}\n";
71 
72 		programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
73 	}
74 
75 	// Fragment shader
76 	{
77 		std::ostringstream src;
78 		src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
79 			<< "\n"
80 			<< "layout(location = 0) in  highp   vec4 v_fragment_color;\n"
81 			<< "layout(location = 0) out mediump vec4 fragColor;\n"
82 			<< "void main (void)\n"
83 			<< "{\n"
84 			<< "	fragColor = v_fragment_color;\n"
85 			<< "}\n";
86 
87 		programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
88 	}
89 }
90 
91 //! Tessellation evaluation shader used in passthrough geometry shader case.
generateTessellationEvaluationShader(const TessPrimitiveType primitiveType,const std::string & colorOutputName)92 std::string generateTessellationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName)
93 {
94 	std::ostringstream	src;
95 	src <<	glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
96 		<< "#extension GL_EXT_tessellation_shader : require\n"
97 		<< "layout(" << getTessPrimitiveTypeShaderName(primitiveType) << ") in;\n"
98 		<< "\n"
99 		<< "layout(location = 0) in  highp vec4 v_patch_color[];\n"
100 		<< "layout(location = 0) out highp vec4 " << colorOutputName << ";\n"
101 		<< "\n"
102 		<< "// note: No need to use precise gl_Position since we do not require gapless geometry\n"
103 		<< "void main (void)\n"
104 		<< "{\n";
105 
106 	if (primitiveType == TESSPRIMITIVETYPE_TRIANGLES)
107 		src << "    vec3 weights = vec3(pow(gl_TessCoord.x, 1.3), pow(gl_TessCoord.y, 1.3), pow(gl_TessCoord.z, 1.3));\n"
108 			<< "    vec3 cweights = gl_TessCoord;\n"
109 			<< "    gl_Position = vec4(weights.x * gl_in[0].gl_Position.xyz + weights.y * gl_in[1].gl_Position.xyz + weights.z * gl_in[2].gl_Position.xyz, 1.0);\n"
110 			<< "    " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cweights.z * v_patch_color[2];\n";
111 	else if (primitiveType == TESSPRIMITIVETYPE_QUADS || primitiveType == TESSPRIMITIVETYPE_ISOLINES)
112 		src << "    vec2 normalizedCoord = (gl_TessCoord.xy * 2.0 - vec2(1.0));\n"
113 			<< "    vec2 normalizedWeights = normalizedCoord * (vec2(1.0) - 0.3 * cos(normalizedCoord.yx * 1.57));\n"
114 			<< "    vec2 weights = normalizedWeights * 0.5 + vec2(0.5);\n"
115 			<< "    vec2 cweights = gl_TessCoord.xy;\n"
116 			<< "    gl_Position = mix(mix(gl_in[0].gl_Position, gl_in[1].gl_Position, weights.y), mix(gl_in[2].gl_Position, gl_in[3].gl_Position, weights.y), weights.x);\n"
117 			<< "    " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch_color[2], v_patch_color[3], cweights.y), cweights.x);\n";
118 	else
119 		DE_ASSERT(false);
120 
121 	src <<	"}\n";
122 
123 	return src.str();
124 }
125 
126 class IdentityGeometryShaderTestCase : public TestCase
127 {
128 public:
129 	void			initPrograms	(vk::SourceCollections& programCollection) const;
130 	TestInstance*	createInstance	(Context& context) const;
131 
IdentityGeometryShaderTestCase(tcu::TestContext & testCtx,const std::string & name,const std::string & description,const TessPrimitiveType primitiveType)132 	IdentityGeometryShaderTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TessPrimitiveType primitiveType)
133 		: TestCase			(testCtx, name, description)
134 		, m_primitiveType	(primitiveType)
135 	{
136 	}
137 
138 private:
139 	const TessPrimitiveType m_primitiveType;
140 };
141 
initPrograms(vk::SourceCollections & programCollection) const142 void IdentityGeometryShaderTestCase::initPrograms (vk::SourceCollections& programCollection) const
143 {
144 	addVertexAndFragmentShaders(programCollection);
