1 2 /* 3 * Mesa 3-D graphics library 4 * 5 * Copyright (c) 2014 Intel Corporation 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /* 27 * This file is AUTOGENERATED by format_info.py. Do not edit it 28 * manually or commit it into version control. 29 */ 30 31 static const struct gl_format_info format_info[MESA_FORMAT_COUNT] = 32 { 33 34 { 35 .Name = MESA_FORMAT_NONE, 36 .StrName = "MESA_FORMAT_NONE", 37 .Layout = MESA_FORMAT_LAYOUT_OTHER, 38 .BaseFormat = GL_NONE, 39 .DataType = GL_NONE, 40 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 41 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 42 .IsSRGBFormat = 0, 43 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 44 .BytesPerBlock = 1, 45 .Swizzle = { 4, 4, 4, 5 }, 46 .ArrayFormat = 0, 47 }, 48 { 49 .Name = MESA_FORMAT_A8B8G8R8_UNORM, 50 .StrName = "MESA_FORMAT_A8B8G8R8_UNORM", 51 .Layout = MESA_FORMAT_LAYOUT_PACKED, 52 .BaseFormat = GL_RGBA, 53 .DataType = GL_UNSIGNED_NORMALIZED, 54 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 55 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 56 .IsSRGBFormat = 0, 57 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 58 .BytesPerBlock = 4, 59 .Swizzle = { 3, 2, 1, 0 }, 60 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 0), 61 }, 62 { 63 .Name = MESA_FORMAT_X8B8G8R8_UNORM, 64 .StrName = "MESA_FORMAT_X8B8G8R8_UNORM", 65 .Layout = MESA_FORMAT_LAYOUT_PACKED, 66 .BaseFormat = GL_RGB, 67 .DataType = GL_UNSIGNED_NORMALIZED, 68 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 69 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 70 .IsSRGBFormat = 0, 71 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 72 .BytesPerBlock = 4, 73 .Swizzle = { 3, 2, 1, 5 }, 74 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 5), 75 }, 76 { 77 .Name = MESA_FORMAT_R8G8B8A8_UNORM, 78 .StrName = "MESA_FORMAT_R8G8B8A8_UNORM", 79 .Layout = MESA_FORMAT_LAYOUT_PACKED, 80 .BaseFormat = GL_RGBA, 81 .DataType = GL_UNSIGNED_NORMALIZED, 82 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 83 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 84 .IsSRGBFormat = 0, 85 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 86 .BytesPerBlock = 4, 87 .Swizzle = { 0, 1, 2, 3 }, 88 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3), 89 }, 90 { 91 .Name = MESA_FORMAT_R8G8B8X8_UNORM, 92 .StrName = "MESA_FORMAT_R8G8B8X8_UNORM", 93 .Layout = MESA_FORMAT_LAYOUT_PACKED, 94 .BaseFormat = GL_RGB, 95 .DataType = GL_UNSIGNED_NORMALIZED, 96 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 97 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 98 .IsSRGBFormat = 0, 99 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 100 .BytesPerBlock = 4, 101 .Swizzle = { 0, 1, 2, 5 }, 102 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 5), 103 }, 104 { 105 .Name = MESA_FORMAT_B8G8R8A8_UNORM, 106 .StrName = "MESA_FORMAT_B8G8R8A8_UNORM", 107 .Layout = MESA_FORMAT_LAYOUT_PACKED, 108 .BaseFormat = GL_RGBA, 109 .DataType = GL_UNSIGNED_NORMALIZED, 110 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 111 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 112 .IsSRGBFormat = 0, 113 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 114 .BytesPerBlock = 4, 115 .Swizzle = { 2, 1, 0, 3 }, 116 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 3), 117 }, 118 { 119 .Name = MESA_FORMAT_B8G8R8X8_UNORM, 120 .StrName = "MESA_FORMAT_B8G8R8X8_UNORM", 121 .Layout = MESA_FORMAT_LAYOUT_PACKED, 122 .BaseFormat = GL_RGB, 123 .DataType = GL_UNSIGNED_NORMALIZED, 124 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 125 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 126 .IsSRGBFormat = 0, 127 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 128 .BytesPerBlock = 4, 129 .Swizzle = { 2, 1, 0, 5 }, 130 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 5), 131 }, 132 { 133 .Name = MESA_FORMAT_A8R8G8B8_UNORM, 134 .StrName = "MESA_FORMAT_A8R8G8B8_UNORM", 135 .Layout = MESA_FORMAT_LAYOUT_PACKED, 136 .BaseFormat = GL_RGBA, 137 .DataType = GL_UNSIGNED_NORMALIZED, 138 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 139 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 140 .IsSRGBFormat = 0, 141 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 142 .BytesPerBlock = 4, 143 .Swizzle = { 1, 2, 3, 0 }, 144 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 0), 145 }, 146 { 147 .Name = MESA_FORMAT_X8R8G8B8_UNORM, 148 .StrName = "MESA_FORMAT_X8R8G8B8_UNORM", 149 .Layout = MESA_FORMAT_LAYOUT_PACKED, 150 .BaseFormat = GL_RGB, 151 .DataType = GL_UNSIGNED_NORMALIZED, 152 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 153 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 154 .IsSRGBFormat = 0, 155 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 156 .BytesPerBlock = 4, 157 .Swizzle = { 1, 2, 3, 5 }, 158 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 5), 159 }, 160 { 161 .Name = MESA_FORMAT_L16A16_UNORM, 162 .StrName = "MESA_FORMAT_L16A16_UNORM", 163 .Layout = MESA_FORMAT_LAYOUT_PACKED, 164 .BaseFormat = GL_LUMINANCE_ALPHA, 165 .DataType = GL_UNSIGNED_NORMALIZED, 166 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 167 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 168 .IsSRGBFormat = 0, 169 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 170 .BytesPerBlock = 4, 171 .Swizzle = { 0, 0, 0, 1 }, 172 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 0, 0, 0, 1), 173 }, 174 { 175 .Name = MESA_FORMAT_A16L16_UNORM, 176 .StrName = "MESA_FORMAT_A16L16_UNORM", 177 .Layout = MESA_FORMAT_LAYOUT_PACKED, 178 .BaseFormat = GL_LUMINANCE_ALPHA, 179 .DataType = GL_UNSIGNED_NORMALIZED, 180 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 181 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 182 .IsSRGBFormat = 0, 183 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 184 .BytesPerBlock = 4, 185 .Swizzle = { 1, 1, 1, 0 }, 186 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 1, 1, 1, 0), 187 }, 188 { 189 .Name = MESA_FORMAT_B5G6R5_UNORM, 190 .StrName = "MESA_FORMAT_B5G6R5_UNORM", 191 .Layout = MESA_FORMAT_LAYOUT_PACKED, 192 .BaseFormat = GL_RGB, 193 .DataType = GL_UNSIGNED_NORMALIZED, 194 .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, 195 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 196 .IsSRGBFormat = 0, 197 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 198 .BytesPerBlock = 2, 199 .Swizzle = { 2, 1, 0, 5 }, 200 .ArrayFormat = 0, 201 }, 202 { 203 .Name = MESA_FORMAT_R5G6B5_UNORM, 204 .StrName = "MESA_FORMAT_R5G6B5_UNORM", 205 .Layout = MESA_FORMAT_LAYOUT_PACKED, 206 .BaseFormat = GL_RGB, 207 .DataType = GL_UNSIGNED_NORMALIZED, 208 .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, 209 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 210 .IsSRGBFormat = 0, 211 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 212 .BytesPerBlock = 2, 213 .Swizzle = { 0, 1, 2, 5 }, 214 .ArrayFormat = 0, 215 }, 216 { 217 .Name = MESA_FORMAT_B4G4R4A4_UNORM, 218 .StrName = "MESA_FORMAT_B4G4R4A4_UNORM", 219 .Layout = MESA_FORMAT_LAYOUT_PACKED, 220 .BaseFormat = GL_RGBA, 221 .DataType = GL_UNSIGNED_NORMALIZED, 222 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 223 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 224 .IsSRGBFormat = 0, 225 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 226 .BytesPerBlock = 2, 227 .Swizzle = { 2, 1, 0, 3 }, 228 .ArrayFormat = 0, 229 }, 230 { 231 .Name = MESA_FORMAT_B4G4R4X4_UNORM, 232 .StrName = "MESA_FORMAT_B4G4R4X4_UNORM", 233 .Layout = MESA_FORMAT_LAYOUT_PACKED, 234 .BaseFormat = GL_RGB, 235 .DataType = GL_UNSIGNED_NORMALIZED, 236 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, 237 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 238 .IsSRGBFormat = 0, 239 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 240 .BytesPerBlock = 2, 241 .Swizzle = { 2, 1, 0, 5 }, 242 .ArrayFormat = 0, 243 }, 244 { 245 .Name = MESA_FORMAT_A4R4G4B4_UNORM, 246 .StrName = "MESA_FORMAT_A4R4G4B4_UNORM", 247 .Layout = MESA_FORMAT_LAYOUT_PACKED, 248 .BaseFormat = GL_RGBA, 249 .DataType = GL_UNSIGNED_NORMALIZED, 250 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 251 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 252 .IsSRGBFormat = 0, 253 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 254 .BytesPerBlock = 2, 255 .Swizzle = { 1, 2, 3, 0 }, 256 .ArrayFormat = 0, 257 }, 258 { 259 .Name = MESA_FORMAT_A1B5G5R5_UNORM, 260 .StrName = "MESA_FORMAT_A1B5G5R5_UNORM", 261 .Layout = MESA_FORMAT_LAYOUT_PACKED, 262 .BaseFormat = GL_RGBA, 263 .DataType = GL_UNSIGNED_NORMALIZED, 264 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 265 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 266 .IsSRGBFormat = 0, 267 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 268 .BytesPerBlock = 2, 269 .Swizzle = { 3, 2, 1, 0 }, 270 .ArrayFormat = 0, 271 }, 272 { 273 .Name = MESA_FORMAT_X1B5G5R5_UNORM, 274 .StrName = "MESA_FORMAT_X1B5G5R5_UNORM", 275 .Layout = MESA_FORMAT_LAYOUT_PACKED, 276 .BaseFormat = GL_RGB, 277 .DataType = GL_UNSIGNED_NORMALIZED, 278 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 0, 279 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 280 .IsSRGBFormat = 0, 281 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 282 .BytesPerBlock = 2, 283 .Swizzle = { 3, 2, 1, 5 }, 284 .ArrayFormat = 0, 285 }, 286 { 287 .Name = MESA_FORMAT_B5G5R5A1_UNORM, 288 .StrName = "MESA_FORMAT_B5G5R5A1_UNORM", 289 .Layout = MESA_FORMAT_LAYOUT_PACKED, 290 .BaseFormat = GL_RGBA, 291 .DataType = GL_UNSIGNED_NORMALIZED, 292 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 293 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 294 .IsSRGBFormat = 0, 295 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 296 .BytesPerBlock = 2, 297 .Swizzle = { 2, 1, 0, 3 }, 298 .ArrayFormat = 0, 299 }, 300 { 301 .Name = MESA_FORMAT_B5G5R5X1_UNORM, 302 .StrName = "MESA_FORMAT_B5G5R5X1_UNORM", 303 .Layout = MESA_FORMAT_LAYOUT_PACKED, 304 .BaseFormat = GL_RGB, 305 .DataType = GL_UNSIGNED_NORMALIZED, 306 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 0, 307 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 308 .IsSRGBFormat = 0, 309 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 310 .BytesPerBlock = 2, 311 .Swizzle = { 2, 1, 0, 5 }, 312 .ArrayFormat = 0, 313 }, 314 { 315 .Name = MESA_FORMAT_A1R5G5B5_UNORM, 316 .StrName = "MESA_FORMAT_A1R5G5B5_UNORM", 317 .Layout = MESA_FORMAT_LAYOUT_PACKED, 318 .BaseFormat = GL_RGBA, 319 .DataType = GL_UNSIGNED_NORMALIZED, 320 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 321 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 322 .IsSRGBFormat = 0, 323 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 324 .BytesPerBlock = 2, 325 .Swizzle = { 1, 2, 3, 0 }, 326 .ArrayFormat = 0, 327 }, 328 { 329 .Name = MESA_FORMAT_L8A8_UNORM, 330 .StrName = "MESA_FORMAT_L8A8_UNORM", 331 .Layout = MESA_FORMAT_LAYOUT_PACKED, 332 .BaseFormat = GL_LUMINANCE_ALPHA, 333 .DataType = GL_UNSIGNED_NORMALIZED, 334 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 335 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 336 .IsSRGBFormat = 0, 337 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 338 .BytesPerBlock = 2, 339 .Swizzle = { 0, 0, 0, 1 }, 340 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 0, 0, 1), 341 }, 342 { 343 .Name = MESA_FORMAT_A8L8_UNORM, 344 .StrName = "MESA_FORMAT_A8L8_UNORM", 345 .Layout = MESA_FORMAT_LAYOUT_PACKED, 346 .BaseFormat = GL_LUMINANCE_ALPHA, 347 .DataType = GL_UNSIGNED_NORMALIZED, 348 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 349 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 350 .IsSRGBFormat = 0, 351 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 352 .BytesPerBlock = 2, 353 .Swizzle = { 1, 1, 1, 0 }, 354 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 1, 1, 0), 355 }, 356 { 357 .Name = MESA_FORMAT_R8G8_UNORM, 358 .StrName = "MESA_FORMAT_R8G8_UNORM", 359 .Layout = MESA_FORMAT_LAYOUT_PACKED, 360 .BaseFormat = GL_RG, 361 .DataType = GL_UNSIGNED_NORMALIZED, 362 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 363 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 364 .IsSRGBFormat = 0, 365 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 366 .BytesPerBlock = 2, 367 .Swizzle = { 0, 1, 4, 5 }, 368 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 1, 4, 5), 369 }, 370 { 371 .Name = MESA_FORMAT_G8R8_UNORM, 372 .StrName = "MESA_FORMAT_G8R8_UNORM", 373 .Layout = MESA_FORMAT_LAYOUT_PACKED, 374 .BaseFormat = GL_RG, 375 .DataType = GL_UNSIGNED_NORMALIZED, 376 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 377 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 378 .IsSRGBFormat = 0, 379 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 380 .BytesPerBlock = 2, 381 .Swizzle = { 1, 0, 4, 5 }, 382 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 0, 4, 5), 383 }, 384 { 385 .Name = MESA_FORMAT_L4A4_UNORM, 386 .StrName = "MESA_FORMAT_L4A4_UNORM", 387 .Layout = MESA_FORMAT_LAYOUT_PACKED, 388 .BaseFormat = GL_LUMINANCE_ALPHA, 389 .DataType = GL_UNSIGNED_NORMALIZED, 390 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 4, 391 .LuminanceBits = 4, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 392 .IsSRGBFormat = 0, 393 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 394 .BytesPerBlock = 1, 395 .Swizzle = { 0, 0, 0, 1 }, 396 .ArrayFormat = 0, 397 }, 398 { 399 .Name = MESA_FORMAT_B2G3R3_UNORM, 400 .StrName = "MESA_FORMAT_B2G3R3_UNORM", 401 .Layout = MESA_FORMAT_LAYOUT_PACKED, 402 .BaseFormat = GL_RGB, 403 .DataType = GL_UNSIGNED_NORMALIZED, 404 .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, 405 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 406 .IsSRGBFormat = 0, 407 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 408 .BytesPerBlock = 1, 409 .Swizzle = { 2, 1, 0, 5 }, 410 .ArrayFormat = 0, 411 }, 412 { 413 .Name = MESA_FORMAT_R16G16_UNORM, 414 .StrName = "MESA_FORMAT_R16G16_UNORM", 415 .Layout = MESA_FORMAT_LAYOUT_PACKED, 416 .BaseFormat = GL_RG, 417 .DataType = GL_UNSIGNED_NORMALIZED, 418 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 419 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 420 .IsSRGBFormat = 0, 421 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 422 .BytesPerBlock = 4, 423 .Swizzle = { 0, 1, 4, 5 }, 424 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 0, 1, 4, 5), 425 }, 426 { 427 .Name = MESA_FORMAT_G16R16_UNORM, 428 .StrName = "MESA_FORMAT_G16R16_UNORM", 429 .Layout = MESA_FORMAT_LAYOUT_PACKED, 430 .BaseFormat = GL_RG, 431 .DataType = GL_UNSIGNED_NORMALIZED, 432 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 433 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 434 .IsSRGBFormat = 0, 435 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 436 .BytesPerBlock = 4, 437 .Swizzle = { 1, 0, 4, 5 }, 438 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 1, 0, 4, 5), 439 }, 440 { 441 .Name = MESA_FORMAT_B10G10R10A2_UNORM, 442 .StrName = "MESA_FORMAT_B10G10R10A2_UNORM", 443 .Layout = MESA_FORMAT_LAYOUT_PACKED, 444 .BaseFormat = GL_RGBA, 445 .DataType = GL_UNSIGNED_NORMALIZED, 446 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 447 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 448 .IsSRGBFormat = 0, 449 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 450 .BytesPerBlock = 4, 451 .Swizzle = { 2, 1, 0, 3 }, 452 .ArrayFormat = 0, 453 }, 454 { 455 .Name = MESA_FORMAT_B10G10R10X2_UNORM, 456 .StrName = "MESA_FORMAT_B10G10R10X2_UNORM", 457 .Layout = MESA_FORMAT_LAYOUT_PACKED, 458 .BaseFormat = GL_RGB, 459 .DataType = GL_UNSIGNED_NORMALIZED, 460 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 0, 461 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 462 .IsSRGBFormat = 0, 463 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 464 .BytesPerBlock = 4, 465 .Swizzle = { 2, 1, 0, 5 }, 466 .ArrayFormat = 0, 467 }, 468 { 469 .Name = MESA_FORMAT_R10G10B10A2_UNORM, 470 .StrName = "MESA_FORMAT_R10G10B10A2_UNORM", 471 .Layout = MESA_FORMAT_LAYOUT_PACKED, 472 .BaseFormat = GL_RGBA, 473 .DataType = GL_UNSIGNED_NORMALIZED, 474 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 475 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 476 .IsSRGBFormat = 0, 477 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 478 .BytesPerBlock = 4, 479 .Swizzle = { 0, 1, 2, 3 }, 480 .ArrayFormat = 0, 481 }, 482 { 483 .Name = MESA_FORMAT_R10G10B10X2_UNORM, 484 .StrName = "MESA_FORMAT_R10G10B10X2_UNORM", 485 .Layout = MESA_FORMAT_LAYOUT_PACKED, 486 .BaseFormat = GL_RGB, 487 .DataType = GL_UNSIGNED_NORMALIZED, 488 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 0, 489 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 490 .IsSRGBFormat = 0, 491 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 492 .BytesPerBlock = 4, 493 .Swizzle = { 0, 1, 2, 5 }, 494 .ArrayFormat = 0, 495 }, 496 { 497 .Name = MESA_FORMAT_S8_UINT_Z24_UNORM, 498 .StrName = "MESA_FORMAT_S8_UINT_Z24_UNORM", 499 .Layout = MESA_FORMAT_LAYOUT_PACKED, 500 .BaseFormat = GL_DEPTH_STENCIL, 501 .DataType = GL_UNSIGNED_NORMALIZED, 502 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 503 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 8, 504 .IsSRGBFormat = 0, 505 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 506 .BytesPerBlock = 4, 507 .Swizzle = { 0, 1, 6, 6 }, 508 .ArrayFormat = 0, 509 }, 510 { 511 .Name = MESA_FORMAT_X8_UINT_Z24_UNORM, 512 .StrName = "MESA_FORMAT_X8_UINT_Z24_UNORM", 513 .Layout = MESA_FORMAT_LAYOUT_PACKED, 514 .BaseFormat = GL_DEPTH_COMPONENT, 515 .DataType = GL_UNSIGNED_NORMALIZED, 516 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 517 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 0, 518 .IsSRGBFormat = 0, 519 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 520 .BytesPerBlock = 4, 521 .Swizzle = { 0, 6, 6, 6 }, 522 .ArrayFormat = MESA_ARRAY_FORMAT(3, 0, 0, 1, 2, 0, 6, 6, 6), 523 }, 524 { 525 .Name = MESA_FORMAT_Z24_UNORM_S8_UINT, 526 .StrName = "MESA_FORMAT_Z24_UNORM_S8_UINT", 527 .Layout = MESA_FORMAT_LAYOUT_PACKED, 528 .BaseFormat = GL_DEPTH_STENCIL, 529 .DataType = GL_UNSIGNED_NORMALIZED, 530 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 531 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 8, 532 .IsSRGBFormat = 0, 533 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 534 .BytesPerBlock = 4, 535 .Swizzle = { 1, 0, 6, 6 }, 536 .ArrayFormat = 0, 537 }, 538 { 539 .Name = MESA_FORMAT_Z24_UNORM_X8_UINT, 540 .StrName = "MESA_FORMAT_Z24_UNORM_X8_UINT", 541 .Layout = MESA_FORMAT_LAYOUT_PACKED, 542 .BaseFormat = GL_DEPTH_COMPONENT, 543 .DataType = GL_UNSIGNED_NORMALIZED, 544 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 545 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 0, 546 .IsSRGBFormat = 0, 547 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 548 .BytesPerBlock = 4, 549 .Swizzle = { 1, 6, 6, 6 }, 550 .ArrayFormat = MESA_ARRAY_FORMAT(3, 0, 0, 1, 2, 1, 6, 6, 6), 551 }, 552 { 553 .Name = MESA_FORMAT_R3G3B2_UNORM, 554 .StrName = "MESA_FORMAT_R3G3B2_UNORM", 555 .Layout = MESA_FORMAT_LAYOUT_PACKED, 556 .BaseFormat = GL_RGB, 557 .DataType = GL_UNSIGNED_NORMALIZED, 558 .