1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44 
45 /* This is a table driven implemetation of the glGet*v() functions.
46  * The basic idea is that most getters just look up an int somewhere
47  * in struct gl_context and then convert it to a bool or float according to
48  * which of glGetIntegerv() glGetBooleanv() etc is being called.
49  * Instead of generating code to do this, we can just record the enum
50  * value and the offset into struct gl_context in an array of structs.  Then
51  * in glGet*(), we lookup the struct for the enum in question, and use
52  * the offset to get the int we need.
53  *
54  * Sometimes we need to look up a float, a boolean, a bit in a
55  * bitfield, a matrix or other types instead, so we need to track the
56  * type of the value in struct gl_context.  And sometimes the value isn't in
57  * struct gl_context but in the drawbuffer, the array object, current texture
58  * unit, or maybe it's a computed value.  So we need to also track
59  * where or how to find the value.  Finally, we sometimes need to
60  * check that one of a number of extensions are enabled, the GL
61  * version or flush or call _mesa_update_state().  This is done by
62  * attaching optional extra information to the value description
63  * struct, it's sort of like an array of opcodes that describe extra
64  * checks or actions.
65  *
66  * Putting all this together we end up with struct value_desc below,
67  * and with a couple of macros to help, the table of struct value_desc
68  * is about as concise as the specification in the old python script.
69  */
70 
71 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73                                 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74                                 (GLint) ((F) * 65536.0f) )
75 
76 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
78                                 ((I) < SHRT_MIN) ? INT_MIN : \
79                                 (GLint) ((I) * 65536) )
80 
81 #define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 
84 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
88 
89 #define ENUM_TO_INT64(E)      ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E)      (E)
91 
92 enum value_type {
93    TYPE_INVALID,
94    TYPE_INT,
95    TYPE_INT_2,
96    TYPE_INT_3,
97    TYPE_INT_4,
98    TYPE_INT_N,
99    TYPE_UINT,
100    TYPE_UINT_2,
101    TYPE_UINT_3,
102    TYPE_UINT_4,
103    TYPE_INT64,
104    TYPE_ENUM,
105    TYPE_ENUM_2,
106    TYPE_BOOLEAN,
107    TYPE_BIT_0,
108    TYPE_BIT_1,
109    TYPE_BIT_2,
110    TYPE_BIT_3,
111    TYPE_BIT_4,
112    TYPE_BIT_5,
113    TYPE_BIT_6,
114    TYPE_BIT_7,
115    TYPE_FLOAT,
116    TYPE_FLOAT_2,
117    TYPE_FLOAT_3,
118    TYPE_FLOAT_4,
119    TYPE_FLOAT_8,
120    TYPE_FLOATN,
121    TYPE_FLOATN_2,
122    TYPE_FLOATN_3,
123    TYPE_FLOATN_4,
124    TYPE_DOUBLEN,
125    TYPE_DOUBLEN_2,
126    TYPE_MATRIX,
127    TYPE_MATRIX_T,
128    TYPE_CONST
129 };
130 
131 enum value_location {
132    LOC_BUFFER,
133    LOC_CONTEXT,
134    LOC_ARRAY,
135    LOC_TEXUNIT,
136    LOC_CUSTOM
137 };
138 
139 enum value_extra {
140    EXTRA_END = 0x8000,
141    EXTRA_VERSION_30,
142    EXTRA_VERSION_31,
143    EXTRA_VERSION_32,
144    EXTRA_VERSION_40,
145    EXTRA_VERSION_43,
146    EXTRA_API_GL,
147    EXTRA_API_GL_CORE,
148    EXTRA_API_ES2,
149    EXTRA_API_ES3,
150    EXTRA_API_ES31,
151    EXTRA_API_ES32,
152    EXTRA_NEW_BUFFERS,
153    EXTRA_NEW_FRAG_CLAMP,
154    EXTRA_VALID_DRAW_BUFFER,
155    EXTRA_VALID_TEXTURE_UNIT,
156    EXTRA_VALID_CLIP_DISTANCE,
157    EXTRA_FLUSH_CURRENT,
158    EXTRA_GLSL_130,
159    EXTRA_EXT_UBO_GS,
160    EXTRA_EXT_ATOMICS_GS,
161    EXTRA_EXT_SHADER_IMAGE_GS,
162    EXTRA_EXT_ATOMICS_TESS,
163    EXTRA_EXT_SHADER_IMAGE_TESS,
164    EXTRA_EXT_SSBO_GS,
165    EXTRA_EXT_FB_NO_ATTACH_GS,
166    EXTRA_EXT_ES_GS,
167    EXTRA_EXT_PROVOKING_VERTEX_32,
168 };
169 
170 #define NO_EXTRA NULL
171 #define NO_OFFSET 0
172 
173 struct value_desc {
174    GLenum pname;
175    GLubyte location;  /**< enum value_location */
176    GLubyte type;      /**< enum value_type */
177    int offset;
178    const int *extra;
179 };
180 
181 union value {
182    GLfloat value_float;
183    GLfloat value_float_4[4];
184    GLdouble value_double_2[2];
185    GLmatrix *value_matrix;
186    GLint value_int;
187    GLint value_int_4[4];
188    GLint64 value_int64;
189    GLenum value_enum;
190 
191    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
192    struct {
193       GLint n, ints[100];
194    } value_int_n;
195    GLboolean value_bool;
196 };
197 
198 #define BUFFER_FIELD(field, type) \
199    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
200 #define CONTEXT_FIELD(field, type) \
201    LOC_CONTEXT, type, offsetof(struct gl_context, field)
202 #define ARRAY_FIELD(field, type) \
203    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
204 #undef CONST /* already defined through windows.h */
205 #define CONST(value) \
206    LOC_CONTEXT, TYPE_CONST, value
207 
208 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
209 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
210 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
211 
212 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
213 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
214 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
215 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
216 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
217 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
218 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
219 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
220 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
221 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
222 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
223 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
224 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
225 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
226 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
227 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
228 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
229 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
230 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
231 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
232 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
233 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
234 
235 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
236 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
237 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
238 
239 #define EXT(f)					\
240    offsetof(struct gl_extensions, f)
241 
242 #define EXTRA_EXT(e)				\
243    static const int extra_##e[] = {		\
244       EXT(e), EXTRA_END				\
245    }
246 
247 #define EXTRA_EXT2(e1, e2)			\
248    static const int extra_##e1##_##e2[] = {	\
249       EXT(e1), EXT(e2), EXTRA_END		\
250    }
251 
252 /* The 'extra' mechanism is a way to specify extra checks (such as
253  * extensions or specific gl versions) or actions (flush current, new
254  * buffers) that we need to do before looking up an enum.  We need to
255  * declare them all up front so we can refer to them in the value_desc
256  * structs below.
257  *
258  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
259  * versions, listing multiple ones in an array means an error will be thrown
260  * only if none of them are available.  If you need to check for "AND"
261  * behavior, you would need to make a custom EXTRA_ enum.
262  */
263 
264 static const int extra_new_buffers[] = {
265    EXTRA_NEW_BUFFERS,
266    EXTRA_END
267 };
268 
269 static const int extra_new_frag_clamp[] = {
270    EXTRA_NEW_FRAG_CLAMP,
271    EXTRA_END
272 };
273 
274 static const int extra_valid_draw_buffer[] = {
275    EXTRA_VALID_DRAW_BUFFER,
276    EXTRA_END
277 };
278 
279 static const int extra_valid_texture_unit[] = {
280    EXTRA_VALID_TEXTURE_UNIT,
281    EXTRA_END
282 };
283 
284 static const int extra_valid_clip_distance[] = {
285    EXTRA_VALID_CLIP_DISTANCE,
286    EXTRA_END
287 };
288 
289 static const int extra_flush_current_valid_texture_unit[] = {
290    EXTRA_FLUSH_CURRENT,
291    EXTRA_VALID_TEXTURE_UNIT,
292    EXTRA_END
293 };
294 
295 static const int extra_flush_current[] = {
296    EXTRA_FLUSH_CURRENT,
297    EXTRA_END
298 };
299 
300 static const int extra_EXT_texture_integer_and_new_buffers[] = {
301    EXT(EXT_texture_integer),
302    EXTRA_NEW_BUFFERS,
303    EXTRA_END
304 };
305 
306 static const int extra_GLSL_130_es3[] = {
307    EXTRA_GLSL_130,
308    EXTRA_API_ES3,
309    EXTRA_END
310 };
311 
312 static const int extra_texture_buffer_object[] = {
313    EXT(ARB_texture_buffer_object),
314    EXTRA_END
315 };
316 
317 static const int extra_ARB_transform_feedback2_api_es3[] = {
318    EXT(ARB_transform_feedback2),
319    EXTRA_API_ES3,
320    EXTRA_END
321 };
322 
323 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
324    EXTRA_EXT_UBO_GS,
325    EXTRA_END
326 };
327 
328 static const int extra_ARB_ES2_compatibility_api_es2[] = {