145 
146 	// Tessellation control
147 	{
148 		std::ostringstream src;
149 		src <<	glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
150 			<< "#extension GL_EXT_tessellation_shader : require\n"
151 			<< "layout(vertices = 4) out;\n"
152 			<< "\n"
153 			<< "layout(set = 0, binding = 0, std430) readonly restrict buffer TessLevels {\n"
154 			<< "    float inner0;\n"
155 			<< "    float inner1;\n"
156 			<< "    float outer0;\n"
157 			<< "    float outer1;\n"
158 			<< "    float outer2;\n"
159 			<< "    float outer3;\n"
160 			<< "} sb_levels;\n"
161 			<< "\n"
162 			<< "layout(location = 0) in  highp vec4 v_vertex_color[];\n"
163 			<< "layout(location = 0) out highp vec4 v_patch_color[];\n"
164 			<< "\n"
165 			<< "void main (void)\n"
166 			<< "{\n"
167 			<< "    gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
168 			<< "    v_patch_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
169 			<< "\n"
170 			<< "    gl_TessLevelInner[0] = sb_levels.inner0;\n"
171 			<< "    gl_TessLevelInner[1] = sb_levels.inner1;\n"
172 			<< "    gl_TessLevelOuter[0] = sb_levels.outer0;\n"
173 			<< "    gl_TessLevelOuter[1] = sb_levels.outer1;\n"
174 			<< "    gl_TessLevelOuter[2] = sb_levels.outer2;\n"
175 			<< "    gl_TessLevelOuter[3] = sb_levels.outer3;\n"
176 			<<	"}\n";
177 
178 		programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
179 	}
180 
181 	// Tessellation evaluation shader
182 	{
183 		programCollection.glslSources.add("tese_to_frag")
184 			<< glu::TessellationEvaluationSource(generateTessellationEvaluationShader(m_primitiveType, "v_fragment_color"));
185 		programCollection.glslSources.add("tese_to_geom")
186 			<< glu::TessellationEvaluationSource(generateTessellationEvaluationShader(m_primitiveType, "v_evaluated_color"));
187 	}
188 
189 	// Geometry shader
190 	{
191 		std::ostringstream	src;
192 		src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
193 			<< "#extension GL_EXT_geometry_shader : require\n"
194 			<< "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n"
195 			<< "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false)
196 						 << ", max_vertices=" << numVerticesPerPrimitive(m_primitiveType, false) << ") out;\n"
197 			<< "\n"
198 			<< "layout(location = 0) in  highp vec4 v_evaluated_color[];\n"
199 			<< "layout(location = 0) out highp vec4 v_fragment_color;\n"
200 			<< "\n"
201 			<< "void main (void)\n"
202 			<< "{\n"
203 			<< "    for (int ndx = 0; ndx < gl_in.length(); ++ndx)\n"
204 			<< "    {\n"
205 			<< "        gl_Position = gl_in[ndx].gl_Position;\n"
206 			<< "        v_fragment_color = v_evaluated_color[ndx];\n"
207 			<< "        EmitVertex();\n"
208 			<< "    }\n"
209 			<< "}\n";
210 
211 		programCollection.glslSources.add("geom") << glu::GeometrySource(src.str());
212 	}
213 }
214 
215 class IdentityTessellationShaderTestCase : public TestCase
216 {
217 public:
218 	void			initPrograms	(vk::SourceCollections& programCollection) const;
219 	TestInstance*	createInstance	(Context& context) const;
220 
IdentityTessellationShaderTestCase(tcu::TestContext & testCtx,const std::string & name,const std::string & description,const TessPrimitiveType primitiveType)221 	IdentityTessellationShaderTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TessPrimitiveType primitiveType)
222 		: TestCase			(testCtx, name, description)
223 		, m_primitiveType	(primitiveType)
224 	{
225 	}
226 
227 private:
228 	const TessPrimitiveType m_primitiveType;
229 };
230 
231 //! Geometry shader used in passthrough tessellation shader case.