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, 559 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 560 .IsSRGBFormat = 0, 561 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 562 .BytesPerBlock = 1, 563 .Swizzle = { 0, 1, 2, 5 }, 564 .ArrayFormat = 0, 565 }, 566 { 567 .Name = MESA_FORMAT_A4B4G4R4_UNORM, 568 .StrName = "MESA_FORMAT_A4B4G4R4_UNORM", 569 .Layout = MESA_FORMAT_LAYOUT_PACKED, 570 .BaseFormat = GL_RGBA, 571 .DataType = GL_UNSIGNED_NORMALIZED, 572 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 573 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 574 .IsSRGBFormat = 0, 575 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 576 .BytesPerBlock = 2, 577 .Swizzle = { 3, 2, 1, 0 }, 578 .ArrayFormat = 0, 579 }, 580 { 581 .Name = MESA_FORMAT_R4G4B4A4_UNORM, 582 .StrName = "MESA_FORMAT_R4G4B4A4_UNORM", 583 .Layout = MESA_FORMAT_LAYOUT_PACKED, 584 .BaseFormat = GL_RGBA, 585 .DataType = GL_UNSIGNED_NORMALIZED, 586 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 587 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 588 .IsSRGBFormat = 0, 589 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 590 .BytesPerBlock = 2, 591 .Swizzle = { 0, 1, 2, 3 }, 592 .ArrayFormat = 0, 593 }, 594 { 595 .Name = MESA_FORMAT_R5G5B5A1_UNORM, 596 .StrName = "MESA_FORMAT_R5G5B5A1_UNORM", 597 .Layout = MESA_FORMAT_LAYOUT_PACKED, 598 .BaseFormat = GL_RGBA, 599 .DataType = GL_UNSIGNED_NORMALIZED, 600 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 601 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 602 .IsSRGBFormat = 0, 603 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 604 .BytesPerBlock = 2, 605 .Swizzle = { 0, 1, 2, 3 }, 606 .ArrayFormat = 0, 607 }, 608 { 609 .Name = MESA_FORMAT_A2B10G10R10_UNORM, 610 .StrName = "MESA_FORMAT_A2B10G10R10_UNORM", 611 .Layout = MESA_FORMAT_LAYOUT_PACKED, 612 .BaseFormat = GL_RGBA, 613 .DataType = GL_UNSIGNED_NORMALIZED, 614 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 615 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 616 .IsSRGBFormat = 0, 617 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 618 .BytesPerBlock = 4, 619 .Swizzle = { 3, 2, 1, 0 }, 620 .ArrayFormat = 0, 621 }, 622 { 623 .Name = MESA_FORMAT_A2R10G10B10_UNORM, 624 .StrName = "MESA_FORMAT_A2R10G10B10_UNORM", 625 .Layout = MESA_FORMAT_LAYOUT_PACKED, 626 .BaseFormat = GL_RGBA, 627 .DataType = GL_UNSIGNED_NORMALIZED, 628 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 629 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 630 .IsSRGBFormat = 0, 631 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 632 .BytesPerBlock = 4, 633 .Swizzle = { 1, 2, 3, 0 }, 634 .ArrayFormat = 0, 635 }, 636 { 637 .Name = MESA_FORMAT_YCBCR, 638 .StrName = "MESA_FORMAT_YCBCR", 639 .Layout = MESA_FORMAT_LAYOUT_OTHER, 640 .BaseFormat = GL_YCBCR_MESA, 641 .DataType = GL_UNSIGNED_NORMALIZED, 642 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 643 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 644 .IsSRGBFormat = 0, 645 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 646 .BytesPerBlock = 2, 647 .Swizzle = { 0, 1, 2, 3 }, 648 .ArrayFormat = 0, 649 }, 650 { 651 .Name = MESA_FORMAT_YCBCR_REV, 652 .StrName = "MESA_FORMAT_YCBCR_REV", 653 .Layout = MESA_FORMAT_LAYOUT_OTHER, 654 .BaseFormat = GL_YCBCR_MESA, 655 .DataType = GL_UNSIGNED_NORMALIZED, 656 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 657 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 658 .IsSRGBFormat = 0, 659 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 660 .BytesPerBlock = 2, 661 .Swizzle = { 0, 1, 2, 3 }, 662 .ArrayFormat = 0, 663 }, 664 { 665 .Name = MESA_FORMAT_A_UNORM8, 666 .StrName = "MESA_FORMAT_A_UNORM8", 667 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 668 .BaseFormat = GL_ALPHA, 669 .DataType = GL_UNSIGNED_NORMALIZED, 670 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 671 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 672 .IsSRGBFormat = 0, 673 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 674 .BytesPerBlock = 1, 675 .Swizzle = { 4, 4, 4, 0 }, 676 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 4, 4, 4, 0), 677 }, 678 { 679 .Name = MESA_FORMAT_A_UNORM16, 680 .StrName = "MESA_FORMAT_A_UNORM16", 681 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 682 .BaseFormat = GL_ALPHA, 683 .DataType = GL_UNSIGNED_NORMALIZED, 684 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 685 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 686 .IsSRGBFormat = 0, 687 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 688 .BytesPerBlock = 2, 689 .Swizzle = { 4, 4, 4, 0 }, 690 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 4, 4, 4, 0), 691 }, 692 { 693 .Name = MESA_FORMAT_L_UNORM8, 694 .StrName = "MESA_FORMAT_L_UNORM8", 695 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 696 .BaseFormat = GL_LUMINANCE, 697 .DataType = GL_UNSIGNED_NORMALIZED, 698 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 699 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 700 .IsSRGBFormat = 0, 701 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 702 .BytesPerBlock = 1, 703 .Swizzle = { 0, 0, 0, 5 }, 704 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 5), 705 }, 706 { 707 .Name = MESA_FORMAT_L_UNORM16, 708 .StrName = "MESA_FORMAT_L_UNORM16", 709 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 710 .BaseFormat = GL_LUMINANCE, 711 .DataType = GL_UNSIGNED_NORMALIZED, 712 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 713 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 714 .IsSRGBFormat = 0, 715 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 716 .BytesPerBlock = 2, 717 .Swizzle = { 0, 0, 0, 5 }, 718 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 0, 0, 5), 719 }, 720 { 721 .Name = MESA_FORMAT_I_UNORM8, 722 .StrName = "MESA_FORMAT_I_UNORM8", 723 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 724 .BaseFormat = GL_INTENSITY, 725 .DataType = GL_UNSIGNED_NORMALIZED, 726 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 727 .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, 728 .IsSRGBFormat = 0, 729 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 730 .BytesPerBlock = 1, 731 .Swizzle = { 0, 0, 0, 0 }, 732 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 0), 733 }, 734 { 735 .Name = MESA_FORMAT_I_UNORM16, 736 .StrName = "MESA_FORMAT_I_UNORM16", 737 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 738 .BaseFormat = GL_INTENSITY, 739 .DataType = GL_UNSIGNED_NORMALIZED, 740 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 741 .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, 742 .IsSRGBFormat = 0, 743 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 744 .BytesPerBlock = 2, 745 .Swizzle = { 0, 0, 0, 0 }, 746 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 0, 0, 0), 747 }, 748 { 749 .Name = MESA_FORMAT_R_UNORM8, 750 .StrName = "MESA_FORMAT_R_UNORM8", 751 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 752 .BaseFormat = GL_RED, 753 .DataType = GL_UNSIGNED_NORMALIZED, 754 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 755 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 756 .IsSRGBFormat = 0, 757 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 758 .BytesPerBlock = 1, 759 .Swizzle = { 0, 4, 4, 5 }, 760 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 4, 4, 5), 761 }, 762 { 763 .Name = MESA_FORMAT_R_UNORM16, 764 .StrName = "MESA_FORMAT_R_UNORM16", 765 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 766 .BaseFormat = GL_RED, 767 .DataType = GL_UNSIGNED_NORMALIZED, 768 .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 769 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 770 .IsSRGBFormat = 0, 771 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 772 .BytesPerBlock = 2, 773 .Swizzle = { 0, 4, 4, 5 }, 774 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 4, 4, 5), 775 }, 776 { 777 .Name = MESA_FORMAT_BGR_UNORM8, 778 .StrName = "MESA_FORMAT_BGR_UNORM8", 779 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 780 .BaseFormat = GL_RGB, 781 .DataType = GL_UNSIGNED_NORMALIZED, 782 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 783 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 784 .IsSRGBFormat = 0, 785 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 786 .BytesPerBlock = 3, 787 .Swizzle = { 2, 1, 0, 5 }, 788 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 2, 1, 0, 5), 789 }, 790 { 791 .Name = MESA_FORMAT_RGB_UNORM8, 792 .StrName = "MESA_FORMAT_RGB_UNORM8", 793 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 794 .BaseFormat = GL_RGB, 795 .DataType = GL_UNSIGNED_NORMALIZED, 796 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 797 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 798 .IsSRGBFormat = 0, 799 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 800 .BytesPerBlock = 3, 801 .Swizzle = { 0, 1, 2, 5 }, 802 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 0, 1, 2, 5), 803 }, 804 { 805 .Name = MESA_FORMAT_RGBA_UNORM16, 806 .StrName = "MESA_FORMAT_RGBA_UNORM16", 807 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 808 .BaseFormat = GL_RGBA, 809 .DataType = GL_UNSIGNED_NORMALIZED, 810 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 811 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 812 .IsSRGBFormat = 0, 813 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 814 .BytesPerBlock = 8, 815 .Swizzle = { 0, 1, 2, 3 }, 816 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 4, 0, 1, 2, 3), 817 }, 818 { 819 .Name = MESA_FORMAT_RGBX_UNORM16, 820 .StrName = "MESA_FORMAT_RGBX_UNORM16", 821 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 822 .BaseFormat = GL_RGB, 823 .DataType = GL_UNSIGNED_NORMALIZED, 824 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 825 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 826 .IsSRGBFormat = 0, 827 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 828 .BytesPerBlock = 8, 829 .Swizzle = { 0, 1, 2, 5 }, 830 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 4, 0, 1, 2, 5), 831 }, 832 { 833 .Name = MESA_FORMAT_Z_UNORM16, 834 .StrName = "MESA_FORMAT_Z_UNORM16", 835 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 836 .BaseFormat = GL_DEPTH_COMPONENT, 837 .DataType = GL_UNSIGNED_NORMALIZED, 838 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 839 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 16, .StencilBits = 0, 840 .IsSRGBFormat = 0, 841 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 842 .BytesPerBlock = 2, 843 .Swizzle = { 0, 6, 6, 6 }, 844 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 6, 6, 6), 845 }, 846 { 847 .Name = MESA_FORMAT_Z_UNORM32, 848 .StrName = "MESA_FORMAT_Z_UNORM32", 849 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 850 .BaseFormat = GL_DEPTH_COMPONENT, 851 .DataType = GL_UNSIGNED_NORMALIZED, 852 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 853 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 0, 854 .IsSRGBFormat = 0, 855 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 856 .BytesPerBlock = 4, 857 .Swizzle = { 0, 6, 6, 6 }, 858 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 1, 1, 0, 6, 6, 6), 859 }, 860 { 861 .Name = MESA_FORMAT_S_UINT8, 862 .StrName = "MESA_FORMAT_S_UINT8", 863 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 864 .BaseFormat = GL_STENCIL_INDEX, 865 .DataType = GL_UNSIGNED_INT, 866 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 867 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 8, 868 .IsSRGBFormat = 0, 869 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 870 .BytesPerBlock = 1, 871 .Swizzle = { 6, 0, 6, 6 }, 872 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 6, 0, 6, 6), 873 }, 874 { 875 .Name = MESA_FORMAT_A8B8G8R8_SNORM, 876 .StrName = "MESA_FORMAT_A8B8G8R8_SNORM", 877 .Layout = MESA_FORMAT_LAYOUT_PACKED, 878 .BaseFormat = GL_RGBA, 879 .DataType = GL_SIGNED_NORMALIZED, 880 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 881 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 882 .IsSRGBFormat = 0, 883 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 884 .BytesPerBlock = 4, 885 .Swizzle = { 3, 2, 1, 0 }, 886 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 3, 2, 1, 0), 887 }, 888 { 889 .Name = MESA_FORMAT_X8B8G8R8_SNORM, 890 .StrName = "MESA_FORMAT_X8B8G8R8_SNORM", 891 .Layout = MESA_FORMAT_LAYOUT_PACKED, 892 .BaseFormat = GL_RGB, 893 .DataType = GL_SIGNED_NORMALIZED, 894 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 895 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 896 .IsSRGBFormat = 0, 897 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 898 .BytesPerBlock = 4, 899 .Swizzle = { 3, 2, 1, 5 }, 900 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 3, 2, 1, 5), 901 }, 902 { 903 .Name = MESA_FORMAT_R8G8B8A8_SNORM, 904 .StrName = "MESA_FORMAT_R8G8B8A8_SNORM", 905 .Layout = MESA_FORMAT_LAYOUT_PACKED, 906 .BaseFormat = GL_RGBA, 907 .DataType = GL_SIGNED_NORMALIZED, 908 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 909 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 910 .IsSRGBFormat = 0, 911 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 912 .BytesPerBlock = 4, 913 .Swizzle = { 0, 1, 2, 3 }, 914 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 0, 1, 2, 3), 915 }, 916 { 917 .Name = MESA_FORMAT_R8G8B8X8_SNORM, 918 .StrName = "MESA_FORMAT_R8G8B8X8_SNORM", 919 .Layout = MESA_FORMAT_LAYOUT_PACKED, 920 .BaseFormat = GL_RGB, 921 .DataType = GL_SIGNED_NORMALIZED, 922 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 923 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 924 .IsSRGBFormat = 0, 925 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 926 .BytesPerBlock = 4, 927 .Swizzle = { 0, 1, 2, 5 }, 928 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 0, 1, 2, 5), 929 }, 930 { 931 .Name = MESA_FORMAT_R16G16_SNORM, 932 .StrName = "MESA_FORMAT_R16G16_SNORM", 933 .Layout = MESA_FORMAT_LAYOUT_PACKED, 934 .BaseFormat = GL_RG, 935 .DataType = GL_SIGNED_NORMALIZED, 936 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 937 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 938 .IsSRGBFormat = 0, 939 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 940 .BytesPerBlock = 4, 941 .Swizzle = { 0, 1, 4, 5 }, 942 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 0, 1, 4, 5), 943 }, 944 { 945 .Name = MESA_FORMAT_G16R16_SNORM, 946 .StrName = "MESA_FORMAT_G16R16_SNORM", 947 .Layout = MESA_FORMAT_LAYOUT_PACKED, 948 .BaseFormat = GL_RG, 949 .DataType = GL_SIGNED_NORMALIZED, 950 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 951 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 952 .IsSRGBFormat = 0, 953 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 954 .BytesPerBlock = 4, 955 .Swizzle = { 1, 0, 4, 5 }, 956 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 1, 0, 4, 5), 957 }, 958 { 959 .Name = MESA_FORMAT_R8G8_SNORM, 960 .StrName = "MESA_FORMAT_R8G8_SNORM", 961 .Layout = MESA_FORMAT_LAYOUT_PACKED, 962 .BaseFormat = GL_RG, 963 .DataType = GL_SIGNED_NORMALIZED, 964 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 965 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 966 .IsSRGBFormat = 0, 967 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 968 .BytesPerBlock = 2, 969 .Swizzle = { 0, 1, 4, 5 }, 970 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 0, 1, 4, 5), 971 }, 972 { 973 .Name = MESA_FORMAT_G8R8_SNORM, 974 .StrName = "MESA_FORMAT_G8R8_SNORM", 975 .Layout = MESA_FORMAT_LAYOUT_PACKED, 976 .BaseFormat = GL_RG, 977 .DataType = GL_SIGNED_NORMALIZED, 978 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 979 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 980 .IsSRGBFormat = 0, 981 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 982 .BytesPerBlock = 2, 983 .Swizzle = { 1, 0, 4, 5 }, 984 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 1, 0, 4, 5), 985 }, 986 { 987 .Name = MESA_FORMAT_L8A8_SNORM, 988 .StrName = "MESA_FORMAT_L8A8_SNORM", 989 .Layout = MESA_FORMAT_LAYOUT_PACKED, 990 .BaseFormat = GL_LUMINANCE_ALPHA, 991 .DataType = GL_SIGNED_NORMALIZED, 992 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 993 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 994 .IsSRGBFormat = 0, 995 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 996 .BytesPerBlock = 2, 997 .Swizzle = { 0, 0, 0, 1 }, 998 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 0, 0, 0, 1), 999 }, 1000 { 1001 .Name = MESA_FORMAT_A8L8_SNORM, 1002 .StrName = "MESA_FORMAT_A8L8_SNORM", 1003 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1004 .BaseFormat = GL_LUMINANCE_ALPHA, 1005 .DataType = GL_SIGNED_NORMALIZED, 1006 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1007 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1008 .IsSRGBFormat = 0, 1009 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1010 .BytesPerBlock = 2, 1011 .Swizzle = { 1, 1, 1, 0 }, 1012 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 1, 1, 1, 0), 1013 }, 1014 { 1015 .Name = MESA_FORMAT_A_SNORM8, 1016 .StrName = "MESA_FORMAT_A_SNORM8", 1017 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1018 .BaseFormat = GL_ALPHA, 1019 .DataType = GL_SIGNED_NORMALIZED, 1020 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1021 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1022 .IsSRGBFormat = 0, 1023 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1024 .BytesPerBlock = 1, 1025 .Swizzle = { 4, 4, 4, 0 }, 1026 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 4, 4, 4, 0), 1027 }, 1028 { 1029 .Name = MESA_FORMAT_A_SNORM16, 1030 .StrName = "MESA_FORMAT_A_SNORM16", 1031 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1032 .BaseFormat = GL_ALPHA, 1033 .DataType = GL_SIGNED_NORMALIZED, 1034 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 1035 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1036 .IsSRGBFormat = 0, 1037 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1038 .BytesPerBlock = 2, 1039 .Swizzle = { 4, 4, 4, 0 }, 1040 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 4, 4, 4, 0), 1041 }, 1042 { 1043 .Name = MESA_FORMAT_L_SNORM8, 1044 .StrName = "MESA_FORMAT_L_SNORM8", 1045 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1046 .BaseFormat = GL_LUMINANCE, 1047 .DataType = GL_SIGNED_NORMALIZED, 1048 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1049 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1050 .IsSRGBFormat = 0, 1051 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1052 .BytesPerBlock = 1, 1053 .Swizzle = { 0, 0, 0, 5 }, 1054 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 0, 0, 5), 1055 }, 1056 { 1057 .Name = MESA_FORMAT_L_SNORM16, 1058 .StrName = "MESA_FORMAT_L_SNORM16", 1059 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1060 .BaseFormat = GL_LUMINANCE, 1061 .DataType = GL_SIGNED_NORMALIZED, 1062 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1063 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1064 .IsSRGBFormat = 0, 1065 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1066 .BytesPerBlock = 2, 1067 .Swizzle = { 0, 0, 0, 5 }, 1068 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 0, 0, 5), 1069 }, 1070 { 1071 .Name = MESA_FORMAT_I_SNORM8, 1072 .StrName = "MESA_FORMAT_I_SNORM8", 1073 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1074 .BaseFormat = GL_INTENSITY, 1075 .DataType = GL_SIGNED_NORMALIZED, 1076 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1077 .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, 1078 .IsSRGBFormat = 0, 1079 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1080 .BytesPerBlock = 1, 1081 .Swizzle = { 0, 0, 0, 0 }, 1082 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 0, 0, 0), 1083 }, 1084 { 1085 .Name = MESA_FORMAT_I_SNORM16, 1086 .StrName = "MESA_FORMAT_I_SNORM16", 1087 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1088 .BaseFormat = GL_INTENSITY, 1089 .DataType = GL_SIGNED_NORMALIZED, 1090 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1091 .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, 1092 .IsSRGBFormat = 0, 1093 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1094 .BytesPerBlock = 2, 1095 .Swizzle = { 0, 0, 0, 0 }, 1096 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 0, 0, 0), 1097 }, 1098 { 1099 .Name = MESA_FORMAT_R_SNORM8, 1100 .StrName = "MESA_FORMAT_R_SNORM8", 1101 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1102 .BaseFormat = GL_RED, 1103 .DataType = GL_SIGNED_NORMALIZED, 1104 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1105 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1106 .IsSRGBFormat = 0, 1107 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1108 .BytesPerBlock = 1, 1109 .Swizzle = { 0, 4, 4, 5 }, 1110 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 4, 4, 5), 1111 }, 1112 { 1113 .Name = MESA_FORMAT_R_SNORM16, 1114 .StrName = "MESA_FORMAT_R_SNORM16", 1115 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1116 .BaseFormat = GL_RED, 1117 .DataType = GL_SIGNED_NORMALIZED, 1118 .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1119 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1120 .IsSRGBFormat = 0, 1121 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1122 .BytesPerBlock = 2, 1123 .Swizzle = { 0, 4, 4, 5 }, 1124 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 4, 4, 5), 1125 }, 1126 { 1127 .Name = MESA_FORMAT_LA_SNORM16, 1128 .StrName = "MESA_FORMAT_LA_SNORM16", 1129 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1130 .BaseFormat = GL_LUMINANCE_ALPHA, 1131 .DataType = GL_SIGNED_NORMALIZED, 1132 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 1133 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1134 .IsSRGBFormat = 0, 1135 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1136 .BytesPerBlock = 4, 1137 .Swizzle = { 0, 0, 0, 1 }, 1138 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 0, 0, 0, 1), 1139 }, 1140 { 1141 .Name = MESA_FORMAT_RGB_SNORM16, 1142 .StrName = "MESA_FORMAT_RGB_SNORM16", 1143 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1144 .BaseFormat = GL_RGB, 1145 .DataType = GL_SIGNED_NORMALIZED, 1146 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 1147 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1148 .IsSRGBFormat = 0, 1149 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1150 .BytesPerBlock = 6, 1151 .Swizzle = { 0, 1, 2, 5 }, 1152 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 3, 0, 1, 2, 5), 1153 }, 1154 { 1155 .Name = MESA_FORMAT_RGBA_SNORM16, 1156 .StrName = "MESA_FORMAT_RGBA_SNORM16", 1157 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1158 .BaseFormat = GL_RGBA, 1159 .DataType = GL_SIGNED_NORMALIZED, 1160 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 1161 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1162 .IsSRGBFormat = 0, 1163 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1164 .BytesPerBlock = 8, 1165 .Swizzle = { 0, 1, 2, 3 }, 1166 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 4, 0, 1, 2, 3), 1167 }, 1168 { 1169 .Name = MESA_FORMAT_RGBX_SNORM16, 1170 .StrName = "MESA_FORMAT_RGBX_SNORM16", 1171 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1172 .BaseFormat = GL_RGB, 1173 .DataType = GL_SIGNED_NORMALIZED, 1174 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 1175 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1176 .IsSRGBFormat = 0, 1177 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1178 .BytesPerBlock = 8, 1179 .Swizzle = { 0, 1, 2, 5 }, 1180 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 4, 0, 1, 2, 5), 1181 }, 1182 { 1183 .Name = MESA_FORMAT_A8B8G8R8_SRGB, 1184 .StrName = "MESA_FORMAT_A8B8G8R8_SRGB", 1185 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1186 .BaseFormat = GL_RGBA, 1187 .DataType = GL_UNSIGNED_NORMALIZED, 1188 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1189 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1190 .IsSRGBFormat = 1, 1191 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1192 .BytesPerBlock = 4, 1193 .Swizzle = { 3, 2, 1, 0 }, 1194 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 0), 1195 }, 1196 { 1197 .Name = MESA_FORMAT_B8G8R8A8_SRGB, 1198 .StrName = "MESA_FORMAT_B8G8R8A8_SRGB", 1199 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1200 .BaseFormat = GL_RGBA, 1201 .DataType = GL_UNSIGNED_NORMALIZED, 1202 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1203 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1204 .IsSRGBFormat = 1, 1205 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1206 .BytesPerBlock = 4, 1207 .Swizzle = { 2, 1, 0, 3 }, 1208 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 3), 1209 }, 1210 { 1211 .Name = MESA_FORMAT_A8R8G8B8_SRGB, 1212 .StrName = "MESA_FORMAT_A8R8G8B8_SRGB", 1213 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1214 .BaseFormat = GL_RGBA, 1215 .DataType = GL_UNSIGNED_NORMALIZED, 1216 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1217 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1218 .IsSRGBFormat = 1, 1219 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1220 .BytesPerBlock = 4, 1221 .Swizzle = { 1, 2, 3, 0 }, 1222 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 0), 1223 }, 1224 { 1225 .Name = MESA_FORMAT_B8G8R8X8_SRGB, 1226 .StrName = "MESA_FORMAT_B8G8R8X8_SRGB", 1227 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1228 .BaseFormat = GL_RGB, 1229 .DataType = GL_UNSIGNED_NORMALIZED, 1230 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 1231 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1232 .IsSRGBFormat = 1, 1233 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1234 .BytesPerBlock = 4, 1235 .Swizzle = { 2, 1, 0, 5 }, 1236 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 5), 1237 }, 1238 { 1239 .Name = MESA_FORMAT_X8R8G8B8_SRGB, 1240 .StrName = "MESA_FORMAT_X8R8G8B8_SRGB", 1241 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1242 .BaseFormat = GL_RGB, 1243 .DataType = GL_UNSIGNED_NORMALIZED, 1244 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 1245 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1246 .IsSRGBFormat = 1, 1247 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1248 .BytesPerBlock = 4, 1249 .Swizzle = { 1, 2, 3, 5 }, 1250 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 5), 1251 }, 1252 { 1253 .Name = MESA_FORMAT_R8G8B8A8_SRGB, 1254 .StrName = "MESA_FORMAT_R8G8B8A8_SRGB", 1255 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1256 .BaseFormat = GL_RGBA, 1257 .DataType = GL_UNSIGNED_NORMALIZED, 1258 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1259 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1260 .IsSRGBFormat = 1, 1261 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1262 .BytesPerBlock = 4, 1263 .Swizzle = { 0, 1, 2, 3 }, 1264 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3), 1265 }, 1266 { 1267 .Name = MESA_FORMAT_R8G8B8X8_SRGB, 1268 .StrName = "MESA_FORMAT_R8G8B8X8_SRGB", 1269 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1270 .BaseFormat = GL_RGB, 1271 .DataType = GL_UNSIGNED_NORMALIZED, 1272 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 1273 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1274 .IsSRGBFormat = 1, 1275 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1276 .BytesPerBlock = 4, 1277 .Swizzle = { 0, 1, 2, 5 }, 1278 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 5), 1279 }, 1280 { 1281 .Name = MESA_FORMAT_X8B8G8R8_SRGB, 1282 .StrName = "MESA_FORMAT_X8B8G8R8_SRGB", 1283 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1284 .BaseFormat = GL_RGB, 1285 .DataType = GL_UNSIGNED_NORMALIZED, 1286 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 1287 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1288 .IsSRGBFormat = 1, 1289 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1290 .BytesPerBlock = 4, 1291 .Swizzle = { 3, 2, 1, 5 }, 1292 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 5), 1293 }, 1294 { 1295 .Name = MESA_FORMAT_L8A8_SRGB, 1296 .StrName = "MESA_FORMAT_L8A8_SRGB", 1297 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1298 .BaseFormat = GL_LUMINANCE_ALPHA, 1299 .DataType = GL_UNSIGNED_NORMALIZED, 1300 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1301 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1302 .IsSRGBFormat = 1, 1303 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1304 .BytesPerBlock = 2, 1305 .Swizzle = { 0, 0, 0, 1 }, 1306 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 0, 0, 1), 1307 }, 1308 { 1309 .Name = MESA_FORMAT_A8L8_SRGB, 1310 .StrName = "MESA_FORMAT_A8L8_SRGB", 1311 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1312 .BaseFormat = GL_LUMINANCE_ALPHA, 1313 .DataType = GL_UNSIGNED_NORMALIZED, 1314 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1315 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1316 .IsSRGBFormat = 1, 1317 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1318 .BytesPerBlock = 2, 1319 .Swizzle = { 1, 1, 1, 0 }, 1320 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 1, 1, 0), 1321 }, 1322 { 1323 .Name = MESA_FORMAT_L_SRGB8, 1324 .StrName = "MESA_FORMAT_L_SRGB8", 1325 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1326 .BaseFormat = GL_LUMINANCE, 1327 .DataType = GL_UNSIGNED_NORMALIZED, 1328 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1329 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1330 .IsSRGBFormat = 1, 1331 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1332 .BytesPerBlock = 1, 1333 .Swizzle = { 0, 0, 0, 5 }, 1334 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 5), 1335 }, 1336 { 1337 .Name = MESA_FORMAT_BGR_SRGB8, 1338 .StrName = "MESA_FORMAT_BGR_SRGB8", 1339 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1340 .BaseFormat = GL_RGB, 1341 .DataType = GL_UNSIGNED_NORMALIZED, 1342 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 1343 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1344 .IsSRGBFormat = 1, 1345 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1346 .BytesPerBlock = 3, 1347 .Swizzle = { 2, 1, 0, 5 }, 1348 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 2, 1, 0, 5), 1349 }, 1350 { 1351 .Name = MESA_FORMAT_R9G9B9E5_FLOAT, 1352 .StrName = "MESA_FORMAT_R9G9B9E5_FLOAT", 1353 .Layout = MESA_FORMAT_LAYOUT_OTHER, 1354 .BaseFormat = GL_RGB, 1355 .DataType = GL_FLOAT, 1356 .RedBits = 9, .GreenBits = 9, .BlueBits = 9, .AlphaBits = 0, 1357 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1358 .IsSRGBFormat = 0, 1359 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1360 .BytesPerBlock = 4, 1361 .Swizzle = { 0, 1, 2, 5 }, 1362 .ArrayFormat = 0, 1363 }, 1364 { 1365 .Name = MESA_FORMAT_R11G11B10_FLOAT, 1366 .StrName = "MESA_FORMAT_R11G11B10_FLOAT", 1367 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1368 .BaseFormat = GL_RGB, 1369 .DataType = GL_FLOAT, 1370 .RedBits = 11, .GreenBits = 11, .BlueBits = 10, .AlphaBits = 0, 1371 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1372 .IsSRGBFormat = 0, 1373 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1374 .BytesPerBlock = 4, 1375 .Swizzle = { 0, 1, 2, 5 }, 1376 .ArrayFormat = 0, 1377 }, 1378 { 1379 .Name = MESA_FORMAT_Z32_FLOAT_S8X24_UINT, 1380 .StrName = "MESA_FORMAT_Z32_FLOAT_S8X24_UINT", 1381 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1382 .BaseFormat = GL_DEPTH_STENCIL, 1383 .DataType = GL_FLOAT, 1384 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1385 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 8, 1386 .IsSRGBFormat = 0, 1387 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1388 .BytesPerBlock = 8, 1389 .Swizzle = { 2, 0, 6, 6 }, 1390 .ArrayFormat = 0, 1391 }, 1392 { 1393 .Name = MESA_FORMAT_A_FLOAT16, 1394 .StrName = "MESA_FORMAT_A_FLOAT16", 1395 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1396 .BaseFormat = GL_ALPHA, 1397 .DataType = GL_FLOAT, 1398 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 1399 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1400 .IsSRGBFormat = 0, 1401 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1402 .BytesPerBlock = 2, 1403 .Swizzle = { 4, 4, 4, 0 }, 1404 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 4, 4, 4, 0), 1405 }, 1406 { 1407 .Name = MESA_FORMAT_A_FLOAT32, 1408 .StrName = "MESA_FORMAT_A_FLOAT32", 1409 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1410 .BaseFormat = GL_ALPHA, 1411 .DataType = GL_FLOAT, 1412 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 1413 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1414 .IsSRGBFormat = 0, 1415 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1416 .BytesPerBlock = 4, 1417 .Swizzle = { 4, 4, 4, 0 }, 1418 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 4, 4, 4, 0), 1419 }, 1420 { 1421 .Name = MESA_FORMAT_L_FLOAT16, 1422 .StrName = "MESA_FORMAT_L_FLOAT16", 1423 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1424 .BaseFormat = GL_LUMINANCE, 1425 .DataType = GL_FLOAT, 1426 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1427 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1428 .IsSRGBFormat = 0, 1429 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1430 .BytesPerBlock = 2, 1431 .Swizzle = { 0, 0, 0, 5 }, 1432 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 0, 0, 5), 1433 }, 1434 { 1435 .Name = MESA_FORMAT_L_FLOAT32, 1436 .StrName = "MESA_FORMAT_L_FLOAT32", 1437 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1438 .BaseFormat = GL_LUMINANCE, 1439 .DataType = GL_FLOAT, 1440 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1441 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1442 .IsSRGBFormat = 0, 1443 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1444 .BytesPerBlock = 4, 1445 .Swizzle = { 0, 0, 0, 5 }, 1446 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 0, 0, 5), 1447 }, 1448 { 1449 .Name = MESA_FORMAT_LA_FLOAT16, 1450 .StrName = "MESA_FORMAT_LA_FLOAT16", 1451 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1452 .BaseFormat = GL_LUMINANCE_ALPHA, 1453 .DataType = GL_FLOAT, 1454 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 1455 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1456 .IsSRGBFormat = 0, 1457 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1458 .BytesPerBlock = 4, 1459 .Swizzle = { 0, 0, 0, 1 }, 1460 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 2, 0, 0, 0, 1), 1461 }, 1462 { 1463 .Name = MESA_FORMAT_LA_FLOAT32, 1464 .StrName = "MESA_FORMAT_LA_FLOAT32", 1465 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1466 .BaseFormat = GL_LUMINANCE_ALPHA, 1467 .DataType = GL_FLOAT, 1468 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 1469 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1470 .IsSRGBFormat = 0, 1471 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1472 .BytesPerBlock = 8, 1473 .Swizzle = { 0, 0, 0, 1 }, 1474 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 2, 0, 0, 0, 1), 1475 }, 1476 { 1477 .Name = MESA_FORMAT_I_FLOAT16, 1478 .StrName = "MESA_FORMAT_I_FLOAT16", 1479 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1480 .BaseFormat = GL_INTENSITY, 1481 .DataType = GL_FLOAT, 1482 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1483 .