329    EXT(ARB_ES2_compatibility),
330    EXTRA_API_ES2,
331    EXTRA_END
332 };
333 
334 static const int extra_ARB_ES3_compatibility_api_es3[] = {
335    EXT(ARB_ES3_compatibility),
336    EXTRA_API_ES3,
337    EXTRA_END
338 };
339 
340 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
341    EXT(EXT_framebuffer_sRGB),
342    EXTRA_NEW_BUFFERS,
343    EXTRA_END
344 };
345 
346 static const int extra_EXT_packed_float[] = {
347    EXT(EXT_packed_float),
348    EXTRA_NEW_BUFFERS,
349    EXTRA_END
350 };
351 
352 static const int extra_EXT_texture_array_es3[] = {
353    EXT(EXT_texture_array),
354    EXTRA_API_ES3,
355    EXTRA_END
356 };
357 
358 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
359    EXTRA_EXT_ATOMICS_GS,
360    EXTRA_END
361 };
362 
363 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
364    EXTRA_EXT_SHADER_IMAGE_GS,
365    EXTRA_END
366 };
367 
368 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
369    EXTRA_EXT_ATOMICS_TESS,
370    EXTRA_END
371 };
372 
373 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
374    EXTRA_EXT_SHADER_IMAGE_TESS,
375    EXTRA_END
376 };
377 
378 /* HACK: remove when ARB_compute_shader is actually supported */
379 static const int extra_ARB_compute_shader_es31[] = {
380    EXT(ARB_compute_shader),
381    EXTRA_API_ES31,
382    EXTRA_END
383 };
384 
385 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
386    EXT(ARB_shader_storage_buffer_object),
387    EXTRA_API_ES31,
388    EXTRA_END
389 };
390 
391 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
392    EXTRA_EXT_SSBO_GS,
393    EXTRA_END
394 };
395 
396 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
397    EXT(ARB_shader_image_load_store),
398    EXT(ARB_shader_storage_buffer_object),
399    EXTRA_API_ES31,
400    EXTRA_END
401 };
402 
403 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
404    EXTRA_EXT_FB_NO_ATTACH_GS,
405    EXTRA_END
406 };
407 
408 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
409    EXT(ARB_viewport_array),
410    EXTRA_EXT_ES_GS,
411    EXTRA_END
412 };
413 
414 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
415    EXT(ARB_viewport_array),
416    EXT(OES_viewport_array),
417    EXTRA_END
418 };
419 
420 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
421    EXT(ARB_gpu_shader5),
422    EXTRA_EXT_ES_GS,
423    EXTRA_END
424 };
425 
426 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
427    EXT(ARB_gpu_shader5),
428    EXT(OES_sample_variables),
429    EXTRA_END
430 };
431 
432 static const int extra_ES32[] = {
433    EXT(ARB_ES3_2_compatibility),
434    EXTRA_API_ES32,
435    EXTRA_END
436 };
437 
438 static const int extra_KHR_robustness_or_GL[] = {
439    EXT(KHR_robustness),
440    EXTRA_API_GL,
441    EXTRA_API_GL_CORE,
442    EXTRA_END
443 };
444 
445 static const int extra_INTEL_conservative_rasterization[] = {
446    EXT(INTEL_conservative_rasterization),
447    EXTRA_END
448 };
449 
450 EXTRA_EXT(ARB_texture_cube_map);
451 EXTRA_EXT(EXT_texture_array);
452 EXTRA_EXT(NV_fog_distance);
453 EXTRA_EXT(EXT_texture_filter_anisotropic);
454 EXTRA_EXT(NV_point_sprite);
455 EXTRA_EXT(NV_texture_rectangle);
456 EXTRA_EXT(EXT_stencil_two_side);
457 EXTRA_EXT(EXT_depth_bounds_test);
458 EXTRA_EXT(ARB_depth_clamp);
459 EXTRA_EXT(ATI_fragment_shader);
460 EXTRA_EXT(EXT_provoking_vertex);
461 EXTRA_EXT(ARB_fragment_shader);
462 EXTRA_EXT(ARB_fragment_program);
463 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
464 EXTRA_EXT(ARB_seamless_cube_map);
465 EXTRA_EXT(ARB_sync);
466 EXTRA_EXT(ARB_vertex_shader);
467 EXTRA_EXT(EXT_transform_feedback);
468 EXTRA_EXT(ARB_transform_feedback3);
469 EXTRA_EXT(EXT_pixel_buffer_object);
470 EXTRA_EXT(ARB_vertex_program);
471 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
472 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
473 EXTRA_EXT(ARB_color_buffer_float);
474 EXTRA_EXT(EXT_framebuffer_sRGB);
475 EXTRA_EXT(OES_EGL_image_external);
476 EXTRA_EXT(ARB_blend_func_extended);
477 EXTRA_EXT(ARB_uniform_buffer_object);
478 EXTRA_EXT(ARB_timer_query);
479 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
480 EXTRA_EXT(ARB_texture_buffer_range);
481 EXTRA_EXT(ARB_texture_multisample);
482 EXTRA_EXT(ARB_texture_gather);
483 EXTRA_EXT(ARB_shader_atomic_counters);
484 EXTRA_EXT(ARB_draw_indirect);
485 EXTRA_EXT(ARB_shader_image_load_store);
486 EXTRA_EXT(ARB_query_buffer_object);
487 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
488 EXTRA_EXT(INTEL_performance_query);
489 EXTRA_EXT(ARB_explicit_uniform_location);
490 EXTRA_EXT(ARB_clip_control);
491 EXTRA_EXT(ARB_polygon_offset_clamp);
492 EXTRA_EXT(ARB_framebuffer_no_attachments);
493 EXTRA_EXT(ARB_tessellation_shader);
494 EXTRA_EXT(ARB_shader_storage_buffer_object);
495 EXTRA_EXT(ARB_indirect_parameters);
496 EXTRA_EXT(ATI_meminfo);
497 EXTRA_EXT(NVX_gpu_memory_info);
498 EXTRA_EXT(ARB_cull_distance);
499 EXTRA_EXT(EXT_window_rectangles);
500 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
501 EXTRA_EXT(OES_primitive_bounding_box);
502 EXTRA_EXT(ARB_compute_variable_group_size);
503 EXTRA_EXT(KHR_robustness);
504 EXTRA_EXT(ARB_sparse_buffer);
505 
506 static const int
507 extra_ARB_color_buffer_float_or_glcore[] = {
508    EXT(ARB_color_buffer_float),
509    EXTRA_API_GL_CORE,
510    EXTRA_END
511 };
512 
513 static const int
514 extra_NV_primitive_restart[] = {
515    EXT(NV_primitive_restart),
516    EXTRA_END
517 };
518 
519 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
520 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
521 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
522 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
523 
524 static const int extra_gl30_es3[] = {
525     EXTRA_VERSION_30,
526     EXTRA_API_ES3,
527     EXTRA_END,
528 };
529 
530 static const int extra_gl32_es3[] = {
531     EXTRA_VERSION_32,
532     EXTRA_API_ES3,
533     EXTRA_END,
534 };
535 
536 static const int extra_version_32_OES_geometry_shader[] = {
537     EXTRA_VERSION_32,
538     EXTRA_EXT_ES_GS,
539     EXTRA_END
540 };
541 
542 static const int extra_gl40_ARB_sample_shading[] = {
543    EXTRA_VERSION_40,
544    EXT(ARB_sample_shading),
545    EXTRA_END
546 };
547 
548 static const int
549 extra_ARB_vertex_program_api_es2[] = {
550    EXT(ARB_vertex_program),
551    EXTRA_API_ES2,
552    EXTRA_END
553 };
554 
555 /* The ReadBuffer get token is valid under either full GL or under
556  * GLES2 if the NV_read_buffer extension is available. */
557 static const int
558 extra_NV_read_buffer_api_gl[] = {
559    EXTRA_API_ES2,
560    EXTRA_API_GL,
561    EXTRA_END
562 };
563 
564 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
565    EXTRA_API_GL_CORE,
566    EXT(ARB_color_buffer_float),
567    EXTRA_NEW_BUFFERS,
568    EXTRA_END
569 };
570 
571 static const int extra_EXT_shader_framebuffer_fetch[] = {
572    EXTRA_API_ES2,
573    EXTRA_API_ES3,
574    EXT(MESA_shader_framebuffer_fetch),
575    EXTRA_END
576 };
577 
578 static const int extra_EXT_provoking_vertex_32[] = {
579    EXTRA_EXT_PROVOKING_VERTEX_32,
580    EXTRA_END
581 };
582 
583 static const int extra_EXT_disjoint_timer_query[] = {
584    EXTRA_API_ES2,
585    EXTRA_API_ES3,
586    EXT(EXT_disjoint_timer_query),
587    EXTRA_END
588 };
589 
590 
591 /* This is the big table describing all the enums we accept in
592  * glGet*v().  The table is partitioned into six parts: enums
593  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
594  * between OpenGL and GLES, enums exclusive to GLES, etc for the
595  * remaining combinations. To look up the enums valid in a given API
596  * we will use a hash table specific to that API. These tables are in
597  * turn generated at build time and included through get_hash.h.
598  */
599 
600 #include "get_hash.h"
601 
602 /* All we need now is a way to look up the value struct from the enum.
603  * The code generated by gcc for the old generated big switch
604  * statement is a big, balanced, open coded if/else tree, essentially
605  * an unrolled binary search.  It would be natural to sort the new
606  * enum table and use bsearch(), but we will use a read-only hash
607  * table instead.  bsearch() has a nice guaranteed worst case
608  * performance, but we're also guaranteed to hit that worst case
609  * (log2(n) iterations) for about half the enums.  Instead, using an
610  * open addressing hash table, we can find the enum on the first try
611  * for 80% of the enums, 1 collision for 10% and never more than 5
612  * collisions for any enum (typical numbers).  And the code is very
613  * simple, even though it feels a little magic. */
614 
615 /**
616  * Handle irregular enums
617  *
618  * Some values don't conform to the "well-known type at context
619  * pointer + offset" pattern, so we have this function to catch all
620  * the corner cases.  Typically, it's a computed value or a one-off
621  * pointer to a custom struct or something.
622  *
623  * In this case we can't return a pointer to the value, so we'll have
624  * to use the temporary variable 'v' declared back in the calling
625  * glGet*v() function to store the result.