generateGeometryShader(const TessPrimitiveType primitiveType,const std::string & colorSourceName)232 std::string generateGeometryShader (const TessPrimitiveType primitiveType, const std::string& colorSourceName)
233 {
234 	const int numEmitVertices = (primitiveType == TESSPRIMITIVETYPE_ISOLINES ? 11 : 8);
235 
236 	std::ostringstream src;
237 	src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
238 		<< "#extension GL_EXT_geometry_shader : require\n"
239 		<< "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n"
240 		<< "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false)
241 					  << ", max_vertices=" << numEmitVertices << ") out;\n"
242 		<< "\n"
243 		<< "layout(location = 0) in  highp vec4 " << colorSourceName << "[];\n"
244 		<< "layout(location = 0) out highp vec4 v_fragment_color;\n"
245 		<< "\n"
246 		<< "void main (void)\n"
247 		<< "{\n";
248 
249 	if (primitiveType == TESSPRIMITIVETYPE_TRIANGLES)
250 	{
251 		src << "	vec4 centerPos = (gl_in[0].gl_Position + gl_in[1].gl_Position + gl_in[2].gl_Position) / 3.0f;\n"
252 			<< "\n"
253 			<< "	for (int ndx = 0; ndx < 4; ++ndx)\n"
254 			<< "	{\n"
255 			<< "		gl_Position = centerPos + (centerPos - gl_in[ndx % 3].gl_Position);\n"
256 			<< "		v_fragment_color = " << colorSourceName << "[ndx % 3];\n"
257 			<< "		EmitVertex();\n"
258 			<< "\n"
259 			<< "		gl_Position = centerPos + 0.7 * (centerPos - gl_in[ndx % 3].gl_Position);\n"
260 			<< "		v_fragment_color = " << colorSourceName << "[ndx % 3];\n"
261 			<< "		EmitVertex();\n"
262 			<< "	}\n";
263 	}
264 	else if (primitiveType == TESSPRIMITIVETYPE_ISOLINES)
265 	{
266 		src << "	vec4 mdir = vec4(gl_in[0].gl_Position.y - gl_in[1].gl_Position.y, gl_in[1].gl_Position.x - gl_in[0].gl_Position.x, 0.0, 0.0);\n"
267 			<< "	for (int i = 0; i <= 10; ++i)\n"
268 			<< "	{\n"
269 			<< "		float xweight = cos(float(i) / 10.0 * 6.28) * 0.5 + 0.5;\n"
270 			<< "		float mweight = sin(float(i) / 10.0 * 6.28) * 0.1 + 0.1;\n"
271 			<< "		gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, xweight) + mweight * mdir;\n"
272 			<< "		v_fragment_color = mix(" << colorSourceName << "[0], " << colorSourceName << "[1], xweight);\n"
273 			<< "		EmitVertex();\n"
274 			<< "	}\n";
275 	}
276 	else
277 		DE_ASSERT(false);
278 
279 	src << "}\n";
280 
281 	return src.str();
282 }
283 
initPrograms(vk::SourceCollections & programCollection) const284 void IdentityTessellationShaderTestCase::initPrograms (vk::SourceCollections& programCollection) const
285 {
286 	addVertexAndFragmentShaders(programCollection);
287 
288 	// Tessellation control
289 	{
290 		std::ostringstream src;
291 		src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
292 			<< "#extension GL_EXT_tessellation_shader : require\n"
293 			<< "layout(vertices = " << numVerticesPerPrimitive(m_primitiveType, false) << ") out;\n"
294 			<< "\n"
295 			<< "layout(location = 0) in  highp vec4 v_vertex_color[];\n"
296 			<< "layout(location = 0) out highp vec4 v_control_color[];\n"
297 			<< "\n"
298 			<< "void main (void)\n"
299 			<< "{\n"
300 			<< "    gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
301 			<< "    v_control_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
302 			<< "\n"
303 			<< "    gl_TessLevelInner[0] = 1.0;\n"
304 			<< "    gl_TessLevelInner[1] = 1.0;\n"
305 			<< "    gl_TessLevelOuter[0] = 1.0;\n"
306 			<< "    gl_TessLevelOuter[1] = 1.0;\n"
307 			<< "    gl_TessLevelOuter[2] = 1.0;\n"
308 			<< "    gl_TessLevelOuter[3] = 1.0;\n"
309 			<<	"}\n";
310 
311 		programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
312 	}
313 
314 	// Tessellation evaluation shader
315 	{
316 		std::ostringstream src;
317 		src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
318 			<< "#extension GL_EXT_tessellation_shader : require\n"