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, 1484 .IsSRGBFormat = 0, 1485 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1486 .BytesPerBlock = 2, 1487 .Swizzle = { 0, 0, 0, 0 }, 1488 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 0, 0, 0), 1489 }, 1490 { 1491 .Name = MESA_FORMAT_I_FLOAT32, 1492 .StrName = "MESA_FORMAT_I_FLOAT32", 1493 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1494 .BaseFormat = GL_INTENSITY, 1495 .DataType = GL_FLOAT, 1496 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1497 .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, 1498 .IsSRGBFormat = 0, 1499 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1500 .BytesPerBlock = 4, 1501 .Swizzle = { 0, 0, 0, 0 }, 1502 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 0, 0, 0), 1503 }, 1504 { 1505 .Name = MESA_FORMAT_R_FLOAT16, 1506 .StrName = "MESA_FORMAT_R_FLOAT16", 1507 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1508 .BaseFormat = GL_RED, 1509 .DataType = GL_FLOAT, 1510 .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1511 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1512 .IsSRGBFormat = 0, 1513 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1514 .BytesPerBlock = 2, 1515 .Swizzle = { 0, 4, 4, 5 }, 1516 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 4, 4, 5), 1517 }, 1518 { 1519 .Name = MESA_FORMAT_R_FLOAT32, 1520 .StrName = "MESA_FORMAT_R_FLOAT32", 1521 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1522 .BaseFormat = GL_RED, 1523 .DataType = GL_FLOAT, 1524 .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1525 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1526 .IsSRGBFormat = 0, 1527 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1528 .BytesPerBlock = 4, 1529 .Swizzle = { 0, 4, 4, 5 }, 1530 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 4, 4, 5), 1531 }, 1532 { 1533 .Name = MESA_FORMAT_RG_FLOAT16, 1534 .StrName = "MESA_FORMAT_RG_FLOAT16", 1535 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1536 .BaseFormat = GL_RG, 1537 .DataType = GL_FLOAT, 1538 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 1539 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1540 .IsSRGBFormat = 0, 1541 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1542 .BytesPerBlock = 4, 1543 .Swizzle = { 0, 1, 4, 5 }, 1544 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 2, 0, 1, 4, 5), 1545 }, 1546 { 1547 .Name = MESA_FORMAT_RG_FLOAT32, 1548 .StrName = "MESA_FORMAT_RG_FLOAT32", 1549 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1550 .BaseFormat = GL_RG, 1551 .DataType = GL_FLOAT, 1552 .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, 1553 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1554 .IsSRGBFormat = 0, 1555 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1556 .BytesPerBlock = 8, 1557 .Swizzle = { 0, 1, 4, 5 }, 1558 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 2, 0, 1, 4, 5), 1559 }, 1560 { 1561 .Name = MESA_FORMAT_RGB_FLOAT16, 1562 .StrName = "MESA_FORMAT_RGB_FLOAT16", 1563 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1564 .BaseFormat = GL_RGB, 1565 .DataType = GL_FLOAT, 1566 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 1567 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1568 .IsSRGBFormat = 0, 1569 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1570 .BytesPerBlock = 6, 1571 .Swizzle = { 0, 1, 2, 5 }, 1572 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 3, 0, 1, 2, 5), 1573 }, 1574 { 1575 .Name = MESA_FORMAT_RGB_FLOAT32, 1576 .StrName = "MESA_FORMAT_RGB_FLOAT32", 1577 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1578 .BaseFormat = GL_RGB, 1579 .DataType = GL_FLOAT, 1580 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 1581 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1582 .IsSRGBFormat = 0, 1583 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1584 .BytesPerBlock = 12, 1585 .Swizzle = { 0, 1, 2, 5 }, 1586 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 3, 0, 1, 2, 5), 1587 }, 1588 { 1589 .Name = MESA_FORMAT_RGBA_FLOAT16, 1590 .StrName = "MESA_FORMAT_RGBA_FLOAT16", 1591 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1592 .BaseFormat = GL_RGBA, 1593 .DataType = GL_FLOAT, 1594 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 1595 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1596 .IsSRGBFormat = 0, 1597 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1598 .BytesPerBlock = 8, 1599 .Swizzle = { 0, 1, 2, 3 }, 1600 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 4, 0, 1, 2, 3), 1601 }, 1602 { 1603 .Name = MESA_FORMAT_RGBA_FLOAT32, 1604 .StrName = "MESA_FORMAT_RGBA_FLOAT32", 1605 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1606 .BaseFormat = GL_RGBA, 1607 .DataType = GL_FLOAT, 1608 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, 1609 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1610 .IsSRGBFormat = 0, 1611 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1612 .BytesPerBlock = 16, 1613 .Swizzle = { 0, 1, 2, 3 }, 1614 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 3), 1615 }, 1616 { 1617 .Name = MESA_FORMAT_RGBX_FLOAT16, 1618 .StrName = "MESA_FORMAT_RGBX_FLOAT16", 1619 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1620 .BaseFormat = GL_RGB, 1621 .DataType = GL_FLOAT, 1622 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 1623 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1624 .IsSRGBFormat = 0, 1625 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1626 .BytesPerBlock = 8, 1627 .Swizzle = { 0, 1, 2, 5 }, 1628 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 4, 0, 1, 2, 5), 1629 }, 1630 { 1631 .Name = MESA_FORMAT_RGBX_FLOAT32, 1632 .StrName = "MESA_FORMAT_RGBX_FLOAT32", 1633 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1634 .BaseFormat = GL_RGB, 1635 .DataType = GL_FLOAT, 1636 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 1637 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1638 .IsSRGBFormat = 0, 1639 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1640 .BytesPerBlock = 16, 1641 .Swizzle = { 0, 1, 2, 5 }, 1642 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 5), 1643 }, 1644 { 1645 .Name = MESA_FORMAT_Z_FLOAT32, 1646 .StrName = "MESA_FORMAT_Z_FLOAT32", 1647 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1648 .BaseFormat = GL_DEPTH_COMPONENT, 1649 .DataType = GL_FLOAT, 1650 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 1651 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 0, 1652 .IsSRGBFormat = 0, 1653 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1654 .BytesPerBlock = 4, 1655 .Swizzle = { 0, 6, 6, 6 }, 1656 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 6, 6, 6), 1657 }, 1658 { 1659 .Name = MESA_FORMAT_A8B8G8R8_UINT, 1660 .StrName = "MESA_FORMAT_A8B8G8R8_UINT", 1661 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1662 .BaseFormat = GL_RGBA, 1663 .DataType = GL_UNSIGNED_INT, 1664 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1665 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1666 .IsSRGBFormat = 0, 1667 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1668 .BytesPerBlock = 4, 1669 .Swizzle = { 3, 2, 1, 0 }, 1670 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 3, 2, 1, 0), 1671 }, 1672 { 1673 .Name = MESA_FORMAT_A8R8G8B8_UINT, 1674 .StrName = "MESA_FORMAT_A8R8G8B8_UINT", 1675 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1676 .BaseFormat = GL_RGBA, 1677 .DataType = GL_UNSIGNED_INT, 1678 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1679 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1680 .IsSRGBFormat = 0, 1681 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1682 .BytesPerBlock = 4, 1683 .Swizzle = { 1, 2, 3, 0 }, 1684 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 1, 2, 3, 0), 1685 }, 1686 { 1687 .Name = MESA_FORMAT_R8G8B8A8_UINT, 1688 .StrName = "MESA_FORMAT_R8G8B8A8_UINT", 1689 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1690 .BaseFormat = GL_RGBA, 1691 .DataType = GL_UNSIGNED_INT, 1692 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1693 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1694 .IsSRGBFormat = 0, 1695 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1696 .BytesPerBlock = 4, 1697 .Swizzle = { 0, 1, 2, 3 }, 1698 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 3), 1699 }, 1700 { 1701 .Name = MESA_FORMAT_B8G8R8A8_UINT, 1702 .StrName = "MESA_FORMAT_B8G8R8A8_UINT", 1703 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1704 .BaseFormat = GL_RGBA, 1705 .DataType = GL_UNSIGNED_INT, 1706 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 1707 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1708 .IsSRGBFormat = 0, 1709 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1710 .BytesPerBlock = 4, 1711 .Swizzle = { 2, 1, 0, 3 }, 1712 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 2, 1, 0, 3), 1713 }, 1714 { 1715 .Name = MESA_FORMAT_B10G10R10A2_UINT, 1716 .StrName = "MESA_FORMAT_B10G10R10A2_UINT", 1717 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1718 .BaseFormat = GL_RGBA, 1719 .DataType = GL_UNSIGNED_INT, 1720 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 1721 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1722 .IsSRGBFormat = 0, 1723 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1724 .BytesPerBlock = 4, 1725 .Swizzle = { 2, 1, 0, 3 }, 1726 .ArrayFormat = 0, 1727 }, 1728 { 1729 .Name = MESA_FORMAT_R10G10B10A2_UINT, 1730 .StrName = "MESA_FORMAT_R10G10B10A2_UINT", 1731 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1732 .BaseFormat = GL_RGBA, 1733 .DataType = GL_UNSIGNED_INT, 1734 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 1735 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1736 .IsSRGBFormat = 0, 1737 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1738 .BytesPerBlock = 4, 1739 .Swizzle = { 0, 1, 2, 3 }, 1740 .ArrayFormat = 0, 1741 }, 1742 { 1743 .Name = MESA_FORMAT_A2B10G10R10_UINT, 1744 .StrName = "MESA_FORMAT_A2B10G10R10_UINT", 1745 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1746 .BaseFormat = GL_RGBA, 1747 .DataType = GL_UNSIGNED_INT, 1748 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 1749 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1750 .IsSRGBFormat = 0, 1751 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1752 .BytesPerBlock = 4, 1753 .Swizzle = { 3, 2, 1, 0 }, 1754 .ArrayFormat = 0, 1755 }, 1756 { 1757 .Name = MESA_FORMAT_A2R10G10B10_UINT, 1758 .StrName = "MESA_FORMAT_A2R10G10B10_UINT", 1759 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1760 .BaseFormat = GL_RGBA, 1761 .DataType = GL_UNSIGNED_INT, 1762 .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, 1763 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1764 .IsSRGBFormat = 0, 1765 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1766 .BytesPerBlock = 4, 1767 .Swizzle = { 1, 2, 3, 0 }, 1768 .ArrayFormat = 0, 1769 }, 1770 { 1771 .Name = MESA_FORMAT_B5G6R5_UINT, 1772 .StrName = "MESA_FORMAT_B5G6R5_UINT", 1773 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1774 .BaseFormat = GL_RGB, 1775 .DataType = GL_UNSIGNED_INT, 1776 .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, 1777 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1778 .IsSRGBFormat = 0, 1779 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1780 .BytesPerBlock = 2, 1781 .Swizzle = { 2, 1, 0, 5 }, 1782 .ArrayFormat = 0, 1783 }, 1784 { 1785 .Name = MESA_FORMAT_R5G6B5_UINT, 1786 .StrName = "MESA_FORMAT_R5G6B5_UINT", 1787 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1788 .BaseFormat = GL_RGB, 1789 .DataType = GL_UNSIGNED_INT, 1790 .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, 1791 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1792 .IsSRGBFormat = 0, 1793 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1794 .BytesPerBlock = 2, 1795 .Swizzle = { 0, 1, 2, 5 }, 1796 .ArrayFormat = 0, 1797 }, 1798 { 1799 .Name = MESA_FORMAT_B2G3R3_UINT, 1800 .StrName = "MESA_FORMAT_B2G3R3_UINT", 1801 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1802 .BaseFormat = GL_RGB, 1803 .DataType = GL_UNSIGNED_INT, 1804 .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, 1805 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1806 .IsSRGBFormat = 0, 1807 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1808 .BytesPerBlock = 1, 1809 .Swizzle = { 2, 1, 0, 5 }, 1810 .ArrayFormat = 0, 1811 }, 1812 { 1813 .Name = MESA_FORMAT_R3G3B2_UINT, 1814 .StrName = "MESA_FORMAT_R3G3B2_UINT", 1815 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1816 .BaseFormat = GL_RGB, 1817 .DataType = GL_UNSIGNED_INT, 1818 .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, 1819 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1820 .IsSRGBFormat = 0, 1821 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1822 .BytesPerBlock = 1, 1823 .Swizzle = { 0, 1, 2, 5 }, 1824 .ArrayFormat = 0, 1825 }, 1826 { 1827 .Name = MESA_FORMAT_A4B4G4R4_UINT, 1828 .StrName = "MESA_FORMAT_A4B4G4R4_UINT", 1829 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1830 .BaseFormat = GL_RGBA, 1831 .DataType = GL_UNSIGNED_INT, 1832 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 1833 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1834 .IsSRGBFormat = 0, 1835 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1836 .BytesPerBlock = 2, 1837 .Swizzle = { 3, 2, 1, 0 }, 1838 .ArrayFormat = 0, 1839 }, 1840 { 1841 .Name = MESA_FORMAT_R4G4B4A4_UINT, 1842 .StrName = "MESA_FORMAT_R4G4B4A4_UINT", 1843 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1844 .BaseFormat = GL_RGBA, 1845 .DataType = GL_UNSIGNED_INT, 1846 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 1847 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1848 .IsSRGBFormat = 0, 1849 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1850 .BytesPerBlock = 2, 1851 .Swizzle = { 0, 1, 2, 3 }, 1852 .ArrayFormat = 0, 1853 }, 1854 { 1855 .Name = MESA_FORMAT_B4G4R4A4_UINT, 1856 .StrName = "MESA_FORMAT_B4G4R4A4_UINT", 1857 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1858 .BaseFormat = GL_RGBA, 1859 .DataType = GL_UNSIGNED_INT, 1860 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 1861 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1862 .IsSRGBFormat = 0, 1863 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1864 .BytesPerBlock = 2, 1865 .Swizzle = { 2, 1, 0, 3 }, 1866 .ArrayFormat = 0, 1867 }, 1868 { 1869 .Name = MESA_FORMAT_A4R4G4B4_UINT, 1870 .StrName = "MESA_FORMAT_A4R4G4B4_UINT", 1871 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1872 .BaseFormat = GL_RGBA, 1873 .DataType = GL_UNSIGNED_INT, 1874 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 1875 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1876 .IsSRGBFormat = 0, 1877 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1878 .BytesPerBlock = 2, 1879 .Swizzle = { 1, 2, 3, 0 }, 1880 .ArrayFormat = 0, 1881 }, 1882 { 1883 .Name = MESA_FORMAT_A1B5G5R5_UINT, 1884 .StrName = "MESA_FORMAT_A1B5G5R5_UINT", 1885 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1886 .BaseFormat = GL_RGBA, 1887 .DataType = GL_UNSIGNED_INT, 1888 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 1889 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1890 .IsSRGBFormat = 0, 1891 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1892 .BytesPerBlock = 2, 1893 .Swizzle = { 3, 2, 1, 0 }, 1894 .ArrayFormat = 0, 1895 }, 1896 { 1897 .Name = MESA_FORMAT_B5G5R5A1_UINT, 1898 .StrName = "MESA_FORMAT_B5G5R5A1_UINT", 1899 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1900 .BaseFormat = GL_RGBA, 1901 .DataType = GL_UNSIGNED_INT, 1902 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 1903 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1904 .IsSRGBFormat = 0, 1905 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1906 .BytesPerBlock = 2, 1907 .Swizzle = { 2, 1, 0, 3 }, 1908 .ArrayFormat = 0, 1909 }, 1910 { 1911 .Name = MESA_FORMAT_A1R5G5B5_UINT, 1912 .StrName = "MESA_FORMAT_A1R5G5B5_UINT", 1913 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1914 .BaseFormat = GL_RGBA, 1915 .DataType = GL_UNSIGNED_INT, 1916 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 1917 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1918 .IsSRGBFormat = 0, 1919 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1920 .BytesPerBlock = 2, 1921 .Swizzle = { 1, 2, 3, 0 }, 1922 .ArrayFormat = 0, 1923 }, 1924 { 1925 .Name = MESA_FORMAT_R5G5B5A1_UINT, 1926 .StrName = "MESA_FORMAT_R5G5B5A1_UINT", 1927 .Layout = MESA_FORMAT_LAYOUT_PACKED, 1928 .BaseFormat = GL_RGBA, 1929 .DataType = GL_UNSIGNED_INT, 1930 .