1 // clang-format off
2 // Generated file (from: neg.mod.py). Do not edit
CreateModel(Model * model)3 void CreateModel(Model *model) {
4   OperandType type0(Type::TENSOR_FLOAT32, {1, 2, 3, 4, 5});
5   // Phase 1, operands
6   auto input0 = model->addOperand(&type0);
7   auto output0 = model->addOperand(&type0);
8   // Phase 2, operations
9   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
10   // Phase 3, inputs and outputs
11   model->identifyInputsAndOutputs(
12     {input0},
13     {output0});
14   assert(model->isValid());
15 }
16 
is_ignored(int i)17 inline bool is_ignored(int i) {
18   static std::set<int> ignore = {};
19   return ignore.find(i) != ignore.end();
20 }
21 
CreateModel_relaxed(Model * model)22 void CreateModel_relaxed(Model *model) {
23   OperandType type0(Type::TENSOR_FLOAT32, {1, 2, 3, 4, 5});
24   // Phase 1, operands
25   auto input0 = model->addOperand(&type0);
26   auto output0 = model->addOperand(&type0);
27   // Phase 2, operations
28   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
29   // Phase 3, inputs and outputs
30   model->identifyInputsAndOutputs(
31     {input0},
32     {output0});
33   // Phase 4: set relaxed execution
34   model->relaxComputationFloat32toFloat16(true);
35   assert(model->isValid());
36 }
37 
is_ignored_relaxed(int i)38 inline bool is_ignored_relaxed(int i) {
39   static std::set<int> ignore = {};
40   return ignore.find(i) != ignore.end();
41 }
42 
CreateModel_float16(Model * model)43 void CreateModel_float16(Model *model) {
44   OperandType type1(Type::TENSOR_FLOAT16, {1, 2, 3, 4, 5});
45   // Phase 1, operands
46   auto input0 = model->addOperand(&type1);
47   auto output0 = model->addOperand(&type1);
48   // Phase 2, operations
49   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
50   // Phase 3, inputs and outputs
51   model->identifyInputsAndOutputs(
52     {input0},
53     {output0});
54   assert(model->isValid());
55 }
56 
is_ignored_float16(int i)57 inline bool is_ignored_float16(int i) {
58   static std::set<int> ignore = {};
59   return ignore.find(i) != ignore.end();
60 }
61 
CreateModel_int32(Model * model)62 void CreateModel_int32(Model *model) {
63   OperandType type2(Type::TENSOR_INT32, {1, 2, 3, 4, 5});
64   // Phase 1, operands
65   auto input0 = model->addOperand(&type2);
66   auto output0 = model->addOperand(&type2);
67   // Phase 2, operations
68   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
69   // Phase 3, inputs and outputs
70   model->identifyInputsAndOutputs(
71     {input0},
72     {output0});
73   assert(model->isValid());
74 }
75 
is_ignored_int32(int i)76 inline bool is_ignored_int32(int i) {
77   static std::set<int> ignore = {};
78   return ignore.find(i) != ignore.end();
79 }
80 
CreateModel_dynamic_output_shape(Model * model)81 void CreateModel_dynamic_output_shape(Model *model) {
82   OperandType type0(Type::TENSOR_FLOAT32, {1, 2, 3, 4, 5});
83   OperandType type3(Type::TENSOR_FLOAT32, {0, 0, 0, 0, 0});
84   // Phase 1, operands
85   auto input0 = model->addOperand(&type0);
86   auto output0 = model->addOperand(&type3);
87   // Phase 2, operations
88   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
89   // Phase 3, inputs and outputs
90   model->identifyInputsAndOutputs(
91     {input0},
92     {output0});
93   assert(model->isValid());
94 }
95 
is_ignored_dynamic_output_shape(int i)96 inline bool is_ignored_dynamic_output_shape(int i) {
97   static std::set<int> ignore = {};
98   return ignore.find(i) != ignore.end();
99 }
100 
CreateModel_dynamic_output_shape_relaxed(Model * model)101 void CreateModel_dynamic_output_shape_relaxed(Model *model) {
102   OperandType type0(Type::TENSOR_FLOAT32, {1, 2, 3, 4, 5});
103   OperandType type3(Type::TENSOR_FLOAT32, {0, 0, 0, 0, 0});
104   // Phase 1, operands
105   auto input0 = model->addOperand(&type0);
106   auto output0 = model->addOperand(&type3);
107   // Phase 2, operations
108   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
109   // Phase 3, inputs and outputs
110   model->identifyInputsAndOutputs(
111     {input0},
112     {output0});
113   // Phase 4: set relaxed execution
114   model->relaxComputationFloat32toFloat16(true);
115   assert(model->isValid());
116 }
117 
is_ignored_dynamic_output_shape_relaxed(int i)118 inline bool is_ignored_dynamic_output_shape_relaxed(int i) {
119   static std::set<int> ignore = {};
120   return ignore.find(i) != ignore.end();
121 }
122 
CreateModel_dynamic_output_shape_float16(Model * model)123 void CreateModel_dynamic_output_shape_float16(Model *model) {
124   OperandType type1(Type::TENSOR_FLOAT16, {1, 2, 3, 4, 5});
125   OperandType type4(Type::TENSOR_FLOAT16, {0, 0, 0, 0, 0});
126   // Phase 1, operands
127   auto input0 = model->addOperand(&type1);
128   auto output0 = model->addOperand(&type4);
129   // Phase 2, operations
130   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
131   // Phase 3, inputs and outputs
132   model->identifyInputsAndOutputs(
133     {input0},
134     {output0});
135   assert(model->isValid());
136 }
137 
is_ignored_dynamic_output_shape_float16(int i)138 inline bool is_ignored_dynamic_output_shape_float16(int i) {
139   static std::set<int> ignore = {};
140   return ignore.find(i) != ignore.end();
141 }
142 
CreateModel_dynamic_output_shape_int32(Model * model)143 void CreateModel_dynamic_output_shape_int32(Model *model) {
144   OperandType type2(Type::TENSOR_INT32, {1, 2, 3, 4, 5});
145   OperandType type5(Type::TENSOR_INT32, {0, 0, 0, 0, 0});
146   // Phase 1, operands
147   auto input0 = model->addOperand(&type2);
148   auto output0 = model->addOperand(&type5);
149   // Phase 2, operations
150   model->addOperation(ANEURALNETWORKS_NEG, {input0}, {output0});
151   // Phase 3, inputs and outputs
152   model->identifyInputsAndOutputs(
153     {input0},
154     {output0});
155   assert(model->isValid());
156 }
157 
is_ignored_dynamic_output_shape_int32(int i)158 inline bool is_ignored_dynamic_output_shape_int32(int i) {
159   static std::set<int> ignore = {};
160   return ignore.find(i) != ignore.end();
161 }
162 
163