319 			<< "layout(" << getTessPrimitiveTypeShaderName(m_primitiveType) << ") in;\n"
320 			<< "\n"
321 			<< "layout(location = 0) in  highp vec4 v_control_color[];\n"
322 			<< "layout(location = 0) out highp vec4 v_evaluated_color;\n"
323 			<< "\n"
324 			<< "// note: No need to use precise gl_Position since we do not require gapless geometry\n"
325 			<< "void main (void)\n"
326 			<< "{\n";
327 
328 		if (m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES)
329 			src << "    gl_Position = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n"
330 				<< "    v_evaluated_color = gl_TessCoord.x * v_control_color[0] + gl_TessCoord.y * v_control_color[1] + gl_TessCoord.z * v_control_color[2];\n";
331 		else if (m_primitiveType == TESSPRIMITIVETYPE_ISOLINES)
332 			src << "    gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
333 				<< "    v_evaluated_color = mix(v_control_color[0], v_control_color[1], gl_TessCoord.x);\n";
334 		else
335 			DE_ASSERT(false);
336 
337 		src << "}\n";
338 
339 		programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(src.str());
340 	}
341 
342 	// Geometry shader
343 	{
344 		programCollection.glslSources.add("geom_from_tese") << glu::GeometrySource(
345 			generateGeometryShader(m_primitiveType, "v_evaluated_color"));
346 		programCollection.glslSources.add("geom_from_vert") << glu::GeometrySource(
347 			generateGeometryShader(m_primitiveType, "v_vertex_color"));
348 	}
349 }
350 
getPixelBufferAccess(const DeviceInterface & vk,const VkDevice device,const Buffer & colorBuffer,const VkFormat colorFormat,const VkDeviceSize colorBufferSizeBytes,const tcu::IVec2 & renderSize)351 inline tcu::ConstPixelBufferAccess getPixelBufferAccess (const DeviceInterface& vk,
352 														 const VkDevice			device,
353 														 const Buffer&			colorBuffer,
354 														 const VkFormat			colorFormat,
355 														 const VkDeviceSize		colorBufferSizeBytes,
356 														 const tcu::IVec2&		renderSize)
357 {
358 	const Allocation& alloc = colorBuffer.getAllocation();
359 	invalidateMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), colorBufferSizeBytes);
360 	return tcu::ConstPixelBufferAccess(mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1, alloc.getHostPtr());
361 }
362 
363 //! When a test case disables tessellation stage and we need to derive a primitive type.
getPrimitiveTopology(const TessPrimitiveType primitiveType)364 VkPrimitiveTopology getPrimitiveTopology (const TessPrimitiveType primitiveType)
365 {
366 	switch (primitiveType)
367 	{
368 		case TESSPRIMITIVETYPE_TRIANGLES:
369 		case TESSPRIMITIVETYPE_QUADS:
370 			return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
371 
372 		case TESSPRIMITIVETYPE_ISOLINES:
373 			return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
374 
375 		default:
376 			DE_ASSERT(false);
377 			return VK_PRIMITIVE_TOPOLOGY_LAST;
378 	}
379 }
380 
381 enum Constants
382 {
383 	PIPELINE_CASES	= 2,
384 	RENDER_SIZE		= 256,
385 };
386 
387 class PassthroughTestInstance : public TestInstance
388 {
389 public:
390 	struct PipelineDescription
391 	{
392 		bool		useTessellation;
393 		bool		useGeometry;
394 		std::string	tessEvalShaderName;
395 		std::string	geomShaderName;
396 		std::string description;
397 
PipelineDescriptionvkt::tessellation::__anonbc6104680111::PassthroughTestInstance::PipelineDescription398 		PipelineDescription (void) : useTessellation(), useGeometry() {}
399 	};
400 
401 	struct Params
402 	{
403 		bool					useTessLevels;
404 		TessLevels				tessLevels;
405 		TessPrimitiveType		primitiveType;
406 		int						inputPatchVertices;
407 		std::vector<tcu::Vec4>	vertices;
408 		PipelineDescription		pipelineCases[PIPELINE_CASES];	//!< Each test case renders with two pipelines and compares results