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, 1931 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1932 .IsSRGBFormat = 0, 1933 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1934 .BytesPerBlock = 2, 1935 .Swizzle = { 0, 1, 2, 3 }, 1936 .ArrayFormat = 0, 1937 }, 1938 { 1939 .Name = MESA_FORMAT_A_UINT8, 1940 .StrName = "MESA_FORMAT_A_UINT8", 1941 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1942 .BaseFormat = GL_ALPHA, 1943 .DataType = GL_UNSIGNED_INT, 1944 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1945 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1946 .IsSRGBFormat = 0, 1947 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1948 .BytesPerBlock = 1, 1949 .Swizzle = { 4, 4, 4, 0 }, 1950 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 4, 4, 4, 0), 1951 }, 1952 { 1953 .Name = MESA_FORMAT_A_UINT16, 1954 .StrName = "MESA_FORMAT_A_UINT16", 1955 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1956 .BaseFormat = GL_ALPHA, 1957 .DataType = GL_UNSIGNED_INT, 1958 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 1959 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1960 .IsSRGBFormat = 0, 1961 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1962 .BytesPerBlock = 2, 1963 .Swizzle = { 4, 4, 4, 0 }, 1964 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 4, 4, 4, 0), 1965 }, 1966 { 1967 .Name = MESA_FORMAT_A_UINT32, 1968 .StrName = "MESA_FORMAT_A_UINT32", 1969 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1970 .BaseFormat = GL_ALPHA, 1971 .DataType = GL_UNSIGNED_INT, 1972 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 1973 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1974 .IsSRGBFormat = 0, 1975 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1976 .BytesPerBlock = 4, 1977 .Swizzle = { 4, 4, 4, 0 }, 1978 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 4, 4, 4, 0), 1979 }, 1980 { 1981 .Name = MESA_FORMAT_A_SINT8, 1982 .StrName = "MESA_FORMAT_A_SINT8", 1983 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1984 .BaseFormat = GL_ALPHA, 1985 .DataType = GL_INT, 1986 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 1987 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 1988 .IsSRGBFormat = 0, 1989 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 1990 .BytesPerBlock = 1, 1991 .Swizzle = { 4, 4, 4, 0 }, 1992 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 4, 4, 4, 0), 1993 }, 1994 { 1995 .Name = MESA_FORMAT_A_SINT16, 1996 .StrName = "MESA_FORMAT_A_SINT16", 1997 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 1998 .BaseFormat = GL_ALPHA, 1999 .DataType = GL_INT, 2000 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 2001 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2002 .IsSRGBFormat = 0, 2003 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2004 .BytesPerBlock = 2, 2005 .Swizzle = { 4, 4, 4, 0 }, 2006 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 4, 4, 4, 0), 2007 }, 2008 { 2009 .Name = MESA_FORMAT_A_SINT32, 2010 .StrName = "MESA_FORMAT_A_SINT32", 2011 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2012 .BaseFormat = GL_ALPHA, 2013 .DataType = GL_INT, 2014 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 2015 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2016 .IsSRGBFormat = 0, 2017 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2018 .BytesPerBlock = 4, 2019 .Swizzle = { 4, 4, 4, 0 }, 2020 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 4, 4, 4, 0), 2021 }, 2022 { 2023 .Name = MESA_FORMAT_I_UINT8, 2024 .StrName = "MESA_FORMAT_I_UINT8", 2025 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2026 .BaseFormat = GL_INTENSITY, 2027 .DataType = GL_UNSIGNED_INT, 2028 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2029 .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, 2030 .IsSRGBFormat = 0, 2031 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2032 .BytesPerBlock = 1, 2033 .Swizzle = { 0, 0, 0, 0 }, 2034 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 0, 0, 0), 2035 }, 2036 { 2037 .Name = MESA_FORMAT_I_UINT16, 2038 .StrName = "MESA_FORMAT_I_UINT16", 2039 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2040 .BaseFormat = GL_INTENSITY, 2041 .DataType = GL_UNSIGNED_INT, 2042 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2043 .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, 2044 .IsSRGBFormat = 0, 2045 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2046 .BytesPerBlock = 2, 2047 .Swizzle = { 0, 0, 0, 0 }, 2048 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 0, 0, 0), 2049 }, 2050 { 2051 .Name = MESA_FORMAT_I_UINT32, 2052 .StrName = "MESA_FORMAT_I_UINT32", 2053 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2054 .BaseFormat = GL_INTENSITY, 2055 .DataType = GL_UNSIGNED_INT, 2056 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2057 .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, 2058 .IsSRGBFormat = 0, 2059 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2060 .BytesPerBlock = 4, 2061 .Swizzle = { 0, 0, 0, 0 }, 2062 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 0, 0, 0), 2063 }, 2064 { 2065 .Name = MESA_FORMAT_I_SINT8, 2066 .StrName = "MESA_FORMAT_I_SINT8", 2067 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2068 .BaseFormat = GL_INTENSITY, 2069 .DataType = GL_INT, 2070 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2071 .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, 2072 .IsSRGBFormat = 0, 2073 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2074 .BytesPerBlock = 1, 2075 .Swizzle = { 0, 0, 0, 0 }, 2076 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 0, 0, 0), 2077 }, 2078 { 2079 .Name = MESA_FORMAT_I_SINT16, 2080 .StrName = "MESA_FORMAT_I_SINT16", 2081 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2082 .BaseFormat = GL_INTENSITY, 2083 .DataType = GL_INT, 2084 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2085 .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, 2086 .IsSRGBFormat = 0, 2087 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2088 .BytesPerBlock = 2, 2089 .Swizzle = { 0, 0, 0, 0 }, 2090 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 0, 0, 0), 2091 }, 2092 { 2093 .Name = MESA_FORMAT_I_SINT32, 2094 .StrName = "MESA_FORMAT_I_SINT32", 2095 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2096 .BaseFormat = GL_INTENSITY, 2097 .DataType = GL_INT, 2098 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2099 .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, 2100 .IsSRGBFormat = 0, 2101 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2102 .BytesPerBlock = 4, 2103 .Swizzle = { 0, 0, 0, 0 }, 2104 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 0, 0, 0), 2105 }, 2106 { 2107 .Name = MESA_FORMAT_L_UINT8, 2108 .StrName = "MESA_FORMAT_L_UINT8", 2109 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2110 .BaseFormat = GL_LUMINANCE, 2111 .DataType = GL_UNSIGNED_INT, 2112 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2113 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2114 .IsSRGBFormat = 0, 2115 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2116 .BytesPerBlock = 1, 2117 .Swizzle = { 0, 0, 0, 5 }, 2118 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 0, 0, 5), 2119 }, 2120 { 2121 .Name = MESA_FORMAT_L_UINT16, 2122 .StrName = "MESA_FORMAT_L_UINT16", 2123 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2124 .BaseFormat = GL_LUMINANCE, 2125 .DataType = GL_UNSIGNED_INT, 2126 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2127 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2128 .IsSRGBFormat = 0, 2129 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2130 .BytesPerBlock = 2, 2131 .Swizzle = { 0, 0, 0, 5 }, 2132 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 0, 0, 5), 2133 }, 2134 { 2135 .Name = MESA_FORMAT_L_UINT32, 2136 .StrName = "MESA_FORMAT_L_UINT32", 2137 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2138 .BaseFormat = GL_LUMINANCE, 2139 .DataType = GL_UNSIGNED_INT, 2140 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2141 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2142 .IsSRGBFormat = 0, 2143 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2144 .BytesPerBlock = 4, 2145 .Swizzle = { 0, 0, 0, 5 }, 2146 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 0, 0, 5), 2147 }, 2148 { 2149 .Name = MESA_FORMAT_L_SINT8, 2150 .StrName = "MESA_FORMAT_L_SINT8", 2151 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2152 .BaseFormat = GL_LUMINANCE, 2153 .DataType = GL_INT, 2154 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2155 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2156 .IsSRGBFormat = 0, 2157 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2158 .BytesPerBlock = 1, 2159 .Swizzle = { 0, 0, 0, 5 }, 2160 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 0, 0, 5), 2161 }, 2162 { 2163 .Name = MESA_FORMAT_L_SINT16, 2164 .StrName = "MESA_FORMAT_L_SINT16", 2165 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2166 .BaseFormat = GL_LUMINANCE, 2167 .DataType = GL_INT, 2168 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2169 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2170 .IsSRGBFormat = 0, 2171 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2172 .BytesPerBlock = 2, 2173 .Swizzle = { 0, 0, 0, 5 }, 2174 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 0, 0, 5), 2175 }, 2176 { 2177 .Name = MESA_FORMAT_L_SINT32, 2178 .StrName = "MESA_FORMAT_L_SINT32", 2179 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2180 .BaseFormat = GL_LUMINANCE, 2181 .DataType = GL_INT, 2182 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2183 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2184 .IsSRGBFormat = 0, 2185 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2186 .BytesPerBlock = 4, 2187 .Swizzle = { 0, 0, 0, 5 }, 2188 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 0, 0, 5), 2189 }, 2190 { 2191 .Name = MESA_FORMAT_LA_UINT8, 2192 .StrName = "MESA_FORMAT_LA_UINT8", 2193 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2194 .BaseFormat = GL_LUMINANCE_ALPHA, 2195 .DataType = GL_UNSIGNED_INT, 2196 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 2197 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2198 .IsSRGBFormat = 0, 2199 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2200 .BytesPerBlock = 2, 2201 .Swizzle = { 0, 0, 0, 1 }, 2202 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 2, 0, 0, 0, 1), 2203 }, 2204 { 2205 .Name = MESA_FORMAT_LA_UINT16, 2206 .StrName = "MESA_FORMAT_LA_UINT16", 2207 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2208 .BaseFormat = GL_LUMINANCE_ALPHA, 2209 .DataType = GL_UNSIGNED_INT, 2210 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 2211 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2212 .IsSRGBFormat = 0, 2213 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2214 .BytesPerBlock = 4, 2215 .Swizzle = { 0, 0, 0, 1 }, 2216 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 2, 0, 0, 0, 1), 2217 }, 2218 { 2219 .Name = MESA_FORMAT_LA_UINT32, 2220 .StrName = "MESA_FORMAT_LA_UINT32", 2221 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2222 .BaseFormat = GL_LUMINANCE_ALPHA, 2223 .DataType = GL_UNSIGNED_INT, 2224 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 2225 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2226 .IsSRGBFormat = 0, 2227 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2228 .BytesPerBlock = 8, 2229 .Swizzle = { 0, 0, 0, 1 }, 2230 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 2, 0, 0, 0, 1), 2231 }, 2232 { 2233 .Name = MESA_FORMAT_LA_SINT8, 2234 .StrName = "MESA_FORMAT_LA_SINT8", 2235 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2236 .BaseFormat = GL_LUMINANCE_ALPHA, 2237 .DataType = GL_INT, 2238 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 2239 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2240 .IsSRGBFormat = 0, 2241 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2242 .BytesPerBlock = 2, 2243 .Swizzle = { 0, 0, 0, 1 }, 2244 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 2, 0, 0, 0, 1), 2245 }, 2246 { 2247 .Name = MESA_FORMAT_LA_SINT16, 2248 .StrName = "MESA_FORMAT_LA_SINT16", 2249 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2250 .BaseFormat = GL_LUMINANCE_ALPHA, 2251 .DataType = GL_INT, 2252 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, 2253 .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2254 .IsSRGBFormat = 0, 2255 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2256 .BytesPerBlock = 4, 2257 .Swizzle = { 0, 0, 0, 1 }, 2258 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 2, 0, 0, 0, 1), 2259 }, 2260 { 2261 .Name = MESA_FORMAT_LA_SINT32, 2262 .StrName = "MESA_FORMAT_LA_SINT32", 2263 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2264 .BaseFormat = GL_LUMINANCE_ALPHA, 2265 .DataType = GL_INT, 2266 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, 2267 .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2268 .IsSRGBFormat = 0, 2269 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2270 .BytesPerBlock = 8, 2271 .Swizzle = { 0, 0, 0, 1 }, 2272 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 2, 0, 0, 0, 1), 2273 }, 2274 { 2275 .Name = MESA_FORMAT_R_UINT8, 2276 .StrName = "MESA_FORMAT_R_UINT8", 2277 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2278 .BaseFormat = GL_RED, 2279 .DataType = GL_UNSIGNED_INT, 2280 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2281 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2282 .IsSRGBFormat = 0, 2283 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2284 .BytesPerBlock = 1, 2285 .Swizzle = { 0, 4, 4, 5 }, 2286 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 4, 4, 5), 2287 }, 2288 { 2289 .Name = MESA_FORMAT_R_UINT16, 2290 .StrName = "MESA_FORMAT_R_UINT16", 2291 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2292 .BaseFormat = GL_RED, 2293 .DataType = GL_UNSIGNED_INT, 2294 .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2295 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2296 .IsSRGBFormat = 0, 2297 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2298 .BytesPerBlock = 2, 2299 .Swizzle = { 0, 4, 4, 5 }, 2300 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 4, 4, 5), 2301 }, 2302 { 2303 .Name = MESA_FORMAT_R_UINT32, 2304 .StrName = "MESA_FORMAT_R_UINT32", 2305 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2306 .BaseFormat = GL_RED, 2307 .DataType = GL_UNSIGNED_INT, 2308 .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2309 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2310 .IsSRGBFormat = 0, 2311 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2312 .BytesPerBlock = 4, 2313 .Swizzle = { 0, 4, 4, 5 }, 2314 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 4, 4, 5), 2315 }, 2316 { 2317 .Name = MESA_FORMAT_R_SINT8, 2318 .StrName = "MESA_FORMAT_R_SINT8", 2319 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2320 .BaseFormat = GL_RED, 2321 .DataType = GL_INT, 2322 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2323 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2324 .IsSRGBFormat = 0, 2325 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2326 .BytesPerBlock = 1, 2327 .Swizzle = { 0, 4, 4, 5 }, 2328 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 4, 4, 5), 2329 }, 2330 { 2331 .Name = MESA_FORMAT_R_SINT16, 2332 .StrName = "MESA_FORMAT_R_SINT16", 2333 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2334 .BaseFormat = GL_RED, 2335 .DataType = GL_INT, 2336 .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2337 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2338 .IsSRGBFormat = 0, 2339 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2340 .BytesPerBlock = 2, 2341 .Swizzle = { 0, 4, 4, 5 }, 2342 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 4, 4, 5), 2343 }, 2344 { 2345 .Name = MESA_FORMAT_R_SINT32, 2346 .StrName = "MESA_FORMAT_R_SINT32", 2347 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2348 .BaseFormat = GL_RED, 2349 .DataType = GL_INT, 2350 .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2351 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2352 .IsSRGBFormat = 0, 2353 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2354 .BytesPerBlock = 4, 2355 .Swizzle = { 0, 4, 4, 5 }, 2356 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 4, 4, 5), 2357 }, 2358 { 2359 .Name = MESA_FORMAT_RG_UINT8, 2360 .StrName = "MESA_FORMAT_RG_UINT8", 2361 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2362 .BaseFormat = GL_RG, 2363 .DataType = GL_UNSIGNED_INT, 2364 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 2365 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2366 .IsSRGBFormat = 0, 2367 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2368 .BytesPerBlock = 2, 2369 .Swizzle = { 0, 1, 4, 5 }, 2370 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 2, 0, 1, 4, 5), 2371 }, 2372 { 2373 .Name = MESA_FORMAT_RG_UINT16, 2374 .StrName = "MESA_FORMAT_RG_UINT16", 2375 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2376 .BaseFormat = GL_RG, 2377 .DataType = GL_UNSIGNED_INT, 2378 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 2379 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2380 .IsSRGBFormat = 0, 2381 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2382 .BytesPerBlock = 4, 2383 .Swizzle = { 0, 1, 4, 5 }, 2384 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 2, 0, 1, 4, 5), 2385 }, 2386 { 2387 .Name = MESA_FORMAT_RG_UINT32, 2388 .StrName = "MESA_FORMAT_RG_UINT32", 2389 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2390 .BaseFormat = GL_RG, 2391 .DataType = GL_UNSIGNED_INT, 2392 .