626  *
627  * \param ctx the current context
628  * \param d the struct value_desc that describes the enum
629  * \param v pointer to the tmp declared in the calling glGet*v() function
630  */
631 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)632 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
633 {
634    struct gl_buffer_object **buffer_obj;
635    struct gl_array_attributes *array;
636    GLuint unit, *p;
637 
638    switch (d->pname) {
639    case GL_MAJOR_VERSION:
640       v->value_int = ctx->Version / 10;
641       break;
642    case GL_MINOR_VERSION:
643       v->value_int = ctx->Version % 10;
644       break;
645 
646    case GL_TEXTURE_1D:
647    case GL_TEXTURE_2D:
648    case GL_TEXTURE_3D:
649    case GL_TEXTURE_CUBE_MAP:
650    case GL_TEXTURE_RECTANGLE_NV:
651    case GL_TEXTURE_EXTERNAL_OES:
652       v->value_bool = _mesa_IsEnabled(d->pname);
653       break;
654 
655    case GL_LINE_STIPPLE_PATTERN:
656       /* This is the only GLushort, special case it here by promoting
657        * to an int rather than introducing a new type. */
658       v->value_int = ctx->Line.StipplePattern;
659       break;
660 
661    case GL_CURRENT_RASTER_TEXTURE_COORDS:
662       unit = ctx->Texture.CurrentUnit;
663       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
664       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
665       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
666       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
667       break;
668 
669    case GL_CURRENT_TEXTURE_COORDS:
670       unit = ctx->Texture.CurrentUnit;
671       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
672       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
673       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
674       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
675       break;
676 
677    case GL_COLOR_WRITEMASK:
678       v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
679       v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
680       v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
681       v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
682       break;
683 
684    case GL_EDGE_FLAG:
685       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
686       break;
687 
688    case GL_READ_BUFFER:
689       v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
690       break;
691 
692    case GL_MAP2_GRID_DOMAIN:
693       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
694       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
695       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
696       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
697       break;
698 
699    case GL_TEXTURE_STACK_DEPTH:
700       unit = ctx->Texture.CurrentUnit;
701       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
702       break;
703    case GL_TEXTURE_MATRIX:
704       unit = ctx->Texture.CurrentUnit;
705       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
706       break;
707 
708    case GL_TEXTURE_COORD_ARRAY:
709    case GL_TEXTURE_COORD_ARRAY_SIZE:
710    case GL_TEXTURE_COORD_ARRAY_TYPE:
711    case GL_TEXTURE_COORD_ARRAY_STRIDE:
712       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
713       v->value_int = *(GLuint *) ((char *) array + d->offset);
714       break;
715 
716    case GL_ACTIVE_TEXTURE_ARB:
717       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
718       break;
719    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
720       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
721       break;
722 
723    case GL_MODELVIEW_STACK_DEPTH:
724    case GL_PROJECTION_STACK_DEPTH:
725       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
726       break;
727 
728    case GL_MAX_TEXTURE_SIZE:
729    case GL_MAX_3D_TEXTURE_SIZE:
730    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
731       p = (GLuint *) ((char *) ctx + d->offset);
732       v->value_int = 1 << (*p - 1);
733       break;
734 
735    case GL_SCISSOR_BOX:
736       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
737       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
738       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
739       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
740       break;
741 
742    case GL_SCISSOR_TEST:
743       v->value_bool = ctx->Scissor.EnableFlags & 1;
744       break;
745 
746    case GL_LIST_INDEX:
747       v->value_int =
748          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
749       break;
750    case GL_LIST_MODE:
751       if (!ctx->CompileFlag)
752          v->value_enum = 0;
753       else if (ctx->ExecuteFlag)
754          v->value_enum = GL_COMPILE_AND_EXECUTE;
755       else
756          v->value_enum = GL_COMPILE;
757       break;
758 
759    case GL_VIEWPORT:
760       v->value_float_4[0] = ctx->ViewportArray[0].X;
761       v->value_float_4[1] = ctx->ViewportArray[0].Y;
762       v->value_float_4[2] = ctx->ViewportArray[0].Width;
763       v->value_float_4[3] = ctx->ViewportArray[0].Height;
764       break;
765 
766    case GL_DEPTH_RANGE:
767       v->value_double_2[0] = ctx->ViewportArray[0].Near;
768       v->value_double_2[1] = ctx->ViewportArray[0].Far;
769       break;
770 
771    case GL_ACTIVE_STENCIL_FACE_EXT:
772       v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
773       break;
774 
775    case GL_STENCIL_FAIL:
776       v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
777       break;
778    case GL_STENCIL_FUNC:
779       v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
780       break;
781    case GL_STENCIL_PASS_DEPTH_FAIL:
782       v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
783       break;
784    case GL_STENCIL_PASS_DEPTH_PASS:
785       v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
786       break;
787    case GL_STENCIL_REF:
788       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
789       break;
790    case GL_STENCIL_BACK_REF:
791       v->value_int = _mesa_get_stencil_ref(ctx, 1);
792       break;
793    case GL_STENCIL_VALUE_MASK:
794       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
795       break;
796    case GL_STENCIL_WRITEMASK:
797       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
798       break;
799 
800    case GL_NUM_EXTENSIONS:
801       v->value_int = _mesa_get_extension_count(ctx);
802       break;
803 
804    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
805       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
806       break;
807    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
808       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
809       break;
810 
811    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
812       v->value_int = ctx->CurrentStack->Depth + 1;
813       break;
814    case GL_CURRENT_MATRIX_ARB:
815    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
816       v->value_matrix = ctx->CurrentStack->Top;
817       break;
818 
819    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
820       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
821       break;
822    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
823       v->value_int_n.n =
824          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
825       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
826       break;
827 
828    case GL_MAX_VARYING_FLOATS_ARB:
829       v->value_int = ctx->Const.MaxVarying * 4;
830       break;
831 
832    /* Various object names */
833 
834    case GL_TEXTURE_BINDING_1D:
835    case GL_TEXTURE_BINDING_2D:
836    case GL_TEXTURE_BINDING_3D:
837    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
838    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
839    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
840    case GL_TEXTURE_BINDING_RECTANGLE_NV:
841    case GL_TEXTURE_BINDING_EXTERNAL_OES:
842    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
843    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
844    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
845       unit = ctx->Texture.CurrentUnit;
846       v->value_int =
847          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
848       break;
849 
850    /* GL_EXT_external_objects */
851    case GL_DRIVER_UUID_EXT:
852       _mesa_get_driver_uuid(ctx, v->value_int_4);
853       break;
854    case GL_DEVICE_UUID_EXT:
855       _mesa_get_device_uuid(ctx, v->value_int_4);
856       break;
857 
858    /* GL_EXT_packed_float */
859    case GL_RGBA_SIGNED_COMPONENTS_EXT:
860       {
861          /* Note: we only check the 0th color attachment. */
862          const struct gl_renderbuffer *rb =
863             ctx->DrawBuffer->_ColorDrawBuffers[0];
864          if (rb && _mesa_is_format_signed(rb->Format)) {
865             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
866              * alpha) has zero bits, the component should not be considered
867              * signed and so the bit for the respective component should be
868              * zeroed.
869              */
870             GLint r_bits =
871                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
872             GLint g_bits =
873                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
874             GLint b_bits =
875                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
876             GLint a_bits =
877                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
878             GLint l_bits =
879                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
880             GLint i_bits =
881                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
882 
883             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
884             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
885             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
886             v->value_int_4[3] = a_bits + i_bits > 0;
887          }
888          else {
889             v->value_int_4[0] =
890             v->value_int_4[1] =
891             v->value_int_4[2] =
892             v->value_int_4[3] = 0;
893          }
894       }
895       break;
896 
897    /* GL_ARB_vertex_buffer_object */
898    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
899    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
900    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
901    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
902    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
903    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
904    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
905       buffer_obj = (struct gl_buffer_object **)
906          ((char *) ctx->Array.VAO + d->offset);
907       v->value_int = (*buffer_obj)->Name;
908       break;
909    case GL_ARRAY_BUFFER_BINDING_ARB:
910       v->value_int = ctx->Array.ArrayBufferObj->Name;
911       break;
912    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
913       v->value_int =
914          ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
915       break;
916    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
917       v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
918       break;
919 
920    /* ARB_vertex_array_bgra */
921    case GL_COLOR_ARRAY_SIZE:
922       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
923       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
924       break;
925    case GL_SECONDARY_COLOR_ARRAY_SIZE:
926       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
927       v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
928       break;
929 
930    /* ARB_copy_buffer */
931    case GL_COPY_READ_BUFFER:
932       v->value_int = ctx->CopyReadBuffer->Name;
933       break;
934    case GL_COPY_WRITE_BUFFER:
935       v->value_int = ctx->CopyWriteBuffer->Name;
936       break;
937 
938    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
939       v->value_int = ctx->Pack.BufferObj->Name;
940       break;
941    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
942       v->value_int = ctx->Unpack.BufferObj->Name;
943       break;
944    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
945       v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
946       break;
947    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
948       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
949       break;
950    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
951       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
952       break;
953    case GL_TRANSFORM_FEEDBACK_BINDING:
954       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
955       break;
956    case GL_CURRENT_PROGRAM:
957       /* The Changelog of the ARB_separate_shader_objects spec says:
958        *
959        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
960        *                         CURRENT_PROGRAM.  In the EXT extension, this
961        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
962        *                         was used to indicate the last program set by
963        *                         either ActiveProgramEXT or UseProgram.  In
964        *                         the ARB extension, the SSO active programs
965        *                         are now program pipeline object state and
966        *                         CURRENT_PROGRAM should still be used to query
967        *                         the last program set by UseProgram (bug 7822).