409 		std::string				message;
410 
Paramsvkt::tessellation::__anonbc6104680111::PassthroughTestInstance::Params411 		Params (void) : useTessLevels(), tessLevels(), primitiveType(), inputPatchVertices() {}
412 	};
413 
PassthroughTestInstance(Context & context,const Params & params)414 								PassthroughTestInstance	(Context& context, const Params& params) : TestInstance(context), m_params(params) {}
415 	tcu::TestStatus				iterate					(void);
416 
417 private:
418 	const Params				m_params;
419 };
420 
iterate(void)421 tcu::TestStatus PassthroughTestInstance::iterate (void)
422 {
423 	requireFeatures(m_context.getInstanceInterface(), m_context.getPhysicalDevice(), FEATURE_TESSELLATION_SHADER | FEATURE_GEOMETRY_SHADER);
424 	DE_STATIC_ASSERT(PIPELINE_CASES == 2);
425 
426 	const DeviceInterface&	vk					= m_context.getDeviceInterface();
427 	const VkDevice			device				= m_context.getDevice();
428 	const VkQueue			queue				= m_context.getUniversalQueue();
429 	const deUint32			queueFamilyIndex	= m_context.getUniversalQueueFamilyIndex();
430 	Allocator&				allocator			= m_context.getDefaultAllocator();
431 
432 	// Tessellation levels
433 	const Buffer tessLevelsBuffer (vk, device, allocator, makeBufferCreateInfo(sizeof(TessLevels), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible);
434 
435 	if (m_params.useTessLevels)
436 	{
437 		const Allocation& alloc = tessLevelsBuffer.getAllocation();
438 		TessLevels* const bufferTessLevels = static_cast<TessLevels*>(alloc.getHostPtr());
439 		*bufferTessLevels = m_params.tessLevels;
440 		flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), sizeof(TessLevels));
441 	}
442 
443 	// Vertex attributes
444 
445 	const VkDeviceSize	vertexDataSizeBytes = sizeInBytes(m_params.vertices);
446 	const VkFormat		vertexFormat		= VK_FORMAT_R32G32B32A32_SFLOAT;
447 	const Buffer		vertexBuffer		(vk, device, allocator, makeBufferCreateInfo(vertexDataSizeBytes, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible);
448 
449 	{
450 		const Allocation& alloc = vertexBuffer.getAllocation();
451 		deMemcpy(alloc.getHostPtr(), &m_params.vertices[0], static_cast<std::size_t>(vertexDataSizeBytes));
452 		flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), vertexDataSizeBytes);
453 	}
454 
455 	// Descriptors - make descriptor for tessellation levels, even if we don't use them, to simplify code
456 
457 	const Unique<VkDescriptorSetLayout> descriptorSetLayout(DescriptorSetLayoutBuilder()
458 		.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
459 		.build(vk, device));
460 
461 	const Unique<VkDescriptorPool> descriptorPool(DescriptorPoolBuilder()
462 		.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
463 		.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u));
464 
465 	const Unique<VkDescriptorSet> descriptorSet		   (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout));
466 	const VkDescriptorBufferInfo  tessLevelsBufferInfo = makeDescriptorBufferInfo(*tessLevelsBuffer, 0ull, sizeof(TessLevels));
467 
468 	DescriptorSetUpdateBuilder()
469 		.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &tessLevelsBufferInfo)
470 		.update(vk, device);
471 
472 	// Color attachment
473 
474 	const tcu::IVec2			  renderSize				 = tcu::IVec2(RENDER_SIZE, RENDER_SIZE);
475 	const VkFormat				  colorFormat				 = VK_FORMAT_R8G8B8A8_UNORM;
476 	const VkImageSubresourceRange colorImageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
477 	const Image					  colorAttachmentImage		 (vk, device, allocator,
478 															 makeImageCreateInfo(renderSize, colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, 1u),
479 															 MemoryRequirement::Any);
480 
481 	// Color output buffer: image will be copied here for verification.
482 	//                      We use two buffers, one for each case.