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, 2393 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2394 .IsSRGBFormat = 0, 2395 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2396 .BytesPerBlock = 8, 2397 .Swizzle = { 0, 1, 4, 5 }, 2398 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 2, 0, 1, 4, 5), 2399 }, 2400 { 2401 .Name = MESA_FORMAT_RG_SINT8, 2402 .StrName = "MESA_FORMAT_RG_SINT8", 2403 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2404 .BaseFormat = GL_RG, 2405 .DataType = GL_INT, 2406 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 2407 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2408 .IsSRGBFormat = 0, 2409 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2410 .BytesPerBlock = 2, 2411 .Swizzle = { 0, 1, 4, 5 }, 2412 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 2, 0, 1, 4, 5), 2413 }, 2414 { 2415 .Name = MESA_FORMAT_RG_SINT16, 2416 .StrName = "MESA_FORMAT_RG_SINT16", 2417 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2418 .BaseFormat = GL_RG, 2419 .DataType = GL_INT, 2420 .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, 2421 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2422 .IsSRGBFormat = 0, 2423 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2424 .BytesPerBlock = 4, 2425 .Swizzle = { 0, 1, 4, 5 }, 2426 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 2, 0, 1, 4, 5), 2427 }, 2428 { 2429 .Name = MESA_FORMAT_RG_SINT32, 2430 .StrName = "MESA_FORMAT_RG_SINT32", 2431 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2432 .BaseFormat = GL_RG, 2433 .DataType = GL_INT, 2434 .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, 2435 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2436 .IsSRGBFormat = 0, 2437 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2438 .BytesPerBlock = 8, 2439 .Swizzle = { 0, 1, 4, 5 }, 2440 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 2, 0, 1, 4, 5), 2441 }, 2442 { 2443 .Name = MESA_FORMAT_RGB_UINT8, 2444 .StrName = "MESA_FORMAT_RGB_UINT8", 2445 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2446 .BaseFormat = GL_RGB, 2447 .DataType = GL_UNSIGNED_INT, 2448 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2449 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2450 .IsSRGBFormat = 0, 2451 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2452 .BytesPerBlock = 3, 2453 .Swizzle = { 0, 1, 2, 5 }, 2454 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 3, 0, 1, 2, 5), 2455 }, 2456 { 2457 .Name = MESA_FORMAT_RGB_UINT16, 2458 .StrName = "MESA_FORMAT_RGB_UINT16", 2459 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2460 .BaseFormat = GL_RGB, 2461 .DataType = GL_UNSIGNED_INT, 2462 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 2463 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2464 .IsSRGBFormat = 0, 2465 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2466 .BytesPerBlock = 6, 2467 .Swizzle = { 0, 1, 2, 5 }, 2468 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 3, 0, 1, 2, 5), 2469 }, 2470 { 2471 .Name = MESA_FORMAT_RGB_UINT32, 2472 .StrName = "MESA_FORMAT_RGB_UINT32", 2473 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2474 .BaseFormat = GL_RGB, 2475 .DataType = GL_UNSIGNED_INT, 2476 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 2477 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2478 .IsSRGBFormat = 0, 2479 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2480 .BytesPerBlock = 12, 2481 .Swizzle = { 0, 1, 2, 5 }, 2482 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 3, 0, 1, 2, 5), 2483 }, 2484 { 2485 .Name = MESA_FORMAT_RGB_SINT8, 2486 .StrName = "MESA_FORMAT_RGB_SINT8", 2487 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2488 .BaseFormat = GL_RGB, 2489 .DataType = GL_INT, 2490 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2491 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2492 .IsSRGBFormat = 0, 2493 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2494 .BytesPerBlock = 3, 2495 .Swizzle = { 0, 1, 2, 5 }, 2496 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 3, 0, 1, 2, 5), 2497 }, 2498 { 2499 .Name = MESA_FORMAT_RGB_SINT16, 2500 .StrName = "MESA_FORMAT_RGB_SINT16", 2501 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2502 .BaseFormat = GL_RGB, 2503 .DataType = GL_INT, 2504 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 2505 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2506 .IsSRGBFormat = 0, 2507 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2508 .BytesPerBlock = 6, 2509 .Swizzle = { 0, 1, 2, 5 }, 2510 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 3, 0, 1, 2, 5), 2511 }, 2512 { 2513 .Name = MESA_FORMAT_RGB_SINT32, 2514 .StrName = "MESA_FORMAT_RGB_SINT32", 2515 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2516 .BaseFormat = GL_RGB, 2517 .DataType = GL_INT, 2518 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 2519 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2520 .IsSRGBFormat = 0, 2521 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2522 .BytesPerBlock = 12, 2523 .Swizzle = { 0, 1, 2, 5 }, 2524 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 3, 0, 1, 2, 5), 2525 }, 2526 { 2527 .Name = MESA_FORMAT_RGBA_UINT8, 2528 .StrName = "MESA_FORMAT_RGBA_UINT8", 2529 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2530 .BaseFormat = GL_RGBA, 2531 .DataType = GL_UNSIGNED_INT, 2532 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 2533 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2534 .IsSRGBFormat = 0, 2535 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2536 .BytesPerBlock = 4, 2537 .Swizzle = { 0, 1, 2, 3 }, 2538 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 3), 2539 }, 2540 { 2541 .Name = MESA_FORMAT_RGBA_UINT16, 2542 .StrName = "MESA_FORMAT_RGBA_UINT16", 2543 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2544 .BaseFormat = GL_RGBA, 2545 .DataType = GL_UNSIGNED_INT, 2546 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 2547 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2548 .IsSRGBFormat = 0, 2549 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2550 .BytesPerBlock = 8, 2551 .Swizzle = { 0, 1, 2, 3 }, 2552 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 4, 0, 1, 2, 3), 2553 }, 2554 { 2555 .Name = MESA_FORMAT_RGBA_UINT32, 2556 .StrName = "MESA_FORMAT_RGBA_UINT32", 2557 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2558 .BaseFormat = GL_RGBA, 2559 .DataType = GL_UNSIGNED_INT, 2560 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, 2561 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2562 .IsSRGBFormat = 0, 2563 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2564 .BytesPerBlock = 16, 2565 .Swizzle = { 0, 1, 2, 3 }, 2566 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 3), 2567 }, 2568 { 2569 .Name = MESA_FORMAT_RGBA_SINT8, 2570 .StrName = "MESA_FORMAT_RGBA_SINT8", 2571 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2572 .BaseFormat = GL_RGBA, 2573 .DataType = GL_INT, 2574 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 2575 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2576 .IsSRGBFormat = 0, 2577 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2578 .BytesPerBlock = 4, 2579 .Swizzle = { 0, 1, 2, 3 }, 2580 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 4, 0, 1, 2, 3), 2581 }, 2582 { 2583 .Name = MESA_FORMAT_RGBA_SINT16, 2584 .StrName = "MESA_FORMAT_RGBA_SINT16", 2585 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2586 .BaseFormat = GL_RGBA, 2587 .DataType = GL_INT, 2588 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 2589 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2590 .IsSRGBFormat = 0, 2591 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2592 .BytesPerBlock = 8, 2593 .Swizzle = { 0, 1, 2, 3 }, 2594 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 4, 0, 1, 2, 3), 2595 }, 2596 { 2597 .Name = MESA_FORMAT_RGBA_SINT32, 2598 .StrName = "MESA_FORMAT_RGBA_SINT32", 2599 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2600 .BaseFormat = GL_RGBA, 2601 .DataType = GL_INT, 2602 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, 2603 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2604 .IsSRGBFormat = 0, 2605 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2606 .BytesPerBlock = 16, 2607 .Swizzle = { 0, 1, 2, 3 }, 2608 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 3), 2609 }, 2610 { 2611 .Name = MESA_FORMAT_RGBX_UINT8, 2612 .StrName = "MESA_FORMAT_RGBX_UINT8", 2613 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2614 .BaseFormat = GL_RGB, 2615 .DataType = GL_UNSIGNED_INT, 2616 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2617 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2618 .IsSRGBFormat = 0, 2619 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2620 .BytesPerBlock = 4, 2621 .Swizzle = { 0, 1, 2, 5 }, 2622 .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 5), 2623 }, 2624 { 2625 .Name = MESA_FORMAT_RGBX_UINT16, 2626 .StrName = "MESA_FORMAT_RGBX_UINT16", 2627 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2628 .BaseFormat = GL_RGB, 2629 .DataType = GL_UNSIGNED_INT, 2630 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 2631 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2632 .IsSRGBFormat = 0, 2633 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2634 .BytesPerBlock = 8, 2635 .Swizzle = { 0, 1, 2, 5 }, 2636 .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 4, 0, 1, 2, 5), 2637 }, 2638 { 2639 .Name = MESA_FORMAT_RGBX_UINT32, 2640 .StrName = "MESA_FORMAT_RGBX_UINT32", 2641 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2642 .BaseFormat = GL_RGB, 2643 .DataType = GL_UNSIGNED_INT, 2644 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 2645 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2646 .IsSRGBFormat = 0, 2647 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2648 .BytesPerBlock = 16, 2649 .Swizzle = { 0, 1, 2, 5 }, 2650 .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 5), 2651 }, 2652 { 2653 .Name = MESA_FORMAT_RGBX_SINT8, 2654 .StrName = "MESA_FORMAT_RGBX_SINT8", 2655 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2656 .BaseFormat = GL_RGB, 2657 .DataType = GL_INT, 2658 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2659 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2660 .IsSRGBFormat = 0, 2661 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2662 .BytesPerBlock = 4, 2663 .Swizzle = { 0, 1, 2, 5 }, 2664 .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 4, 0, 1, 2, 5), 2665 }, 2666 { 2667 .Name = MESA_FORMAT_RGBX_SINT16, 2668 .StrName = "MESA_FORMAT_RGBX_SINT16", 2669 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2670 .BaseFormat = GL_RGB, 2671 .DataType = GL_INT, 2672 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 2673 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2674 .IsSRGBFormat = 0, 2675 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2676 .BytesPerBlock = 8, 2677 .Swizzle = { 0, 1, 2, 5 }, 2678 .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 4, 0, 1, 2, 5), 2679 }, 2680 { 2681 .Name = MESA_FORMAT_RGBX_SINT32, 2682 .StrName = "MESA_FORMAT_RGBX_SINT32", 2683 .Layout = MESA_FORMAT_LAYOUT_ARRAY, 2684 .BaseFormat = GL_RGB, 2685 .DataType = GL_INT, 2686 .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, 2687 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2688 .IsSRGBFormat = 0, 2689 .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, 2690 .BytesPerBlock = 16, 2691 .Swizzle = { 0, 1, 2, 5 }, 2692 .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 5), 2693 }, 2694 { 2695 .Name = MESA_FORMAT_RGB_DXT1, 2696 .StrName = "MESA_FORMAT_RGB_DXT1", 2697 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2698 .BaseFormat = GL_RGB, 2699 .DataType = GL_UNSIGNED_NORMALIZED, 2700 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, 2701 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2702 .IsSRGBFormat = 0, 2703 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2704 .BytesPerBlock = 8, 2705 .Swizzle = { 0, 1, 2, 5 }, 2706 .ArrayFormat = 0, 2707 }, 2708 { 2709 .Name = MESA_FORMAT_RGBA_DXT1, 2710 .StrName = "MESA_FORMAT_RGBA_DXT1", 2711 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2712 .BaseFormat = GL_RGBA, 2713 .DataType = GL_UNSIGNED_NORMALIZED, 2714 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2715 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2716 .IsSRGBFormat = 0, 2717 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2718 .BytesPerBlock = 8, 2719 .Swizzle = { 0, 1, 2, 3 }, 2720 .ArrayFormat = 0, 2721 }, 2722 { 2723 .Name = MESA_FORMAT_RGBA_DXT3, 2724 .StrName = "MESA_FORMAT_RGBA_DXT3", 2725 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2726 .BaseFormat = GL_RGBA, 2727 .DataType = GL_UNSIGNED_NORMALIZED, 2728 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2729 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2730 .IsSRGBFormat = 0, 2731 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2732 .BytesPerBlock = 16, 2733 .Swizzle = { 0, 1, 2, 3 }, 2734 .ArrayFormat = 0, 2735 }, 2736 { 2737 .Name = MESA_FORMAT_RGBA_DXT5, 2738 .StrName = "MESA_FORMAT_RGBA_DXT5", 2739 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2740 .BaseFormat = GL_RGBA, 2741 .DataType = GL_UNSIGNED_NORMALIZED, 2742 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2743 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2744 .IsSRGBFormat = 0, 2745 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2746 .BytesPerBlock = 16, 2747 .Swizzle = { 0, 1, 2, 3 }, 2748 .ArrayFormat = 0, 2749 }, 2750 { 2751 .Name = MESA_FORMAT_SRGB_DXT1, 2752 .StrName = "MESA_FORMAT_SRGB_DXT1", 2753 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2754 .BaseFormat = GL_RGB, 2755 .DataType = GL_UNSIGNED_NORMALIZED, 2756 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, 2757 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2758 .IsSRGBFormat = 1, 2759 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2760 .BytesPerBlock = 8, 2761 .Swizzle = { 0, 1, 2, 5 }, 2762 .ArrayFormat = 0, 2763 }, 2764 { 2765 .Name = MESA_FORMAT_SRGBA_DXT1, 2766 .StrName = "MESA_FORMAT_SRGBA_DXT1", 2767 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2768 .BaseFormat = GL_RGBA, 2769 .DataType = GL_UNSIGNED_NORMALIZED, 2770 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2771 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2772 .IsSRGBFormat = 1, 2773 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2774 .BytesPerBlock = 8, 2775 .Swizzle = { 0, 1, 2, 3 }, 2776 .ArrayFormat = 0, 2777 }, 2778 { 2779 .Name = MESA_FORMAT_SRGBA_DXT3, 2780 .StrName = "MESA_FORMAT_SRGBA_DXT3", 2781 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2782 .BaseFormat = GL_RGBA, 2783 .DataType = GL_UNSIGNED_NORMALIZED, 2784 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2785 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2786 .IsSRGBFormat = 1, 2787 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2788 .BytesPerBlock = 16, 2789 .Swizzle = { 0, 1, 2, 3 }, 2790 .ArrayFormat = 0, 2791 }, 2792 { 2793 .Name = MESA_FORMAT_SRGBA_DXT5, 2794 .StrName = "MESA_FORMAT_SRGBA_DXT5", 2795 .Layout = MESA_FORMAT_LAYOUT_S3TC, 2796 .BaseFormat = GL_RGBA, 2797 .DataType = GL_UNSIGNED_NORMALIZED, 2798 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, 2799 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2800 .IsSRGBFormat = 1, 2801 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2802 .BytesPerBlock = 16, 2803 .Swizzle = { 0, 1, 2, 3 }, 2804 .ArrayFormat = 0, 2805 }, 2806 { 2807 .Name = MESA_FORMAT_RGB_FXT1, 2808 .StrName = "MESA_FORMAT_RGB_FXT1", 2809 .Layout = MESA_FORMAT_LAYOUT_FXT1, 2810 .BaseFormat = GL_RGB, 2811 .DataType = GL_UNSIGNED_NORMALIZED, 2812 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, 2813 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2814 .IsSRGBFormat = 0, 2815 .BlockWidth = 8, .BlockHeight = 4, .BlockDepth = 1, 2816 .BytesPerBlock = 16, 2817 .Swizzle = { 0, 1, 2, 5 }, 2818 .ArrayFormat = 0, 2819 }, 2820 { 2821 .Name = MESA_FORMAT_RGBA_FXT1, 2822 .StrName = "MESA_FORMAT_RGBA_FXT1", 2823 .Layout = MESA_FORMAT_LAYOUT_FXT1, 2824 .BaseFormat = GL_RGBA, 2825 .DataType = GL_UNSIGNED_NORMALIZED, 2826 .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 1, 2827 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2828 .IsSRGBFormat = 0, 2829 .BlockWidth = 8, .BlockHeight = 4, .BlockDepth = 1, 2830 .BytesPerBlock = 16, 2831 .Swizzle = { 0, 1, 2, 3 }, 2832 .ArrayFormat = 0, 2833 }, 2834 { 2835 .Name = MESA_FORMAT_R_RGTC1_UNORM, 2836 .StrName = "MESA_FORMAT_R_RGTC1_UNORM", 2837 .Layout = MESA_FORMAT_LAYOUT_RGTC, 2838 .BaseFormat = GL_RED, 2839 .DataType = GL_UNSIGNED_NORMALIZED, 2840 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2841 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2842 .IsSRGBFormat = 0, 2843 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2844 .BytesPerBlock = 8, 2845 .Swizzle = { 0, 4, 4, 5 }, 2846 .ArrayFormat = 0, 2847 }, 2848 { 2849 .Name = MESA_FORMAT_R_RGTC1_SNORM, 2850 .StrName = "MESA_FORMAT_R_RGTC1_SNORM", 2851 .Layout = MESA_FORMAT_LAYOUT_RGTC, 2852 .BaseFormat = GL_RED, 2853 .DataType = GL_SIGNED_NORMALIZED, 2854 .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2855 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2856 .IsSRGBFormat = 0, 2857 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2858 .BytesPerBlock = 8, 2859 .Swizzle = { 0, 4, 4, 5 }, 2860 .ArrayFormat = 0, 2861 }, 2862 { 2863 .Name = MESA_FORMAT_RG_RGTC2_UNORM, 2864 .StrName = "MESA_FORMAT_RG_RGTC2_UNORM", 2865 .Layout = MESA_FORMAT_LAYOUT_RGTC, 2866 .BaseFormat = GL_RG, 2867 .DataType = GL_UNSIGNED_NORMALIZED, 2868 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 2869 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2870 .IsSRGBFormat = 0, 2871 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2872 .BytesPerBlock = 16, 2873 .Swizzle = { 0, 1, 4, 5 }, 2874 .ArrayFormat = 0, 2875 }, 2876 { 2877 .Name = MESA_FORMAT_RG_RGTC2_SNORM, 2878 .StrName = "MESA_FORMAT_RG_RGTC2_SNORM", 2879 .Layout = MESA_FORMAT_LAYOUT_RGTC, 2880 .BaseFormat = GL_RG, 2881 .DataType = GL_SIGNED_NORMALIZED, 2882 .