968        */
969       v->value_int =
970          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
971       break;
972    case GL_READ_FRAMEBUFFER_BINDING_EXT:
973       v->value_int = ctx->ReadBuffer->Name;
974       break;
975    case GL_RENDERBUFFER_BINDING_EXT:
976       v->value_int =
977          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
978       break;
979    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
980       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
981       break;
982 
983    case GL_FOG_COLOR:
984       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
985          COPY_4FV(v->value_float_4, ctx->Fog.Color);
986       else
987          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
988       break;
989    case GL_COLOR_CLEAR_VALUE:
990       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
991          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
992          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
993          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
994          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
995       } else
996          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
997       break;
998    case GL_BLEND_COLOR_EXT:
999       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1000          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1001       else
1002          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1003       break;
1004    case GL_ALPHA_TEST_REF:
1005       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1006          v->value_float = ctx->Color.AlphaRef;
1007       else
1008          v->value_float = ctx->Color.AlphaRefUnclamped;
1009       break;
1010    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1011       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1012       break;
1013 
1014    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1015       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1016       break;
1017 
1018    /* GL_ARB_texture_buffer_object */
1019    case GL_TEXTURE_BUFFER_ARB:
1020       v->value_int = ctx->Texture.BufferObject->Name;
1021       break;
1022    case GL_TEXTURE_BINDING_BUFFER_ARB:
1023       unit = ctx->Texture.CurrentUnit;
1024       v->value_int =
1025          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1026       break;
1027    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1028       {
1029          struct gl_buffer_object *buf =
1030             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1031             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1032          v->value_int = buf ? buf->Name : 0;
1033       }
1034       break;
1035    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1036       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1037          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1038       break;
1039 
1040    /* GL_ARB_sampler_objects */
1041    case GL_SAMPLER_BINDING:
1042       {
1043          struct gl_sampler_object *samp =
1044             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1045          v->value_int = samp ? samp->Name : 0;
1046       }
1047       break;
1048    /* GL_ARB_uniform_buffer_object */
1049    case GL_UNIFORM_BUFFER_BINDING:
1050       v->value_int = ctx->UniformBuffer->Name;
1051       break;
1052    /* GL_ARB_shader_storage_buffer_object */
1053    case GL_SHADER_STORAGE_BUFFER_BINDING:
1054       v->value_int = ctx->ShaderStorageBuffer->Name;
1055       break;
1056    /* GL_ARB_query_buffer_object */
1057    case GL_QUERY_BUFFER_BINDING:
1058       v->value_int = ctx->QueryBuffer->Name;
1059       break;
1060    /* GL_ARB_timer_query */
1061    case GL_TIMESTAMP:
1062       if (ctx->Driver.GetTimestamp) {
1063          v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1064       }
1065       else {
1066          _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1067       }
1068       break;
1069    /* GL_KHR_DEBUG */
1070    case GL_DEBUG_OUTPUT:
1071    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1072    case GL_DEBUG_LOGGED_MESSAGES:
1073    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1074    case GL_DEBUG_GROUP_STACK_DEPTH:
1075       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1076       break;
1077    /* GL_ARB_shader_atomic_counters */
1078    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1079       if (ctx->AtomicBuffer) {
1080          v->value_int = ctx->AtomicBuffer->Name;
1081       } else {
1082          v->value_int = 0;
1083       }
1084       break;
1085    /* GL 4.3 */
1086    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1087       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1088       break;
1089    /* GL_ARB_draw_indirect */
1090    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1091       v->value_int = ctx->DrawIndirectBuffer->Name;
1092       break;
1093    /* GL_ARB_indirect_parameters */
1094    case GL_PARAMETER_BUFFER_BINDING_ARB:
1095       v->value_int = ctx->ParameterBuffer->Name;
1096       break;
1097    /* GL_ARB_separate_shader_objects */
1098    case GL_PROGRAM_PIPELINE_BINDING:
1099       if (ctx->Pipeline.Current) {
1100          v->value_int = ctx->Pipeline.Current->Name;
1101       } else {
1102          v->value_int = 0;
1103       }
1104       break;
1105    /* GL_ARB_compute_shader */
1106    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1107       v->value_int = ctx->DispatchIndirectBuffer->Name;
1108       break;
1109    /* GL_ARB_multisample */
1110    case GL_SAMPLES:
1111       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1112       break;
1113    case GL_SAMPLE_BUFFERS:
1114       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1115       break;
1116    /* GL_EXT_textrue_integer */
1117    case GL_RGBA_INTEGER_MODE_EXT:
1118       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1119       break;
1120    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1121    case GL_VBO_FREE_MEMORY_ATI:
1122    case GL_TEXTURE_FREE_MEMORY_ATI:
1123    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1124    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1125    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1126    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1127    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1128    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1129       {
1130          struct gl_memory_info info;
1131 
1132          ctx->Driver.QueryMemoryInfo(ctx, &info);
1133 
1134          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1135             v->value_int = info.total_device_memory;
1136          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1137             v->value_int = info.total_device_memory +
1138                            info.total_staging_memory;
1139          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1140             v->value_int = info.avail_device_memory;
1141          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1142             v->value_int = info.nr_device_memory_evictions;
1143          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1144             v->value_int = info.device_memory_evicted;
1145          else {
1146             /* ATI free memory enums.
1147              *
1148              * Since the GPU memory is (usually) page-table based, every two
1149              * consecutive elements are equal. From the GL_ATI_meminfo
1150              * specification:
1151              *
1152              *    "param[0] - total memory free in the pool
1153              *     param[1] - largest available free block in the pool
1154              *     param[2] - total auxiliary memory free
1155              *     param[3] - largest auxiliary free block"
1156              *
1157              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1158              * the same numbers here.
1159              */
1160             v->value_int_4[0] = info.avail_device_memory;
1161             v->value_int_4[1] = info.avail_device_memory;
1162             v->value_int_4[2] = info.avail_staging_memory;
1163             v->value_int_4[3] = info.avail_staging_memory;
1164          }
1165       }
1166       break;
1167 
1168    /* GL_ARB_get_program_binary */
1169    case GL_PROGRAM_BINARY_FORMATS:
1170       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1171       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1172       if (ctx->Const.NumProgramBinaryFormats > 0) {
1173          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1174       }
1175       break;
1176    /* GL_EXT_disjoint_timer_query */
1177    case GL_GPU_DISJOINT_EXT:
1178       {
1179          simple_mtx_lock(&ctx->Shared->Mutex);
1180          v->value_int = ctx->Shared->DisjointOperation;
1181          /* Reset state as expected by the spec. */
1182          ctx->Shared->DisjointOperation = false;
1183          simple_mtx_unlock(&ctx->Shared->Mutex);
1184       }
1185       break;
1186    }
1187 }
1188 
1189 /**
1190  * Check extra constraints on a struct value_desc descriptor
1191  *
1192  * If a struct value_desc has a non-NULL extra pointer, it means that
1193  * there are a number of extra constraints to check or actions to
1194  * perform.  The extras is just an integer array where each integer
1195  * encode different constraints or actions.
1196  *
1197  * \param ctx current context
1198  * \param func name of calling glGet*v() function for error reporting
1199  * \param d the struct value_desc that has the extra constraints
1200  *
1201  * \return GL_FALSE if all of the constraints were not satisfied,
1202  *     otherwise GL_TRUE.
1203  */
1204 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1205 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1206 {
1207    const GLuint version = ctx->Version;
1208    GLboolean api_check = GL_FALSE;
1209    GLboolean api_found = GL_FALSE;
1210    const int *e;
1211 
1212    for (e = d->extra; *e != EXTRA_END; e++) {
1213       switch (*e) {
1214       case EXTRA_VERSION_30:
1215          api_check = GL_TRUE;
1216          if (version >= 30)
1217             api_found = GL_TRUE;
1218          break;
1219       case EXTRA_VERSION_31:
1220          api_check = GL_TRUE;
1221          if (version >= 31)
1222             api_found = GL_TRUE;
1223          break;
1224       case EXTRA_VERSION_32:
1225          api_check = GL_TRUE;
1226          if (version >= 32)
1227             api_found = GL_TRUE;
1228          break;
1229       case EXTRA_VERSION_40:
1230          api_check = GL_TRUE;
1231          if (version >= 40)
1232             api_found = GL_TRUE;
1233          break;
1234       case EXTRA_VERSION_43:
1235          api_check = TRUE;
1236          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1237             api_found = GL_TRUE;
1238          break;
1239       case EXTRA_NEW_FRAG_CLAMP:
1240          if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1241             _mesa_update_state(ctx);
1242          break;
1243       case EXTRA_API_ES2:
1244          api_check = GL_TRUE;
1245          if (ctx->API == API_OPENGLES2)
1246             api_found = GL_TRUE;
1247          break;
1248       case EXTRA_API_ES3:
1249          api_check = GL_TRUE;
1250          if (_mesa_is_gles3(ctx))
1251             api_found = GL_TRUE;
1252          break;
1253       case EXTRA_API_ES31:
1254          api_check = GL_TRUE;
1255          if (_mesa_is_gles31(ctx))
1256             api_found = GL_TRUE;
1257          break;
1258       case EXTRA_API_ES32:
1259          api_check = GL_TRUE;
1260          if (_mesa_is_gles32(ctx))
1261             api_found = GL_TRUE;
1262          break;
1263       case EXTRA_API_GL:
1264          api_check = GL_TRUE;
1265          if (_mesa_is_desktop_gl(ctx))
1266             api_found = GL_TRUE;
1267          break;
1268       case EXTRA_API_GL_CORE:
1269          api_check = GL_TRUE;
1270          if (ctx->API == API_OPENGL_CORE)
1271             api_found = GL_TRUE;
1272          break;
1273       case EXTRA_NEW_BUFFERS:
1274          if (ctx->NewState & _NEW_BUFFERS)
1275             _mesa_update_state(ctx);
1276          break;
1277       case EXTRA_FLUSH_CURRENT:
1278          FLUSH_CURRENT(ctx, 0);
1279          break;
1280       case EXTRA_VALID_DRAW_BUFFER:
1281          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1282             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1283                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1284             return GL_FALSE;
1285          }
1286          break;
1287       case EXTRA_VALID_TEXTURE_UNIT:
1288          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1289             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1290                         func, ctx->Texture.CurrentUnit);
1291             return GL_FALSE;
1292          }
1293          break;
1294       case EXTRA_VALID_CLIP_DISTANCE:
1295          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1296             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1297                         func, d->pname - GL_CLIP_DISTANCE0);
1298             return GL_FALSE;
1299          }
1300          break;
1301       case EXTRA_GLSL_130:
1302          api_check = GL_TRUE;
1303          if (ctx->Const.GLSLVersion >= 130)
1304             api_found = GL_TRUE;
1305          break;
1306       case EXTRA_EXT_UBO_GS:
1307          api_check = GL_TRUE;
1308          if (ctx->Extensions.ARB_uniform_buffer_object &&
1309             _mesa_has_geometry_shaders(ctx))
1310             api_found = GL_TRUE;
1311          break;
1312       case EXTRA_EXT_ATOMICS_GS:
1313          api_check = GL_TRUE;
1314          if (ctx->Extensions.ARB_shader_atomic_counters &&
1315             _mesa_has_geometry_shaders(ctx))
1316             api_found = GL_TRUE;
1317          break;
1318       case EXTRA_EXT_SHADER_IMAGE_GS:
1319          api_check = GL_TRUE;
1320          if (ctx->Extensions.ARB_shader_image_load_store &&
1321             _mesa_has_geometry_shaders(ctx))
1322             api_found = GL_TRUE;
1323          break;
1324       case EXTRA_EXT_ATOMICS_TESS:
1325          api_check = GL_TRUE;
1326          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1327                      _mesa_has_tessellation(ctx);
1328          break;
1329       case EXTRA_EXT_SHADER_IMAGE_TESS:
1330          api_check = GL_TRUE;
1331          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1332                      _mesa_has_tessellation(ctx);
1333          break;
1334       case EXTRA_EXT_SSBO_GS:
1335          api_check = GL_TRUE;
1336          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1337             _mesa_has_geometry_shaders(ctx))
1338             api_found = GL_TRUE;
1339          break;
1340       case EXTRA_EXT_FB_NO_ATTACH_GS:
1341          api_check = GL_TRUE;
1342          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1343             (_mesa_is_desktop_gl(ctx) ||
1344             _mesa_has_OES_geometry_shader(ctx)))
1345             api_found = GL_TRUE;
1346          break;
1347       case EXTRA_EXT_ES_GS:
1348          api_check = GL_TRUE;
1349          if (_mesa_has_OES_geometry_shader(ctx))
1350             api_found = GL_TRUE;
1351          break;
1352       case EXTRA_EXT_PROVOKING_VERTEX_32:
1353          api_check = TRUE;
1354          if (ctx->API == API_OPENGL_COMPAT || version == 32)
1355             api_found = ctx->Extensions.EXT_provoking_vertex;
1356          break;
1357       case EXTRA_END:
1358          break;
1359       default: /* *e is a offset into the extension struct */
1360          api_check = GL_TRUE;
1361          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1362             api_found = GL_TRUE;
1363          break;
1364       }
1365    }
1366 
1367    if (api_check && !api_found) {
1368       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1369                   _mesa_enum_to_string(d->pname));
1370       return GL_FALSE;
1371    }
1372 
1373    return GL_TRUE;
1374 }
1375 
1376 static const struct value_desc error_value =
1377    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1378 
1379 /**
1380  * Find the struct value_desc corresponding to the enum 'pname'.