483 
484 	const VkDeviceSize	colorBufferSizeBytes		= renderSize.x()*renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat));
485 	const Buffer		colorBuffer1				(vk, device, allocator, makeBufferCreateInfo(colorBufferSizeBytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible);
486 	const Buffer		colorBuffer2				(vk, device, allocator, makeBufferCreateInfo(colorBufferSizeBytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible);
487 	const Buffer* const colorBuffer[PIPELINE_CASES] = { &colorBuffer1, &colorBuffer2 };
488 
489 	// Pipeline
490 
491 	const Unique<VkImageView>		colorAttachmentView(makeImageView(vk, device, *colorAttachmentImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorImageSubresourceRange));
492 	const Unique<VkRenderPass>		renderPass		   (makeRenderPass(vk, device, colorFormat));
493 	const Unique<VkFramebuffer>		framebuffer		   (makeFramebuffer(vk, device, *renderPass, *colorAttachmentView, renderSize.x(), renderSize.y(), 1u));
494 	const Unique<VkPipelineLayout>	pipelineLayout	   (makePipelineLayout(vk, device, *descriptorSetLayout));
495 	const Unique<VkCommandPool>		cmdPool			   (makeCommandPool(vk, device, queueFamilyIndex));
496 	const Unique<VkCommandBuffer>	cmdBuffer		   (allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
497 
498 	// Message explaining the test
499 	{
500 		tcu::TestLog& log = m_context.getTestContext().getLog();
501 		log << tcu::TestLog::Message << m_params.message << tcu::TestLog::EndMessage;
502 
503 		if (m_params.useTessLevels)
504 			log << tcu::TestLog::Message << "Tessellation levels: " << getTessellationLevelsString(m_params.tessLevels, m_params.primitiveType) << tcu::TestLog::EndMessage;
505 	}
506 
507 	for (int pipelineNdx = 0; pipelineNdx < PIPELINE_CASES; ++pipelineNdx)
508 	{
509 		const PipelineDescription& pipelineDescription = m_params.pipelineCases[pipelineNdx];
510 		GraphicsPipelineBuilder	   pipelineBuilder;
511 
512 		pipelineBuilder
513 			.setPrimitiveTopology		  (getPrimitiveTopology(m_params.primitiveType))
514 			.setRenderSize				  (renderSize)
515 			.setBlend					  (true)
516 			.setVertexInputSingleAttribute(vertexFormat, tcu::getPixelSize(mapVkFormat(vertexFormat)))
517 			.setPatchControlPoints		  (m_params.inputPatchVertices)
518 			.setShader					  (vk, device, VK_SHADER_STAGE_VERTEX_BIT,					m_context.getBinaryCollection().get("vert"), DE_NULL)
519 			.setShader					  (vk, device, VK_SHADER_STAGE_FRAGMENT_BIT,				m_context.getBinaryCollection().get("frag"), DE_NULL);
520 
521 		if (pipelineDescription.useTessellation)
522 			pipelineBuilder
523 				.setShader				  (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,	m_context.getBinaryCollection().get("tesc"), DE_NULL)
524 				.setShader				  (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, m_context.getBinaryCollection().get(pipelineDescription.tessEvalShaderName), DE_NULL);
525 
526 		if (pipelineDescription.useGeometry)
527 			pipelineBuilder
528 				.setShader				  (vk, device, VK_SHADER_STAGE_GEOMETRY_BIT,				m_context.getBinaryCollection().get(pipelineDescription.geomShaderName), DE_NULL);
529 
530 		const Unique<VkPipeline> pipeline (pipelineBuilder.build(vk, device, *pipelineLayout, *renderPass));
531 
532 		// Draw commands
533 
534 		beginCommandBuffer(vk, *cmdBuffer);
535 
536 		// Change color attachment image layout
537 		{
538 			// State is slightly different on the first iteration.