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, 2883 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2884 .IsSRGBFormat = 0, 2885 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2886 .BytesPerBlock = 16, 2887 .Swizzle = { 0, 1, 4, 5 }, 2888 .ArrayFormat = 0, 2889 }, 2890 { 2891 .Name = MESA_FORMAT_L_LATC1_UNORM, 2892 .StrName = "MESA_FORMAT_L_LATC1_UNORM", 2893 .Layout = MESA_FORMAT_LAYOUT_LATC, 2894 .BaseFormat = GL_LUMINANCE, 2895 .DataType = GL_UNSIGNED_NORMALIZED, 2896 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2897 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2898 .IsSRGBFormat = 0, 2899 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2900 .BytesPerBlock = 8, 2901 .Swizzle = { 0, 0, 0, 5 }, 2902 .ArrayFormat = 0, 2903 }, 2904 { 2905 .Name = MESA_FORMAT_L_LATC1_SNORM, 2906 .StrName = "MESA_FORMAT_L_LATC1_SNORM", 2907 .Layout = MESA_FORMAT_LAYOUT_LATC, 2908 .BaseFormat = GL_LUMINANCE, 2909 .DataType = GL_SIGNED_NORMALIZED, 2910 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 2911 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2912 .IsSRGBFormat = 0, 2913 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2914 .BytesPerBlock = 8, 2915 .Swizzle = { 0, 0, 0, 5 }, 2916 .ArrayFormat = 0, 2917 }, 2918 { 2919 .Name = MESA_FORMAT_LA_LATC2_UNORM, 2920 .StrName = "MESA_FORMAT_LA_LATC2_UNORM", 2921 .Layout = MESA_FORMAT_LAYOUT_LATC, 2922 .BaseFormat = GL_LUMINANCE_ALPHA, 2923 .DataType = GL_UNSIGNED_NORMALIZED, 2924 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 2925 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2926 .IsSRGBFormat = 0, 2927 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2928 .BytesPerBlock = 16, 2929 .Swizzle = { 0, 0, 0, 1 }, 2930 .ArrayFormat = 0, 2931 }, 2932 { 2933 .Name = MESA_FORMAT_LA_LATC2_SNORM, 2934 .StrName = "MESA_FORMAT_LA_LATC2_SNORM", 2935 .Layout = MESA_FORMAT_LAYOUT_LATC, 2936 .BaseFormat = GL_LUMINANCE_ALPHA, 2937 .DataType = GL_SIGNED_NORMALIZED, 2938 .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, 2939 .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2940 .IsSRGBFormat = 0, 2941 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2942 .BytesPerBlock = 16, 2943 .Swizzle = { 0, 0, 0, 1 }, 2944 .ArrayFormat = 0, 2945 }, 2946 { 2947 .Name = MESA_FORMAT_ETC1_RGB8, 2948 .StrName = "MESA_FORMAT_ETC1_RGB8", 2949 .Layout = MESA_FORMAT_LAYOUT_ETC1, 2950 .BaseFormat = GL_RGB, 2951 .DataType = GL_UNSIGNED_NORMALIZED, 2952 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2953 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2954 .IsSRGBFormat = 0, 2955 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2956 .BytesPerBlock = 8, 2957 .Swizzle = { 0, 1, 2, 5 }, 2958 .ArrayFormat = 0, 2959 }, 2960 { 2961 .Name = MESA_FORMAT_ETC2_RGB8, 2962 .StrName = "MESA_FORMAT_ETC2_RGB8", 2963 .Layout = MESA_FORMAT_LAYOUT_ETC2, 2964 .BaseFormat = GL_RGB, 2965 .DataType = GL_UNSIGNED_NORMALIZED, 2966 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2967 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2968 .IsSRGBFormat = 0, 2969 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2970 .BytesPerBlock = 8, 2971 .Swizzle = { 0, 1, 2, 5 }, 2972 .ArrayFormat = 0, 2973 }, 2974 { 2975 .Name = MESA_FORMAT_ETC2_SRGB8, 2976 .StrName = "MESA_FORMAT_ETC2_SRGB8", 2977 .Layout = MESA_FORMAT_LAYOUT_ETC2, 2978 .BaseFormat = GL_RGB, 2979 .DataType = GL_UNSIGNED_NORMALIZED, 2980 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, 2981 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2982 .IsSRGBFormat = 1, 2983 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2984 .BytesPerBlock = 8, 2985 .Swizzle = { 0, 1, 2, 5 }, 2986 .ArrayFormat = 0, 2987 }, 2988 { 2989 .Name = MESA_FORMAT_ETC2_RGBA8_EAC, 2990 .StrName = "MESA_FORMAT_ETC2_RGBA8_EAC", 2991 .Layout = MESA_FORMAT_LAYOUT_ETC2, 2992 .BaseFormat = GL_RGBA, 2993 .DataType = GL_UNSIGNED_NORMALIZED, 2994 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 2995 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 2996 .IsSRGBFormat = 0, 2997 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 2998 .BytesPerBlock = 16, 2999 .Swizzle = { 0, 1, 2, 3 }, 3000 .ArrayFormat = 0, 3001 }, 3002 { 3003 .Name = MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC, 3004 .StrName = "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC", 3005 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3006 .BaseFormat = GL_RGBA, 3007 .DataType = GL_UNSIGNED_NORMALIZED, 3008 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3009 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3010 .IsSRGBFormat = 1, 3011 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3012 .BytesPerBlock = 16, 3013 .Swizzle = { 0, 1, 2, 3 }, 3014 .ArrayFormat = 0, 3015 }, 3016 { 3017 .Name = MESA_FORMAT_ETC2_R11_EAC, 3018 .StrName = "MESA_FORMAT_ETC2_R11_EAC", 3019 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3020 .BaseFormat = GL_RED, 3021 .DataType = GL_UNSIGNED_NORMALIZED, 3022 .RedBits = 11, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 3023 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3024 .IsSRGBFormat = 0, 3025 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3026 .BytesPerBlock = 8, 3027 .Swizzle = { 0, 4, 4, 5 }, 3028 .ArrayFormat = 0, 3029 }, 3030 { 3031 .Name = MESA_FORMAT_ETC2_RG11_EAC, 3032 .StrName = "MESA_FORMAT_ETC2_RG11_EAC", 3033 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3034 .BaseFormat = GL_RG, 3035 .DataType = GL_UNSIGNED_NORMALIZED, 3036 .RedBits = 11, .GreenBits = 11, .BlueBits = 0, .AlphaBits = 0, 3037 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3038 .IsSRGBFormat = 0, 3039 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3040 .BytesPerBlock = 16, 3041 .Swizzle = { 0, 1, 4, 5 }, 3042 .ArrayFormat = 0, 3043 }, 3044 { 3045 .Name = MESA_FORMAT_ETC2_SIGNED_R11_EAC, 3046 .StrName = "MESA_FORMAT_ETC2_SIGNED_R11_EAC", 3047 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3048 .BaseFormat = GL_RED, 3049 .DataType = GL_SIGNED_NORMALIZED, 3050 .RedBits = 11, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, 3051 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3052 .IsSRGBFormat = 0, 3053 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3054 .BytesPerBlock = 8, 3055 .Swizzle = { 0, 4, 4, 5 }, 3056 .ArrayFormat = 0, 3057 }, 3058 { 3059 .Name = MESA_FORMAT_ETC2_SIGNED_RG11_EAC, 3060 .StrName = "MESA_FORMAT_ETC2_SIGNED_RG11_EAC", 3061 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3062 .BaseFormat = GL_RG, 3063 .DataType = GL_SIGNED_NORMALIZED, 3064 .RedBits = 11, .GreenBits = 11, .BlueBits = 0, .AlphaBits = 0, 3065 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3066 .IsSRGBFormat = 0, 3067 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3068 .BytesPerBlock = 16, 3069 .Swizzle = { 0, 1, 4, 5 }, 3070 .ArrayFormat = 0, 3071 }, 3072 { 3073 .Name = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1, 3074 .StrName = "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1", 3075 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3076 .BaseFormat = GL_RGBA, 3077 .DataType = GL_UNSIGNED_NORMALIZED, 3078 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 1, 3079 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3080 .IsSRGBFormat = 0, 3081 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3082 .BytesPerBlock = 8, 3083 .Swizzle = { 0, 1, 2, 3 }, 3084 .ArrayFormat = 0, 3085 }, 3086 { 3087 .Name = MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, 3088 .StrName = "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1", 3089 .Layout = MESA_FORMAT_LAYOUT_ETC2, 3090 .BaseFormat = GL_RGBA, 3091 .DataType = GL_UNSIGNED_NORMALIZED, 3092 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 1, 3093 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3094 .IsSRGBFormat = 1, 3095 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3096 .BytesPerBlock = 8, 3097 .Swizzle = { 0, 1, 2, 3 }, 3098 .ArrayFormat = 0, 3099 }, 3100 { 3101 .Name = MESA_FORMAT_BPTC_RGBA_UNORM, 3102 .StrName = "MESA_FORMAT_BPTC_RGBA_UNORM", 3103 .Layout = MESA_FORMAT_LAYOUT_BPTC, 3104 .BaseFormat = GL_RGBA, 3105 .DataType = GL_UNSIGNED_NORMALIZED, 3106 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3107 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3108 .IsSRGBFormat = 0, 3109 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3110 .BytesPerBlock = 16, 3111 .Swizzle = { 0, 1, 2, 3 }, 3112 .ArrayFormat = 0, 3113 }, 3114 { 3115 .Name = MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM, 3116 .StrName = "MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM", 3117 .Layout = MESA_FORMAT_LAYOUT_BPTC, 3118 .BaseFormat = GL_RGBA, 3119 .DataType = GL_UNSIGNED_NORMALIZED, 3120 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3121 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3122 .IsSRGBFormat = 1, 3123 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3124 .BytesPerBlock = 16, 3125 .Swizzle = { 0, 1, 2, 3 }, 3126 .ArrayFormat = 0, 3127 }, 3128 { 3129 .Name = MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT, 3130 .StrName = "MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT", 3131 .Layout = MESA_FORMAT_LAYOUT_BPTC, 3132 .BaseFormat = GL_RGB, 3133 .DataType = GL_FLOAT, 3134 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 3135 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3136 .IsSRGBFormat = 0, 3137 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3138 .BytesPerBlock = 16, 3139 .Swizzle = { 0, 1, 2, 5 }, 3140 .ArrayFormat = 0, 3141 }, 3142 { 3143 .Name = MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT, 3144 .StrName = "MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT", 3145 .Layout = MESA_FORMAT_LAYOUT_BPTC, 3146 .BaseFormat = GL_RGB, 3147 .DataType = GL_FLOAT, 3148 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, 3149 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3150 .IsSRGBFormat = 0, 3151 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3152 .BytesPerBlock = 16, 3153 .Swizzle = { 0, 1, 2, 5 }, 3154 .ArrayFormat = 0, 3155 }, 3156 { 3157 .Name = MESA_FORMAT_RGBA_ASTC_4x4, 3158 .StrName = "MESA_FORMAT_RGBA_ASTC_4x4", 3159 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3160 .BaseFormat = GL_RGBA, 3161 .DataType = GL_UNSIGNED_NORMALIZED, 3162 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3163 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3164 .IsSRGBFormat = 0, 3165 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3166 .BytesPerBlock = 16, 3167 .Swizzle = { 0, 1, 2, 3 }, 3168 .ArrayFormat = 0, 3169 }, 3170 { 3171 .Name = MESA_FORMAT_RGBA_ASTC_5x4, 3172 .StrName = "MESA_FORMAT_RGBA_ASTC_5x4", 3173 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3174 .BaseFormat = GL_RGBA, 3175 .DataType = GL_UNSIGNED_NORMALIZED, 3176 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3177 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3178 .IsSRGBFormat = 0, 3179 .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 1, 3180 .BytesPerBlock = 16, 3181 .Swizzle = { 0, 1, 2, 3 }, 3182 .ArrayFormat = 0, 3183 }, 3184 { 3185 .Name = MESA_FORMAT_RGBA_ASTC_5x5, 3186 .StrName = "MESA_FORMAT_RGBA_ASTC_5x5", 3187 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3188 .BaseFormat = GL_RGBA, 3189 .DataType = GL_UNSIGNED_NORMALIZED, 3190 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3191 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3192 .IsSRGBFormat = 0, 3193 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 1, 3194 .BytesPerBlock = 16, 3195 .Swizzle = { 0, 1, 2, 3 }, 3196 .ArrayFormat = 0, 3197 }, 3198 { 3199 .Name = MESA_FORMAT_RGBA_ASTC_6x5, 3200 .StrName = "MESA_FORMAT_RGBA_ASTC_6x5", 3201 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3202 .BaseFormat = GL_RGBA, 3203 .DataType = GL_UNSIGNED_NORMALIZED, 3204 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3205 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3206 .IsSRGBFormat = 0, 3207 .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 1, 3208 .BytesPerBlock = 16, 3209 .Swizzle = { 0, 1, 2, 3 }, 3210 .ArrayFormat = 0, 3211 }, 3212 { 3213 .Name = MESA_FORMAT_RGBA_ASTC_6x6, 3214 .StrName = "MESA_FORMAT_RGBA_ASTC_6x6", 3215 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3216 .BaseFormat = GL_RGBA, 3217 .DataType = GL_UNSIGNED_NORMALIZED, 3218 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3219 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3220 .IsSRGBFormat = 0, 3221 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 1, 3222 .BytesPerBlock = 16, 3223 .Swizzle = { 0, 1, 2, 3 }, 3224 .ArrayFormat = 0, 3225 }, 3226 { 3227 .Name = MESA_FORMAT_RGBA_ASTC_8x5, 3228 .StrName = "MESA_FORMAT_RGBA_ASTC_8x5", 3229 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3230 .BaseFormat = GL_RGBA, 3231 .DataType = GL_UNSIGNED_NORMALIZED, 3232 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3233 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3234 .IsSRGBFormat = 0, 3235 .BlockWidth = 8, .BlockHeight = 5, .BlockDepth = 1, 3236 .BytesPerBlock = 16, 3237 .Swizzle = { 0, 1, 2, 3 }, 3238 .ArrayFormat = 0, 3239 }, 3240 { 3241 .Name = MESA_FORMAT_RGBA_ASTC_8x6, 3242 .StrName = "MESA_FORMAT_RGBA_ASTC_8x6", 3243 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3244 .BaseFormat = GL_RGBA, 3245 .DataType = GL_UNSIGNED_NORMALIZED, 3246 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3247 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3248 .IsSRGBFormat = 0, 3249 .BlockWidth = 8, .BlockHeight = 6, .BlockDepth = 1, 3250 .BytesPerBlock = 16, 3251 .Swizzle = { 0, 1, 2, 3 }, 3252 .ArrayFormat = 0, 3253 }, 3254 { 3255 .Name = MESA_FORMAT_RGBA_ASTC_8x8, 3256 .StrName = "MESA_FORMAT_RGBA_ASTC_8x8", 3257 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3258 .BaseFormat = GL_RGBA, 3259 .DataType = GL_UNSIGNED_NORMALIZED, 3260 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3261 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3262 .IsSRGBFormat = 0, 3263 .BlockWidth = 8, .BlockHeight = 8, .BlockDepth = 1, 3264 .BytesPerBlock = 16, 3265 .Swizzle = { 0, 1, 2, 3 }, 3266 .ArrayFormat = 0, 3267 }, 3268 { 3269 .Name = MESA_FORMAT_RGBA_ASTC_10x5, 3270 .StrName = "MESA_FORMAT_RGBA_ASTC_10x5", 3271 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3272 .BaseFormat = GL_RGBA, 3273 .DataType = GL_UNSIGNED_NORMALIZED, 3274 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3275 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3276 .IsSRGBFormat = 0, 3277 .BlockWidth = 10, .BlockHeight = 5, .BlockDepth = 1, 3278 .BytesPerBlock = 16, 3279 .Swizzle = { 0, 1, 2, 3 }, 3280 .ArrayFormat = 0, 3281 }, 3282 { 3283 .Name = MESA_FORMAT_RGBA_ASTC_10x6, 3284 .StrName = "MESA_FORMAT_RGBA_ASTC_10x6", 3285 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3286 .BaseFormat = GL_RGBA, 3287 .DataType = GL_UNSIGNED_NORMALIZED, 3288 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3289 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3290 .IsSRGBFormat = 0, 3291 .BlockWidth = 10, .BlockHeight = 6, .BlockDepth = 1, 3292 .BytesPerBlock = 16, 3293 .Swizzle = { 0, 1, 2, 3 }, 3294 .ArrayFormat = 0, 3295 }, 3296 { 3297 .Name = MESA_FORMAT_RGBA_ASTC_10x8, 3298 .StrName = "MESA_FORMAT_RGBA_ASTC_10x8", 3299 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3300 .BaseFormat = GL_RGBA, 3301 .DataType = GL_UNSIGNED_NORMALIZED, 3302 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3303 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3304 .IsSRGBFormat = 0, 3305 .BlockWidth = 10, .BlockHeight = 8, .BlockDepth = 1, 3306 .BytesPerBlock = 16, 3307 .Swizzle = { 0, 1, 2, 3 }, 3308 .ArrayFormat = 0, 3309 }, 3310 { 3311 .Name = MESA_FORMAT_RGBA_ASTC_10x10, 3312 .StrName = "MESA_FORMAT_RGBA_ASTC_10x10", 3313 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3314 .BaseFormat = GL_RGBA, 3315 .DataType = GL_UNSIGNED_NORMALIZED, 3316 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3317 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3318 .IsSRGBFormat = 0, 3319 .BlockWidth = 10, .BlockHeight = 10, .BlockDepth = 1, 3320 .BytesPerBlock = 16, 3321 .Swizzle = { 0, 1, 2, 3 }, 3322 .ArrayFormat = 0, 3323 }, 3324 { 3325 .Name = MESA_FORMAT_RGBA_ASTC_12x10, 3326 .StrName = "MESA_FORMAT_RGBA_ASTC_12x10", 3327 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3328 .BaseFormat = GL_RGBA, 3329 .DataType = GL_UNSIGNED_NORMALIZED, 3330 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3331 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3332 .IsSRGBFormat = 0, 3333 .BlockWidth = 12, .BlockHeight = 10, .BlockDepth = 1, 3334 .BytesPerBlock = 16, 3335 .Swizzle = { 0, 1, 2, 3 }, 3336 .ArrayFormat = 0, 3337 }, 3338 { 3339 .Name = MESA_FORMAT_RGBA_ASTC_12x12, 3340 .StrName = "MESA_FORMAT_RGBA_ASTC_12x12", 3341 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3342 .BaseFormat = GL_RGBA, 3343 .DataType = GL_UNSIGNED_NORMALIZED, 3344 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3345 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3346 .IsSRGBFormat = 0, 3347 .BlockWidth = 12, .BlockHeight = 12, .BlockDepth = 1, 3348 .BytesPerBlock = 16, 3349 .Swizzle = { 0, 1, 2, 3 }, 3350 .ArrayFormat = 0, 3351 }, 3352 { 3353 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4, 3354 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4", 3355 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3356 .BaseFormat = GL_RGBA, 3357 .DataType = GL_UNSIGNED_NORMALIZED, 3358 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3359 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3360 .IsSRGBFormat = 1, 3361 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, 3362 .BytesPerBlock = 16, 3363 .Swizzle = { 0, 1, 2, 3 }, 3364 .ArrayFormat = 0, 3365 }, 3366 { 3367 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4, 3368 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4", 3369 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3370 .BaseFormat = GL_RGBA, 3371 .DataType = GL_UNSIGNED_NORMALIZED, 3372 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3373 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3374 .IsSRGBFormat = 1, 3375 .