1381  *
1382  * We hash the enum value to get an index into the 'table' array,
1383  * which holds the index in the 'values' array of struct value_desc.
1384  * Once we've found the entry, we do the extra checks, if any, then
1385  * look up the value and return a pointer to it.
1386  *
1387  * If the value has to be computed (for example, it's the result of a
1388  * function call or we need to add 1 to it), we use the tmp 'v' to
1389  * store the result.
1390  *
1391  * \param func name of glGet*v() func for error reporting
1392  * \param pname the enum value we're looking up
1393  * \param p is were we return the pointer to the value
1394  * \param v a tmp union value variable in the calling glGet*v() function
1395  *
1396  * \return the struct value_desc corresponding to the enum or a struct
1397  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1398  *     glGet*v() function jump right into a switch statement and
1399  *     handle errors there instead of having to check for NULL.
1400  */
1401 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1402 find_value(const char *func, GLenum pname, void **p, union value *v)
1403 {
1404    GET_CURRENT_CONTEXT(ctx);
1405    struct gl_texture_unit *unit;
1406    int mask, hash;
1407    const struct value_desc *d;
1408    int api;
1409 
1410    api = ctx->API;
1411    /* We index into the table_set[] list of per-API hash tables using the API's
1412     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1413     * value since it's compatible with GLES2 its entry in table_set[] is at the
1414     * end.
1415     */
1416    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1417    if (ctx->API == API_OPENGLES2) {
1418       if (ctx->Version >= 32)
1419          api = API_OPENGL_LAST + 3;
1420       else if (ctx->Version >= 31)
1421          api = API_OPENGL_LAST + 2;
1422       else if (ctx->Version >= 30)
1423          api = API_OPENGL_LAST + 1;
1424    }
1425    mask = ARRAY_SIZE(table(api)) - 1;
1426    hash = (pname * prime_factor);
1427    while (1) {
1428       int idx = table(api)[hash & mask];
1429 
1430       /* If the enum isn't valid, the hash walk ends with index 0,
1431        * pointing to the first entry of values[] which doesn't hold
1432        * any valid enum. */
1433       if (unlikely(idx == 0)) {
1434          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1435                _mesa_enum_to_string(pname));
1436          return &error_value;
1437       }
1438 
1439       d = &values[idx];
1440       if (likely(d->pname == pname))
1441          break;
1442 
1443       hash += prime_step;
1444    }
1445 
1446    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1447       return &error_value;
1448 
1449    switch (d->location) {
1450    case LOC_BUFFER:
1451       *p = ((char *) ctx->DrawBuffer + d->offset);
1452       return d;
1453    case LOC_CONTEXT:
1454       *p = ((char *) ctx + d->offset);
1455       return d;
1456    case LOC_ARRAY:
1457       *p = ((char *) ctx->Array.VAO + d->offset);
1458       return d;
1459    case LOC_TEXUNIT:
1460       unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1461       *p = ((char *) unit + d->offset);
1462       return d;
1463    case LOC_CUSTOM:
1464       find_custom_value(ctx, d, v);
1465       *p = v;
1466       return d;
1467    default:
1468       assert(0);
1469       break;
1470    }
1471 
1472    /* silence warning */
1473    return &error_value;
1474 }
1475 
1476 static const int transpose[] = {
1477    0, 4,  8, 12,
1478    1, 5,  9, 13,
1479    2, 6, 10, 14,
1480    3, 7, 11, 15
1481 };
1482 
1483 static GLsizei
get_value_size(enum value_type type,const union value * v)1484 get_value_size(enum value_type type, const union value *v)
1485 {
1486    switch (type) {
1487    case TYPE_INVALID:
1488       return 0;
1489    case TYPE_CONST:
1490    case TYPE_UINT:
1491    case TYPE_INT:
1492       return sizeof(GLint);
1493    case TYPE_INT_2:
1494    case TYPE_UINT_2:
1495       return sizeof(GLint) * 2;
1496    case TYPE_INT_3:
1497    case TYPE_UINT_3:
1498       return sizeof(GLint) * 3;
1499    case TYPE_INT_4:
1500    case TYPE_UINT_4:
1501       return sizeof(GLint) * 4;
1502    case TYPE_INT_N:
1503       return sizeof(GLint) * v->value_int_n.n;
1504    case TYPE_INT64:
1505       return sizeof(GLint64);
1506       break;
1507    case TYPE_ENUM:
1508       return sizeof(GLenum);
1509    case TYPE_ENUM_2:
1510       return sizeof(GLenum) * 2;
1511    case TYPE_BOOLEAN:
1512       return sizeof(GLboolean);
1513    case TYPE_BIT_0:
1514    case TYPE_BIT_1:
1515    case TYPE_BIT_2:
1516    case TYPE_BIT_3:
1517    case TYPE_BIT_4:
1518    case TYPE_BIT_5:
1519    case TYPE_BIT_6:
1520    case TYPE_BIT_7:
1521       return 1;
1522    case TYPE_FLOAT:
1523    case TYPE_FLOATN:
1524       return sizeof(GLfloat);
1525    case TYPE_FLOAT_2:
1526    case TYPE_FLOATN_2:
1527       return sizeof(GLfloat) * 2;
1528    case TYPE_FLOAT_3:
1529    case TYPE_FLOATN_3:
1530       return sizeof(GLfloat) * 3;
1531    case TYPE_FLOAT_4:
1532    case TYPE_FLOATN_4:
1533       return sizeof(GLfloat) * 4;
1534    case TYPE_FLOAT_8:
1535       return sizeof(GLfloat) * 8;
1536    case TYPE_DOUBLEN:
1537       return sizeof(GLdouble);
1538    case TYPE_DOUBLEN_2:
1539       return sizeof(GLdouble) * 2;
1540    case TYPE_MATRIX:
1541       return sizeof (GLfloat) * 16;
1542    case TYPE_MATRIX_T:
1543       return sizeof (GLfloat) * 16;
1544    default:
1545       return -1;
1546    }
1547 }
1548 
1549 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1550 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1551 {
1552    const struct value_desc *d;
1553    union value v;
1554    GLmatrix *m;
1555    int shift, i;
1556    void *p;
1557 
1558    d = find_value("glGetBooleanv", pname, &p, &v);
1559    switch (d->type) {
1560    case TYPE_INVALID:
1561       break;
1562    case TYPE_CONST:
1563       params[0] = INT_TO_BOOLEAN(d->offset);
1564       break;
1565 
1566    case TYPE_FLOAT_8:
1567       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1568       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1569       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1570       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1571    case TYPE_FLOAT_4:
1572    case TYPE_FLOATN_4:
1573       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1574    case TYPE_FLOAT_3:
1575    case TYPE_FLOATN_3:
1576       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1577    case TYPE_FLOAT_2:
1578    case TYPE_FLOATN_2:
1579       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1580    case TYPE_FLOAT:
1581    case TYPE_FLOATN:
1582       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1583       break;
1584 
1585    case TYPE_DOUBLEN_2:
1586       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1587    case TYPE_DOUBLEN:
1588       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1589       break;
1590 
1591    case TYPE_INT_4:
1592    case TYPE_UINT_4:
1593       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1594    case TYPE_INT_3:
1595    case TYPE_UINT_3:
1596       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1597    case TYPE_INT_2:
1598    case TYPE_UINT_2:
1599    case TYPE_ENUM_2:
1600       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1601    case TYPE_INT:
1602    case TYPE_UINT:
1603    case TYPE_ENUM:
1604       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1605       break;
1606 
1607    case TYPE_INT_N:
1608       for (i = 0; i < v.value_int_n.n; i++)
1609          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1610       break;
1611 
1612    case TYPE_INT64:
1613       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1614       break;
1615 
1616    case TYPE_BOOLEAN:
1617       params[0] = ((GLboolean*) p)[0];
1618       break;
1619 
1620    case TYPE_MATRIX:
1621       m = *(GLmatrix **) p;
1622       for (i = 0; i < 16; i++)
1623          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1624       break;
1625 
1626    case TYPE_MATRIX_T:
1627       m = *(GLmatrix **) p;