539 			const VkImageLayout currentLayout = (pipelineNdx == 0 ? VK_IMAGE_LAYOUT_UNDEFINED : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
540 			const VkAccessFlags srcFlags	  = (pipelineNdx == 0 ? (VkAccessFlags)0          : (VkAccessFlags)VK_ACCESS_TRANSFER_READ_BIT);
541 
542 			const VkImageMemoryBarrier colorAttachmentLayoutBarrier = makeImageMemoryBarrier(
543 				srcFlags, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
544 				currentLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
545 				*colorAttachmentImage, colorImageSubresourceRange);
546 
547 			vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u,
548 				0u, DE_NULL, 0u, DE_NULL, 1u, &colorAttachmentLayoutBarrier);
549 		}
550 
551 		// Begin render pass
552 		{
553 			const VkRect2D	renderArea	= makeRect2D(renderSize);
554 			const tcu::Vec4	clearColor	(0.0f, 0.0f, 0.0f, 1.0f);
555 
556 			beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, renderArea, clearColor);
557 		}
558 
559 		vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
560 		{
561 			const VkDeviceSize vertexBufferOffset = 0ull;
562 			vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
563 		}
564 
565 		if (m_params.useTessLevels)
566 			vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
567 
568 		vk.cmdDraw(*cmdBuffer, static_cast<deUint32>(m_params.vertices.size()), 1u, 0u, 0u);
569 		endRenderPass(vk, *cmdBuffer);
570 
571 		// Copy render result to a host-visible buffer
572 		copyImageToBuffer(vk, *cmdBuffer, *colorAttachmentImage, colorBuffer[pipelineNdx]->get(), renderSize);
573 
574 		endCommandBuffer(vk, *cmdBuffer);
575 		submitCommandsAndWait(vk, device, queue, *cmdBuffer);
576 	}
577 
578 	// Verify results
579 
580 	tcu::ConstPixelBufferAccess image0 = getPixelBufferAccess(vk, device, *colorBuffer[0], colorFormat, colorBufferSizeBytes, renderSize);
581 	tcu::ConstPixelBufferAccess image1 = getPixelBufferAccess(vk, device, *colorBuffer[1], colorFormat, colorBufferSizeBytes, renderSize);
582 
583 	const tcu::UVec4 colorThreshold    (8, 8, 8, 255);
584 	const tcu::IVec3 positionDeviation (1, 1, 0);		// 3x3 search kernel
585 	const bool		 ignoreOutOfBounds = true;
586 
587 	tcu::TestLog& log = m_context.getTestContext().getLog();
588 	log << tcu::TestLog::Message
589 		<< "In image comparison:\n"
590 		<< "  Reference - " << m_params.pipelineCases[0].description << "\n"
591 		<< "  Result    - " << m_params.pipelineCases[1].description << "\n"
592 		<< tcu::TestLog::EndMessage;
593 
594 	const bool ok = tcu::intThresholdPositionDeviationCompare(
595 		log, "ImageCompare", "Image comparison", image0, image1, colorThreshold, positionDeviation, ignoreOutOfBounds, tcu::COMPARE_LOG_RESULT);
596 
597 	return (ok ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Image comparison failed"));
598 }
599 
createInstance(Context & context) const600 TestInstance* IdentityGeometryShaderTestCase::createInstance (Context& context) const
601 {
602 	PassthroughTestInstance::Params params;
603 
604 	const float level		   = 14.0;
605 	params.useTessLevels	   = true;
606 	params.tessLevels.inner[0] = level;
607 	params.tessLevels.inner[1] = level;
608 	params.tessLevels.outer[0] = level;
609 	params.tessLevels.outer[1] = level;
610 	params.tessLevels.outer[2] = level;
611 	params.tessLevels.outer[3] = level;
612 
613 	params.primitiveType	   = m_primitiveType;
614 	params.inputPatchVertices  = (m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3 : 4);
615 
616 	params.vertices.push_back(tcu::Vec4( -0.9f, -0.9f, 0.0f, 1.0f ));
617 	params.vertices.push_back(tcu::Vec4( -0.9f,  0.9f, 0.0f, 1.0f ));
618 	params.vertices.push_back(tcu::Vec4(  0.9f, -0.9f, 0.0f, 1.0f ));
619 	params.vertices.push_back(tcu::Vec4(  0.9f,  0.9f, 0.0f, 1.0f ));
620 
621 	params.pipelineCases[0].useTessellation		= true;
622 	params.pipelineCases[0].useGeometry			= true;
623 	params.pipelineCases[0].tessEvalShaderName	= "tese_to_geom";
624 	params.pipelineCases[0].geomShaderName		= "geom";
625 	params.pipelineCases[0].description			= "passthrough geometry shader";
626 
627 	params.pipelineCases[1].useTessellation		= true;
628 	params.pipelineCases[1].useGeometry			= false;
629 	params.pipelineCases[1].tessEvalShaderName	= "tese_to_frag";