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 1, 3376 .BytesPerBlock = 16, 3377 .Swizzle = { 0, 1, 2, 3 }, 3378 .ArrayFormat = 0, 3379 }, 3380 { 3381 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5, 3382 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5", 3383 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3384 .BaseFormat = GL_RGBA, 3385 .DataType = GL_UNSIGNED_NORMALIZED, 3386 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3387 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3388 .IsSRGBFormat = 1, 3389 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 1, 3390 .BytesPerBlock = 16, 3391 .Swizzle = { 0, 1, 2, 3 }, 3392 .ArrayFormat = 0, 3393 }, 3394 { 3395 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5, 3396 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5", 3397 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3398 .BaseFormat = GL_RGBA, 3399 .DataType = GL_UNSIGNED_NORMALIZED, 3400 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3401 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3402 .IsSRGBFormat = 1, 3403 .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 1, 3404 .BytesPerBlock = 16, 3405 .Swizzle = { 0, 1, 2, 3 }, 3406 .ArrayFormat = 0, 3407 }, 3408 { 3409 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6, 3410 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6", 3411 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3412 .BaseFormat = GL_RGBA, 3413 .DataType = GL_UNSIGNED_NORMALIZED, 3414 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3415 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3416 .IsSRGBFormat = 1, 3417 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 1, 3418 .BytesPerBlock = 16, 3419 .Swizzle = { 0, 1, 2, 3 }, 3420 .ArrayFormat = 0, 3421 }, 3422 { 3423 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5, 3424 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5", 3425 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3426 .BaseFormat = GL_RGBA, 3427 .DataType = GL_UNSIGNED_NORMALIZED, 3428 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3429 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3430 .IsSRGBFormat = 1, 3431 .BlockWidth = 8, .BlockHeight = 5, .BlockDepth = 1, 3432 .BytesPerBlock = 16, 3433 .Swizzle = { 0, 1, 2, 3 }, 3434 .ArrayFormat = 0, 3435 }, 3436 { 3437 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6, 3438 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6", 3439 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3440 .BaseFormat = GL_RGBA, 3441 .DataType = GL_UNSIGNED_NORMALIZED, 3442 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3443 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3444 .IsSRGBFormat = 1, 3445 .BlockWidth = 8, .BlockHeight = 6, .BlockDepth = 1, 3446 .BytesPerBlock = 16, 3447 .Swizzle = { 0, 1, 2, 3 }, 3448 .ArrayFormat = 0, 3449 }, 3450 { 3451 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8, 3452 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8", 3453 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3454 .BaseFormat = GL_RGBA, 3455 .DataType = GL_UNSIGNED_NORMALIZED, 3456 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3457 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3458 .IsSRGBFormat = 1, 3459 .BlockWidth = 8, .BlockHeight = 8, .BlockDepth = 1, 3460 .BytesPerBlock = 16, 3461 .Swizzle = { 0, 1, 2, 3 }, 3462 .ArrayFormat = 0, 3463 }, 3464 { 3465 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5, 3466 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5", 3467 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3468 .BaseFormat = GL_RGBA, 3469 .DataType = GL_UNSIGNED_NORMALIZED, 3470 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3471 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3472 .IsSRGBFormat = 1, 3473 .BlockWidth = 10, .BlockHeight = 5, .BlockDepth = 1, 3474 .BytesPerBlock = 16, 3475 .Swizzle = { 0, 1, 2, 3 }, 3476 .ArrayFormat = 0, 3477 }, 3478 { 3479 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6, 3480 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6", 3481 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3482 .BaseFormat = GL_RGBA, 3483 .DataType = GL_UNSIGNED_NORMALIZED, 3484 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3485 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3486 .IsSRGBFormat = 1, 3487 .BlockWidth = 10, .BlockHeight = 6, .BlockDepth = 1, 3488 .BytesPerBlock = 16, 3489 .Swizzle = { 0, 1, 2, 3 }, 3490 .ArrayFormat = 0, 3491 }, 3492 { 3493 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8, 3494 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8", 3495 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3496 .BaseFormat = GL_RGBA, 3497 .DataType = GL_UNSIGNED_NORMALIZED, 3498 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3499 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3500 .IsSRGBFormat = 1, 3501 .BlockWidth = 10, .BlockHeight = 8, .BlockDepth = 1, 3502 .BytesPerBlock = 16, 3503 .Swizzle = { 0, 1, 2, 3 }, 3504 .ArrayFormat = 0, 3505 }, 3506 { 3507 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10, 3508 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10", 3509 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3510 .BaseFormat = GL_RGBA, 3511 .DataType = GL_UNSIGNED_NORMALIZED, 3512 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3513 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3514 .IsSRGBFormat = 1, 3515 .BlockWidth = 10, .BlockHeight = 10, .BlockDepth = 1, 3516 .BytesPerBlock = 16, 3517 .Swizzle = { 0, 1, 2, 3 }, 3518 .ArrayFormat = 0, 3519 }, 3520 { 3521 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10, 3522 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10", 3523 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3524 .BaseFormat = GL_RGBA, 3525 .DataType = GL_UNSIGNED_NORMALIZED, 3526 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3527 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3528 .IsSRGBFormat = 1, 3529 .BlockWidth = 12, .BlockHeight = 10, .BlockDepth = 1, 3530 .BytesPerBlock = 16, 3531 .Swizzle = { 0, 1, 2, 3 }, 3532 .ArrayFormat = 0, 3533 }, 3534 { 3535 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12, 3536 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12", 3537 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3538 .BaseFormat = GL_RGBA, 3539 .DataType = GL_UNSIGNED_NORMALIZED, 3540 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3541 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3542 .IsSRGBFormat = 1, 3543 .BlockWidth = 12, .BlockHeight = 12, .BlockDepth = 1, 3544 .BytesPerBlock = 16, 3545 .Swizzle = { 0, 1, 2, 3 }, 3546 .ArrayFormat = 0, 3547 }, 3548 { 3549 .Name = MESA_FORMAT_RGBA_ASTC_3x3x3, 3550 .StrName = "MESA_FORMAT_RGBA_ASTC_3x3x3", 3551 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3552 .BaseFormat = GL_RGBA, 3553 .DataType = GL_UNSIGNED_NORMALIZED, 3554 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3555 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3556 .IsSRGBFormat = 0, 3557 .BlockWidth = 3, .BlockHeight = 3, .BlockDepth = 3, 3558 .BytesPerBlock = 16, 3559 .Swizzle = { 0, 1, 2, 3 }, 3560 .ArrayFormat = 0, 3561 }, 3562 { 3563 .Name = MESA_FORMAT_RGBA_ASTC_4x3x3, 3564 .StrName = "MESA_FORMAT_RGBA_ASTC_4x3x3", 3565 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3566 .BaseFormat = GL_RGBA, 3567 .DataType = GL_UNSIGNED_NORMALIZED, 3568 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3569 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3570 .IsSRGBFormat = 0, 3571 .BlockWidth = 4, .BlockHeight = 3, .BlockDepth = 3, 3572 .BytesPerBlock = 16, 3573 .Swizzle = { 0, 1, 2, 3 }, 3574 .ArrayFormat = 0, 3575 }, 3576 { 3577 .Name = MESA_FORMAT_RGBA_ASTC_4x4x3, 3578 .StrName = "MESA_FORMAT_RGBA_ASTC_4x4x3", 3579 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3580 .BaseFormat = GL_RGBA, 3581 .DataType = GL_UNSIGNED_NORMALIZED, 3582 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3583 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3584 .IsSRGBFormat = 0, 3585 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 3, 3586 .BytesPerBlock = 16, 3587 .Swizzle = { 0, 1, 2, 3 }, 3588 .ArrayFormat = 0, 3589 }, 3590 { 3591 .Name = MESA_FORMAT_RGBA_ASTC_4x4x4, 3592 .StrName = "MESA_FORMAT_RGBA_ASTC_4x4x4", 3593 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3594 .BaseFormat = GL_RGBA, 3595 .DataType = GL_UNSIGNED_NORMALIZED, 3596 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3597 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3598 .IsSRGBFormat = 0, 3599 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 4, 3600 .BytesPerBlock = 16, 3601 .Swizzle = { 0, 1, 2, 3 }, 3602 .ArrayFormat = 0, 3603 }, 3604 { 3605 .Name = MESA_FORMAT_RGBA_ASTC_5x4x4, 3606 .StrName = "MESA_FORMAT_RGBA_ASTC_5x4x4", 3607 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3608 .BaseFormat = GL_RGBA, 3609 .DataType = GL_UNSIGNED_NORMALIZED, 3610 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3611 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3612 .IsSRGBFormat = 0, 3613 .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 4, 3614 .BytesPerBlock = 16, 3615 .Swizzle = { 0, 1, 2, 3 }, 3616 .ArrayFormat = 0, 3617 }, 3618 { 3619 .Name = MESA_FORMAT_RGBA_ASTC_5x5x4, 3620 .StrName = "MESA_FORMAT_RGBA_ASTC_5x5x4", 3621 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3622 .BaseFormat = GL_RGBA, 3623 .DataType = GL_UNSIGNED_NORMALIZED, 3624 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3625 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3626 .IsSRGBFormat = 0, 3627 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 4, 3628 .BytesPerBlock = 16, 3629 .Swizzle = { 0, 1, 2, 3 }, 3630 .ArrayFormat = 0, 3631 }, 3632 { 3633 .Name = MESA_FORMAT_RGBA_ASTC_5x5x5, 3634 .StrName = "MESA_FORMAT_RGBA_ASTC_5x5x5", 3635 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3636 .BaseFormat = GL_RGBA, 3637 .DataType = GL_UNSIGNED_NORMALIZED, 3638 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3639 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3640 .IsSRGBFormat = 0, 3641 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 5, 3642 .BytesPerBlock = 16, 3643 .Swizzle = { 0, 1, 2, 3 }, 3644 .ArrayFormat = 0, 3645 }, 3646 { 3647 .Name = MESA_FORMAT_RGBA_ASTC_6x5x5, 3648 .StrName = "MESA_FORMAT_RGBA_ASTC_6x5x5", 3649 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3650 .BaseFormat = GL_RGBA, 3651 .DataType = GL_UNSIGNED_NORMALIZED, 3652 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3653 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3654 .IsSRGBFormat = 0, 3655 .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 5, 3656 .BytesPerBlock = 16, 3657 .Swizzle = { 0, 1, 2, 3 }, 3658 .ArrayFormat = 0, 3659 }, 3660 { 3661 .Name = MESA_FORMAT_RGBA_ASTC_6x6x5, 3662 .StrName = "MESA_FORMAT_RGBA_ASTC_6x6x5", 3663 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3664 .BaseFormat = GL_RGBA, 3665 .DataType = GL_UNSIGNED_NORMALIZED, 3666 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3667 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3668 .IsSRGBFormat = 0, 3669 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 5, 3670 .BytesPerBlock = 16, 3671 .Swizzle = { 0, 1, 2, 3 }, 3672 .ArrayFormat = 0, 3673 }, 3674 { 3675 .Name = MESA_FORMAT_RGBA_ASTC_6x6x6, 3676 .StrName = "MESA_FORMAT_RGBA_ASTC_6x6x6", 3677 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3678 .BaseFormat = GL_RGBA, 3679 .DataType = GL_UNSIGNED_NORMALIZED, 3680 .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, 3681 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3682 .IsSRGBFormat = 0, 3683 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 6, 3684 .BytesPerBlock = 16, 3685 .Swizzle = { 0, 1, 2, 3 }, 3686 .ArrayFormat = 0, 3687 }, 3688 { 3689 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3, 3690 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3", 3691 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3692 .BaseFormat = GL_RGBA, 3693 .DataType = GL_UNSIGNED_NORMALIZED, 3694 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3695 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3696 .IsSRGBFormat = 1, 3697 .BlockWidth = 3, .BlockHeight = 3, .BlockDepth = 3, 3698 .BytesPerBlock = 16, 3699 .Swizzle = { 0, 1, 2, 3 }, 3700 .ArrayFormat = 0, 3701 }, 3702 { 3703 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3, 3704 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3", 3705 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3706 .BaseFormat = GL_RGBA, 3707 .DataType = GL_UNSIGNED_NORMALIZED, 3708 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3709 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3710 .IsSRGBFormat = 1, 3711 .BlockWidth = 4, .BlockHeight = 3, .BlockDepth = 3, 3712 .BytesPerBlock = 16, 3713 .Swizzle = { 0, 1, 2, 3 }, 3714 .ArrayFormat = 0, 3715 }, 3716 { 3717 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3, 3718 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3", 3719 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3720 .BaseFormat = GL_RGBA, 3721 .DataType = GL_UNSIGNED_NORMALIZED, 3722 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3723 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3724 .IsSRGBFormat = 1, 3725 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 3, 3726 .BytesPerBlock = 16, 3727 .Swizzle = { 0, 1, 2, 3 }, 3728 .ArrayFormat = 0, 3729 }, 3730 { 3731 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4, 3732 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4", 3733 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3734 .BaseFormat = GL_RGBA, 3735 .DataType = GL_UNSIGNED_NORMALIZED, 3736 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3737 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3738 .IsSRGBFormat = 1, 3739 .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 4, 3740 .BytesPerBlock = 16, 3741 .Swizzle = { 0, 1, 2, 3 }, 3742 .ArrayFormat = 0, 3743 }, 3744 { 3745 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4, 3746 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4", 3747 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3748 .BaseFormat = GL_RGBA, 3749 .DataType = GL_UNSIGNED_NORMALIZED, 3750 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3751 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3752 .IsSRGBFormat = 1, 3753 .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 4, 3754 .BytesPerBlock = 16, 3755 .Swizzle = { 0, 1, 2, 3 }, 3756 .ArrayFormat = 0, 3757 }, 3758 { 3759 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4, 3760 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4", 3761 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3762 .BaseFormat = GL_RGBA, 3763 .DataType = GL_UNSIGNED_NORMALIZED, 3764 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3765 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3766 .IsSRGBFormat = 1, 3767 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 4, 3768 .BytesPerBlock = 16, 3769 .Swizzle = { 0, 1, 2, 3 }, 3770 .ArrayFormat = 0, 3771 }, 3772 { 3773 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5, 3774 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5", 3775 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3776 .BaseFormat = GL_RGBA, 3777 .DataType = GL_UNSIGNED_NORMALIZED, 3778 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3779 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3780 .IsSRGBFormat = 1, 3781 .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 5, 3782 .BytesPerBlock = 16, 3783 .Swizzle = { 0, 1, 2, 3 }, 3784 .ArrayFormat = 0, 3785 }, 3786 { 3787 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5, 3788 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5", 3789 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3790 .BaseFormat = GL_RGBA, 3791 .DataType = GL_UNSIGNED_NORMALIZED, 3792 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3793 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3794 .IsSRGBFormat = 1, 3795 .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 5, 3796 .BytesPerBlock = 16, 3797 .Swizzle = { 0, 1, 2, 3 }, 3798 .ArrayFormat = 0, 3799 }, 3800 { 3801 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5, 3802 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5", 3803 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3804 .BaseFormat = GL_RGBA, 3805 .DataType = GL_UNSIGNED_NORMALIZED, 3806 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3807 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3808 .IsSRGBFormat = 1, 3809 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 5, 3810 .BytesPerBlock = 16, 3811 .Swizzle = { 0, 1, 2, 3 }, 3812 .ArrayFormat = 0, 3813 }, 3814 { 3815 .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6, 3816 .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6", 3817 .Layout = MESA_FORMAT_LAYOUT_ASTC, 3818 .BaseFormat = GL_RGBA, 3819 .DataType = GL_UNSIGNED_NORMALIZED, 3820 .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, 3821 .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, 3822 .IsSRGBFormat = 1, 3823 .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 6, 3824 .BytesPerBlock = 16, 3825 .Swizzle = { 0, 1, 2, 3 }, 3826 .ArrayFormat = 0, 3827 }, 3828 }; 3829