1628       for (i = 0; i < 16; i++)
1629          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1630       break;
1631 
1632    case TYPE_BIT_0:
1633    case TYPE_BIT_1:
1634    case TYPE_BIT_2:
1635    case TYPE_BIT_3:
1636    case TYPE_BIT_4:
1637    case TYPE_BIT_5:
1638    case TYPE_BIT_6:
1639    case TYPE_BIT_7:
1640       shift = d->type - TYPE_BIT_0;
1641       params[0] = (*(GLbitfield *) p >> shift) & 1;
1642       break;
1643    }
1644 }
1645 
1646 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1647 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1648 {
1649    const struct value_desc *d;
1650    union value v;
1651    GLmatrix *m;
1652    int shift, i;
1653    void *p;
1654 
1655    d = find_value("glGetFloatv", pname, &p, &v);
1656    switch (d->type) {
1657    case TYPE_INVALID:
1658       break;
1659    case TYPE_CONST:
1660       params[0] = (GLfloat) d->offset;
1661       break;
1662 
1663    case TYPE_FLOAT_8:
1664       params[7] = ((GLfloat *) p)[7];
1665       params[6] = ((GLfloat *) p)[6];
1666       params[5] = ((GLfloat *) p)[5];
1667       params[4] = ((GLfloat *) p)[4];
1668    case TYPE_FLOAT_4:
1669    case TYPE_FLOATN_4:
1670       params[3] = ((GLfloat *) p)[3];
1671    case TYPE_FLOAT_3:
1672    case TYPE_FLOATN_3:
1673       params[2] = ((GLfloat *) p)[2];
1674    case TYPE_FLOAT_2:
1675    case TYPE_FLOATN_2:
1676       params[1] = ((GLfloat *) p)[1];
1677    case TYPE_FLOAT:
1678    case TYPE_FLOATN:
1679       params[0] = ((GLfloat *) p)[0];
1680       break;
1681 
1682    case TYPE_DOUBLEN_2:
1683       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1684    case TYPE_DOUBLEN:
1685       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1686       break;
1687 
1688    case TYPE_INT_4:
1689       params[3] = (GLfloat) (((GLint *) p)[3]);
1690    case TYPE_INT_3:
1691       params[2] = (GLfloat) (((GLint *) p)[2]);
1692    case TYPE_INT_2:
1693    case TYPE_ENUM_2:
1694       params[1] = (GLfloat) (((GLint *) p)[1]);
1695    case TYPE_INT:
1696    case TYPE_ENUM:
1697       params[0] = (GLfloat) (((GLint *) p)[0]);
1698       break;
1699 
1700    case TYPE_INT_N:
1701       for (i = 0; i < v.value_int_n.n; i++)
1702          params[i] = (GLfloat) v.value_int_n.ints[i];
1703       break;
1704 
1705    case TYPE_UINT_4:
1706       params[3] = (GLfloat) (((GLuint *) p)[3]);
1707    case TYPE_UINT_3:
1708       params[2] = (GLfloat) (((GLuint *) p)[2]);
1709    case TYPE_UINT_2:
1710       params[1] = (GLfloat) (((GLuint *) p)[1]);
1711    case TYPE_UINT:
1712       params[0] = (GLfloat) (((GLuint *) p)[0]);
1713       break;
1714 
1715    case TYPE_INT64:
1716       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1717       break;
1718 
1719    case TYPE_BOOLEAN:
1720       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1721       break;
1722 
1723    case TYPE_MATRIX:
1724       m = *(GLmatrix **) p;
1725       for (i = 0; i < 16; i++)
1726          params[i] = m->m[i];
1727       break;
1728 
1729    case TYPE_MATRIX_T:
1730       m = *(GLmatrix **) p;
1731       for (i = 0; i < 16; i++)
1732          params[i] = m->m[transpose[i]];
1733       break;
1734 
1735    case TYPE_BIT_0:
1736    case TYPE_BIT_1:
1737    case TYPE_BIT_2:
1738    case TYPE_BIT_3:
1739    case TYPE_BIT_4:
1740    case TYPE_BIT_5:
1741    case TYPE_BIT_6:
1742    case TYPE_BIT_7:
1743       shift = d->type - TYPE_BIT_0;
1744       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1745       break;
1746    }
1747 }
1748 
1749 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)1750 _mesa_GetIntegerv(GLenum pname, GLint *params)
1751 {
1752    const struct value_desc *d;
1753    union value v;
1754    GLmatrix *m;
1755    int shift, i;
1756    void *p;
1757 
1758    d = find_value("glGetIntegerv", pname, &p, &v);
1759    switch (d->type) {
1760    case TYPE_INVALID:
1761       break;
1762    case TYPE_CONST:
1763       params[0] = d->offset;
1764       break;
1765 
1766    case TYPE_FLOAT_8:
1767       params[7] = IROUND(((GLfloat *) p)[7]);
1768       params[6] = IROUND(((GLfloat *) p)[6]);
1769       params[5] = IROUND(((GLfloat *) p)[5]);
1770       params[4] = IROUND(((GLfloat *) p)[4]);
1771    case TYPE_FLOAT_4:
1772       params[3] = IROUND(((GLfloat *) p)[3]);
1773    case TYPE_FLOAT_3:
1774       params[2] = IROUND(((GLfloat *) p)[2]);
1775    case TYPE_FLOAT_2:
1776       params[1] = IROUND(((GLfloat *) p)[1]);
1777    case TYPE_FLOAT:
1778       params[0] = IROUND(((GLfloat *) p)[0]);
1779       break;
1780 
1781    case TYPE_FLOATN_4:
1782       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1783    case TYPE_FLOATN_3:
1784       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1785    case TYPE_FLOATN_2:
1786       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1787    case TYPE_FLOATN:
1788       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1789       break;
1790 
1791    case TYPE_DOUBLEN_2:
1792       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1793    case TYPE_DOUBLEN:
1794       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1795       break;
1796 
1797    case TYPE_INT_4:
1798    case TYPE_UINT_4:
1799       params[3] = ((GLint *) p)[3];
1800    case TYPE_INT_3:
1801    case TYPE_UINT_3:
1802       params[2] = ((GLint *) p)[2];
1803    case TYPE_INT_2:
1804    case TYPE_UINT_2:
1805    case TYPE_ENUM_2:
1806       params[1] = ((GLint *) p)[1];
1807    case TYPE_INT:
1808    case TYPE_UINT:
1809    case TYPE_ENUM:
1810       params[0] = ((GLint *) p)[0];
1811       break;
1812 
1813    case TYPE_INT_N:
1814       for (i = 0; i < v.value_int_n.n; i++)
1815          params[i] = v.value_int_n.ints[i];
1816       break;
1817 
1818    case TYPE_INT64:
1819       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1820       break;
1821 
1822    case TYPE_BOOLEAN:
1823       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1824       break;
1825 
1826    case TYPE_MATRIX:
1827       m = *(GLmatrix **) p;
1828       for (i = 0; i < 16; i++)
1829          params[i] = FLOAT_TO_INT(m->m[i]);
1830       break;
1831 
1832    case TYPE_MATRIX_T:
1833       m = *(GLmatrix **) p;
1834       for (i = 0; i < 16; i++)
1835          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1836       break;
1837 
1838    case TYPE_BIT_0:
1839    case TYPE_BIT_1:
1840    case TYPE_BIT_2:
1841    case TYPE_BIT_3:
1842    case TYPE_BIT_4:
1843    case TYPE_BIT_5:
1844    case TYPE_BIT_6:
1845    case TYPE_BIT_7:
1846       shift = d->type - TYPE_BIT_0;
1847       params[0] = (*(GLbitfield *) p >> shift) & 1;
1848       break;
1849    }
1850 }
1851 
1852 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)1853 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1854 {
1855    const struct value_desc *d;
1856    union value v;
1857    GLmatrix *m;
1858    int shift, i;
1859    void *p;
1860 
1861    d = find_value("glGetInteger64v", pname, &p, &v);
1862    switch (d->type) {
1863    case TYPE_INVALID:
1864       break;
1865    case TYPE_CONST:
1866       params[0] = d->offset;
1867       break;
1868 
1869    case TYPE_FLOAT_8:
1870       params[7] = IROUND64(((GLfloat *) p)[7]);
1871       params[6] = IROUND64(((GLfloat *) p)[6]);
1872       params[5] = IROUND64(((GLfloat *) p)[5]);
1873       params[4] = IROUND64(((GLfloat *) p)[4]);
1874    case TYPE_FLOAT_4:
1875       params[3] = IROUND64(((GLfloat *) p)[3]);
1876    case TYPE_FLOAT_3:
1877       params[2] = IROUND64(((GLfloat *) p)[2]);
1878    case TYPE_FLOAT_2:
1879       params[1] = IROUND64(((GLfloat *) p)[1]);
1880    case TYPE_FLOAT:
1881       params[0] = IROUND64(((GLfloat *) p)[0]);
1882       break;
1883 
1884    case TYPE_FLOATN_4:
1885       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1886    case TYPE_FLOATN_3:
1887       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1888    case TYPE_FLOATN_2:
1889       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1890    case TYPE_FLOATN:
1891       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1892       break;
1893 
1894    case TYPE_DOUBLEN_2:
1895       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1896    case TYPE_DOUBLEN:
1897       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1898       break;
1899 
1900    case TYPE_INT_4:
1901       params[3] = ((GLint *) p)[3];
1902    case TYPE_INT_3:
1903       params[2] = ((GLint *) p)[2];
1904    case TYPE_INT_2:
1905    case TYPE_ENUM_2:
1906       params[1] = ((GLint *) p)[1];
1907    case TYPE_INT:
1908    case TYPE_ENUM:
1909       params[0] = ((GLint *) p)[0];
1910       break;
1911 
1912    case TYPE_INT_N:
1913       for (i = 0; i < v.value_int_n.n; i++)
1914          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1915       break;
1916 
1917    case TYPE_UINT_4:
1918       params[3] = ((GLuint *) p)[3];
1919    case TYPE_UINT_3:
1920       params[2] = ((GLuint *) p)[2];
1921    case TYPE_UINT_2:
1922       params[1] = ((GLuint *) p)[1];
1923    case TYPE_UINT:
1924       params[0] = ((GLuint *) p)[0];
1925       break;
1926 
1927    case TYPE_INT64:
1928       params[0] = ((GLint64 *) p)[0];
1929       break;
1930 
1931    case TYPE_BOOLEAN:
1932       params[0] = ((GLboolean*) p)[0];
1933       break;
1934 
1935    case TYPE_MATRIX:
1936       m = *(GLmatrix **) p;
1937       for (i = 0; i < 16; i++)
1938          params[i] = FLOAT_TO_INT64(m->m[i]);
1939       break;
1940 
1941    case TYPE_MATRIX_T:
1942       m = *(GLmatrix **) p;
1943       for (i = 0; i < 16; i++)
1944          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1945       break;
1946 
1947    case TYPE_BIT_0:
1948    case TYPE_BIT_1:
1949    case TYPE_BIT_2:
1950    case TYPE_BIT_3:
1951    case TYPE_BIT_4:
1952    case TYPE_BIT_5:
1953    case TYPE_BIT_6:
1954    case TYPE_BIT_7:
1955       shift = d->type - TYPE_BIT_0;
1956       params[0] = (*(GLbitfield *) p >> shift) & 1;
1957       break;
1958    }
1959 }
1960 
1961 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)1962 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1963 {
1964    const struct value_desc *d;
1965    union value v;
1966    GLmatrix *m;
1967    int shift, i;
1968    void *p;
1969 
1970    d = find_value("glGetDoublev", pname, &p, &v);
1971    switch (d->type) {
1972    case TYPE_INVALID:
1973       break;
1974    case TYPE_CONST:
1975       params[0] = d->offset;
1976       break;
1977 
1978    case TYPE_FLOAT_8:
1979       params[7] = ((GLfloat *) p)[7];
1980       params[6] = ((GLfloat *) p)[6];
1981       params[5] = ((GLfloat *) p)[5];
1982       params[4] = ((GLfloat *) p)[4];
1983    case TYPE_FLOAT_4:
1984    case TYPE_FLOATN_4:
1985       params[3] = ((GLfloat *) p)[3];
1986    case TYPE_FLOAT_3:
1987    case TYPE_FLOATN_3:
1988       params[2] = ((GLfloat *) p)[2];
1989    case TYPE_FLOAT_2:
1990    case TYPE_FLOATN_2:
1991       params[1] = ((GLfloat *) p)[1];
1992    case TYPE_FLOAT:
1993    case TYPE_FLOATN:
1994       params[0] = ((GLfloat *) p)[0];
1995       break;
1996 
1997    case TYPE_DOUBLEN_2:
1998       params[1] = ((GLdouble *) p)[1];
1999    case TYPE_DOUBLEN:
2000       params[0] = ((GLdouble *) p)[0];
2001       break;
2002 
2003    case TYPE_INT_4:
2004       params[3] = ((GLint *) p)[3];
2005    case TYPE_INT_3:
2006       params[2] = ((GLint *) p)[2];
2007    case TYPE_INT_2:
2008    case TYPE_ENUM_2:
2009       params[1] = ((GLint *) p)[1];
2010    case TYPE_INT:
2011    case TYPE_ENUM:
2012       params[0] = ((GLint *) p)[0];
2013       break;
2014 
2015    case TYPE_INT_N:
2016       for (i = 0; i < v.value_int_n.n; i++)
2017          params[i] = v.value_int_n.ints[i];
2018       break;
2019 
2020    case TYPE_UINT_4:
2021       params[3] = ((GLuint *) p)[3];
2022    case TYPE_UINT_3:
2023       params[2] = ((GLuint *) p)[2];
2024    case TYPE_UINT_2:
2025       params[1] = ((GLuint *) p)[1];
2026    case TYPE_UINT:
2027       params[0] = ((GLuint *) p)[0];
2028       break;
2029 
2030    case TYPE_INT64:
2031       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2032       break;
2033 
2034    case TYPE_BOOLEAN:
2035       params[0] = *(GLboolean*) p;
2036       break;
2037 
2038    case TYPE_MATRIX:
2039       m = *(GLmatrix **) p;
2040       for (i = 0; i < 16; i++)
2041          params[i] = m->m[i];
2042       break;
2043 
2044    case TYPE_MATRIX_T:
2045       m = *(GLmatrix **) p;
2046       for (i = 0; i < 16; i++)
2047          params[i] = m->m[transpose[i]];
2048       break;
2049 
2050    case TYPE_BIT_0:
2051    case TYPE_BIT_1:
2052    case TYPE_BIT_2:
2053    case TYPE_BIT_3:
2054    case TYPE_BIT_4:
2055    case TYPE_BIT_5:
2056    case TYPE_BIT_6:
2057    case TYPE_BIT_7:
2058       shift = d->type - TYPE_BIT_0;
2059       params[0] = (*(GLbitfield *) p >> shift) & 1;
2060       break;
2061    }
2062 }
2063 
2064 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2065 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2066 {
2067    const struct value_desc *d;
2068    union value v;
2069    int shift;
2070    void *p;
2071    GLsizei size;
2072    const char *func = "glGetUnsignedBytevEXT";
2073 
2074    GET_CURRENT_CONTEXT(ctx);
2075 
2076    if (!ctx->Extensions.EXT_memory_object) {
2077       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2078       return;
2079    }
2080 
2081    d = find_value(func, pname, &p, &v);
2082    size = get_value_size(d->type, &v);
2083    if (size >= 0) {
2084       _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2085    }
2086 
2087    switch (d->type) {
2088    case TYPE_BIT_0:
2089    case TYPE_BIT_1:
2090    case TYPE_BIT_2:
2091    case TYPE_BIT_3:
2092    case TYPE_BIT_4:
2093    case TYPE_BIT_5:
2094    case TYPE_BIT_6:
2095    case TYPE_BIT_7:
2096       shift = d->type - TYPE_BIT_0;
2097       data[0] = (*(GLbitfield *) p >> shift) & 1;
2098       break;
2099    case TYPE_CONST:
2100       memcpy(data, &d->offset, size);
2101       break;
2102    case TYPE_INT_N:
2103       memcpy(data, &v.value_int_n.ints, size);
2104       break;
2105    case TYPE_UINT:
2106    case TYPE_INT:
2107    case TYPE_INT_2:
2108    case TYPE_UINT_2:
2109    case TYPE_INT_3:
2110    case TYPE_UINT_3:
2111    case TYPE_INT_4:
2112    case TYPE_UINT_4:
2113    case TYPE_INT64:
2114    case TYPE_ENUM:
2115    case TYPE_ENUM_2:
2116    case TYPE_BOOLEAN:
2117    case TYPE_FLOAT:
2118    case TYPE_FLOATN:
2119    case TYPE_FLOAT_2:
2120    case TYPE_FLOATN_2:
2121    case TYPE_FLOAT_3:
2122    case TYPE_FLOATN_3:
2123    case TYPE_FLOAT_4:
2124    case TYPE_FLOATN_4:
2125    case TYPE_FLOAT_8:
2126    case TYPE_DOUBLEN:
2127    case TYPE_DOUBLEN_2:
2128    case TYPE_MATRIX:
2129    case TYPE_MATRIX_T:
2130       memcpy(data, p, size);
2131       break;
2132    default:
2133       break; /* nothing - GL error was recorded */
2134    }
2135 }
2136 
2137 /**
2138  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2139  * into the corresponding Mesa texture target index.
2140  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2141  */
2142 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2143 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2144 {
2145    switch (binding) {
2146    case GL_TEXTURE_BINDING_1D:
2147       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2148    case GL_TEXTURE_BINDING_2D:
2149       return TEXTURE_2D_INDEX;
2150    case GL_TEXTURE_BINDING_3D:
2151       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2152    case GL_TEXTURE_BINDING_CUBE_MAP:
2153       return ctx->Extensions.ARB_texture_cube_map
2154          ? TEXTURE_CUBE_INDEX : -1;
2155    case GL_TEXTURE_BINDING_RECTANGLE:
2156       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2157          ? TEXTURE_RECT_INDEX : -1;
2158    case GL_TEXTURE_BINDING_1D_ARRAY:
2159       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2160          ? TEXTURE_1D_ARRAY_INDEX : -1;
2161    case GL_TEXTURE_BINDING_2D_ARRAY:
2162       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2163          || _mesa_is_gles3(ctx)
2164          ? TEXTURE_2D_ARRAY_INDEX : -1;
2165    case GL_TEXTURE_BINDING_BUFFER:
2166       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2167               _mesa_has_OES_texture_buffer(ctx)) ?