630 	params.pipelineCases[1].geomShaderName		= "geom";
631 	params.pipelineCases[1].description			= "no geometry shader in the pipeline";
632 
633 	params.message = "Testing tessellating shader program output does not change when a passthrough geometry shader is attached.\n"
634 					 "Rendering two images, first with and second without a geometry shader. Expecting similar results.\n"
635 					 "Using additive blending to detect overlap.\n";
636 
637 	return new PassthroughTestInstance(context, params);
638 };
639 
createInstance(Context & context) const640 TestInstance* IdentityTessellationShaderTestCase::createInstance (Context& context) const
641 {
642 	PassthroughTestInstance::Params params;
643 
644 	params.useTessLevels	   = false;
645 	params.primitiveType	   = m_primitiveType;
646 	params.inputPatchVertices  = (m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3 : 2);
647 
648 	params.vertices.push_back(	  tcu::Vec4( -0.4f,  0.4f, 0.0f, 1.0f ));
649 	params.vertices.push_back(	  tcu::Vec4(  0.0f, -0.5f, 0.0f, 1.0f ));
650 	if (params.inputPatchVertices == 3)
651 		params.vertices.push_back(tcu::Vec4(  0.4f,  0.4f, 0.0f, 1.0f ));
652 
653 	params.pipelineCases[0].useTessellation		= true;
654 	params.pipelineCases[0].useGeometry			= true;
655 	params.pipelineCases[0].tessEvalShaderName	= "tese";
656 	params.pipelineCases[0].geomShaderName		= "geom_from_tese";
657 	params.pipelineCases[0].description			= "passthrough tessellation shaders";
658 
659 	params.pipelineCases[1].useTessellation		= false;
660 	params.pipelineCases[1].useGeometry			= true;
661 	params.pipelineCases[1].tessEvalShaderName	= "tese";
662 	params.pipelineCases[1].geomShaderName		= "geom_from_vert";
663 	params.pipelineCases[1].description			= "no tessellation shaders in the pipeline";
664 
665 	params.message = "Testing geometry shading shader program output does not change when a passthrough tessellation shader is attached.\n"
666 					 "Rendering two images, first with and second without a tessellation shader. Expecting similar results.\n"
667 					 "Using additive blending to detect overlap.\n";
668 
669 	return new PassthroughTestInstance(context, params);
670 };
671 
makeIdentityGeometryShaderCase(tcu::TestContext & testCtx,const TessPrimitiveType primitiveType)672 inline TestCase* makeIdentityGeometryShaderCase (tcu::TestContext& testCtx, const TessPrimitiveType primitiveType)
673 {
674 	return new IdentityGeometryShaderTestCase(
675 		testCtx,
676 		"tessellate_" + de::toString(getTessPrimitiveTypeShaderName(primitiveType)) + "_passthrough_geometry_no_change",
677 		"Passthrough geometry shader has no effect",
678 		primitiveType);
679 }
680 
makeIdentityTessellationShaderCase(tcu::TestContext & testCtx,const TessPrimitiveType primitiveType)681 inline TestCase* makeIdentityTessellationShaderCase (tcu::TestContext& testCtx, const TessPrimitiveType primitiveType)
682 {
683 	return new IdentityTessellationShaderTestCase(
684 		testCtx,
685 		"passthrough_tessellation_geometry_shade_" + de::toString(getTessPrimitiveTypeShaderName(primitiveType)) + "_no_change",
686 		"Passthrough tessellation shader has no effect",
687 		primitiveType);
688 }
689 
690 } // anonymous
691 
692 
693 //! Ported from dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.*
createGeometryPassthroughTests(tcu::TestContext & testCtx)694 tcu::TestCaseGroup* createGeometryPassthroughTests (tcu::TestContext& testCtx)
695 {
696 	de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "passthrough", "Render various types with either passthrough geometry or tessellation shader"));
697 
698 	// Passthrough geometry shader
699 	group->addChild(makeIdentityGeometryShaderCase(testCtx, TESSPRIMITIVETYPE_TRIANGLES));
700 	group->addChild(makeIdentityGeometryShaderCase(testCtx, TESSPRIMITIVETYPE_QUADS));
701 	group->addChild(makeIdentityGeometryShaderCase(testCtx, TESSPRIMITIVETYPE_ISOLINES));
702 
703 	// Passthrough tessellation shader
704 	group->addChild(makeIdentityTessellationShaderCase(testCtx, TESSPRIMITIVETYPE_TRIANGLES));
705 	group->addChild(makeIdentityTessellationShaderCase(testCtx, TESSPRIMITIVETYPE_ISOLINES));
706 
707 	return group.release();
708 }
709 
710 } // tessellation
711 } // vkt
712