2168              TEXTURE_BUFFER_INDEX : -1;
2169    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2170       return _mesa_has_texture_cube_map_array(ctx)
2171          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2172    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2173       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2174          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2175    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2176       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2177          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2178    default:
2179       return -1;
2180    }
2181 }
2182 
2183 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2184 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2185 {
2186    GET_CURRENT_CONTEXT(ctx);
2187 
2188    switch (pname) {
2189 
2190    case GL_BLEND:
2191       if (index >= ctx->Const.MaxDrawBuffers)
2192          goto invalid_value;
2193       if (!ctx->Extensions.EXT_draw_buffers2)
2194          goto invalid_enum;
2195       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2196       return TYPE_INT;
2197 
2198    case GL_BLEND_SRC:
2199       /* fall-through */
2200    case GL_BLEND_SRC_RGB:
2201       if (index >= ctx->Const.MaxDrawBuffers)
2202          goto invalid_value;
2203       if (!ctx->Extensions.ARB_draw_buffers_blend)
2204          goto invalid_enum;
2205       v->value_int = ctx->Color.Blend[index].SrcRGB;
2206       return TYPE_INT;
2207    case GL_BLEND_SRC_ALPHA:
2208       if (index >= ctx->Const.MaxDrawBuffers)
2209          goto invalid_value;
2210       if (!ctx->Extensions.ARB_draw_buffers_blend)
2211          goto invalid_enum;
2212       v->value_int = ctx->Color.Blend[index].SrcA;
2213       return TYPE_INT;
2214    case GL_BLEND_DST:
2215       /* fall-through */
2216    case GL_BLEND_DST_RGB:
2217       if (index >= ctx->Const.MaxDrawBuffers)
2218          goto invalid_value;
2219       if (!ctx->Extensions.ARB_draw_buffers_blend)
2220          goto invalid_enum;
2221       v->value_int = ctx->Color.Blend[index].DstRGB;
2222       return TYPE_INT;
2223    case GL_BLEND_DST_ALPHA:
2224       if (index >= ctx->Const.MaxDrawBuffers)
2225          goto invalid_value;
2226       if (!ctx->Extensions.ARB_draw_buffers_blend)
2227          goto invalid_enum;
2228       v->value_int = ctx->Color.Blend[index].DstA;
2229       return TYPE_INT;
2230    case GL_BLEND_EQUATION_RGB:
2231       if (index >= ctx->Const.MaxDrawBuffers)
2232          goto invalid_value;
2233       if (!ctx->Extensions.ARB_draw_buffers_blend)
2234          goto invalid_enum;
2235       v->value_int = ctx->Color.Blend[index].EquationRGB;
2236       return TYPE_INT;
2237    case GL_BLEND_EQUATION_ALPHA:
2238       if (index >= ctx->Const.MaxDrawBuffers)
2239          goto invalid_value;
2240       if (!ctx->Extensions.ARB_draw_buffers_blend)
2241          goto invalid_enum;
2242       v->value_int = ctx->Color.Blend[index].EquationA;
2243       return TYPE_INT;
2244 
2245    case GL_COLOR_WRITEMASK:
2246       if (index >= ctx->Const.MaxDrawBuffers)
2247          goto invalid_value;
2248       if (!ctx->Extensions.EXT_draw_buffers2)
2249          goto invalid_enum;
2250       v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2251       v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2252       v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2253       v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2254       return TYPE_INT_4;
2255 
2256    case GL_SCISSOR_BOX:
2257       if (index >= ctx->Const.MaxViewports)
2258          goto invalid_value;
2259       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2260       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2261       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2262       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2263       return TYPE_INT_4;
2264 
2265    case GL_WINDOW_RECTANGLE_EXT:
2266       if (!ctx->Extensions.EXT_window_rectangles)
2267          goto invalid_enum;
2268       if (index >= ctx->Const.MaxWindowRectangles)
2269          goto invalid_value;
2270       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2271       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2272       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2273       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2274       return TYPE_INT_4;
2275 
2276    case GL_VIEWPORT:
2277       if (index >= ctx->Const.MaxViewports)
2278          goto invalid_value;
2279       v->value_float_4[0] = ctx->ViewportArray[index].X;
2280       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2281       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2282       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2283       return TYPE_FLOAT_4;
2284 
2285    case GL_DEPTH_RANGE:
2286       if (index >= ctx->Const.MaxViewports)
2287          goto invalid_value;
2288       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2289       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2290       return TYPE_DOUBLEN_2;
2291 
2292    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2293       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2294          goto invalid_value;
2295       if (!ctx->Extensions.EXT_transform_feedback)
2296          goto invalid_enum;
2297       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2298       return TYPE_INT64;
2299 
2300    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2301       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2302          goto invalid_value;
2303       if (!ctx->Extensions.EXT_transform_feedback)
2304          goto invalid_enum;
2305       v->value_int64
2306          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2307       return TYPE_INT64;
2308 
2309    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2310       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2311          goto invalid_value;
2312       if (!ctx->Extensions.EXT_transform_feedback)
2313          goto invalid_enum;
2314       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2315       return TYPE_INT;
2316 
2317    case GL_UNIFORM_BUFFER_BINDING:
2318       if (index >= ctx->Const.MaxUniformBufferBindings)
2319          goto invalid_value;
2320       if (!ctx->Extensions.ARB_uniform_buffer_object)
2321          goto invalid_enum;
2322       v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2323       return TYPE_INT;
2324 
2325    case GL_UNIFORM_BUFFER_START:
2326       if (index >= ctx->Const.MaxUniformBufferBindings)
2327          goto invalid_value;
2328       if (!ctx->Extensions.ARB_uniform_buffer_object)
2329          goto invalid_enum;
2330       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2331                      ctx->UniformBufferBindings[index].Offset;
2332       return TYPE_INT;
2333 
2334    case GL_UNIFORM_BUFFER_SIZE:
2335       if (index >= ctx->Const.MaxUniformBufferBindings)
2336          goto invalid_value;
2337       if (!ctx->Extensions.ARB_uniform_buffer_object)
2338          goto invalid_enum;
2339       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2340                      ctx->UniformBufferBindings[index].Size;
2341       return TYPE_INT;
2342 
2343    /* ARB_shader_storage_buffer_object */
2344    case GL_SHADER_STORAGE_BUFFER_BINDING:
2345       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2346          goto invalid_enum;
2347       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2348          goto invalid_value;
2349       v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2350       return TYPE_INT;
2351 
2352    case GL_SHADER_STORAGE_BUFFER_START:
2353       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2354          goto invalid_enum;
2355       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2356          goto invalid_value;
2357       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2358                      ctx->ShaderStorageBufferBindings[index].Offset;
2359       return TYPE_INT;
2360 
2361    case GL_SHADER_STORAGE_BUFFER_SIZE:
2362       if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2363          goto invalid_enum;
2364       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2365          goto invalid_value;
2366       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2367                      ctx->ShaderStorageBufferBindings[index].Size;
2368       return TYPE_INT;
2369 
2370    /* ARB_texture_multisample / GL3.2 */
2371    case GL_SAMPLE_MASK_VALUE:
2372       if (index != 0)
2373          goto invalid_value;
2374       if (!ctx->Extensions.ARB_texture_multisample)
2375          goto invalid_enum;
2376       v->value_int = ctx->Multisample.SampleMaskValue;
2377       return TYPE_INT;
2378 
2379    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2380       if (!ctx->Extensions.ARB_shader_atomic_counters)
2381          goto invalid_enum;
2382       if (index >= ctx->Const.MaxAtomicBufferBindings)
2383          goto invalid_value;
2384       v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2385       return TYPE_INT;
2386 
2387    case GL_ATOMIC_COUNTER_BUFFER_START:
2388       if (!ctx->Extensions.ARB_shader_atomic_counters)
2389          goto invalid_enum;
2390       if (index >= ctx->Const.MaxAtomicBufferBindings)
2391          goto invalid_value;
2392       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2393                        ctx->AtomicBufferBindings[index].Offset;
2394       return TYPE_INT64;
2395 
2396    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2397       if (!ctx->Extensions.ARB_shader_atomic_counters)
2398          goto invalid_enum;
2399       if (index >= ctx->Const.MaxAtomicBufferBindings)
2400          goto invalid_value;
2401       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2402                        ctx->AtomicBufferBindings[index].Size;
2403       return TYPE_INT64;
2404 
2405    case GL_VERTEX_BINDING_DIVISOR:
2406       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2407           !_mesa_is_gles31(ctx))
2408           goto invalid_enum;
2409       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2410           goto invalid_value;
2411       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2412       return TYPE_INT;
2413 
2414    case GL_VERTEX_BINDING_OFFSET:
2415       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2416           goto invalid_enum;
2417       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2418           goto invalid_value;
2419       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2420       return TYPE_INT;
2421 
2422    case GL_VERTEX_BINDING_STRIDE:
2423       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2424           goto invalid_enum;
2425       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2426           goto invalid_value;
2427       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2428       return TYPE_INT;
2429 
2430    case GL_VERTEX_BINDING_BUFFER:
2431       if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2432          goto invalid_enum;
2433       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2434          goto invalid_value;
2435       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2436       return TYPE_INT;
2437 
2438    /* ARB_shader_image_load_store */
2439    case GL_IMAGE_BINDING_NAME: {
2440       struct gl_texture_object *t;
2441 
2442       if (!ctx->Extensions.ARB_shader_image_load_store)
2443          goto invalid_enum;
2444       if (index >= ctx->Const.MaxImageUnits)
2445          goto invalid_value;
2446 
2447       t = ctx->ImageUnits[index].TexObj;
2448       v->value_int = (t ? t->Name : 0);
2449       return TYPE_INT;
2450    }
2451 
2452    case GL_IMAGE_BINDING_LEVEL:
2453       if (!ctx->Extensions.ARB_shader_image_load_store)
2454          goto invalid_enum;
2455       if (index >= ctx->Const.MaxImageUnits)
2456          goto invalid_value;
2457 
2458       v->value_int = ctx->ImageUnits[index].Level;
2459       return TYPE_INT;
2460 
2461    case GL_IMAGE_BINDING_LAYERED:
2462       if (!ctx->Extensions.ARB_shader_image_load_store)
2463          goto invalid_enum;
2464       if (index >= ctx->Const.MaxImageUnits)
2465          goto invalid_value;
2466 
2467       v->value_int = ctx->ImageUnits[index].Layered;
2468       return TYPE_INT;
2469 
2470    case GL_IMAGE_BINDING_LAYER:
2471       if (!ctx->Extensions.ARB_shader_image_load_store)
2472          goto invalid_enum;
2473       if (index >= ctx->Const.MaxImageUnits)
2474          goto invalid_value;
2475 
2476       v->value_int = ctx->ImageUnits[index].Layer;
2477       return TYPE_INT;
2478 
2479    case GL_IMAGE_BINDING_ACCESS:
2480       if (!ctx->Extensions.ARB_shader_image_load_store)
2481          goto invalid_enum;
2482       if (index >= ctx->Const.MaxImageUnits)
2483          goto invalid_value;
2484 
2485       v->value_int = ctx->ImageUnits[index].Access;
2486       return TYPE_INT;
2487 
2488    case GL_IMAGE_BINDING_FORMAT:
2489       if (!ctx->Extensions.ARB_shader_image_load_store)
2490          goto invalid_enum;
2491       if (index >= ctx->Const.MaxImageUnits)
2492          goto invalid_value;
2493 
2494       v->value_int = ctx->ImageUnits[index].Format;
2495       return TYPE_INT;
2496 
2497    /* ARB_direct_state_access */
2498    case GL_TEXTURE_BINDING_1D:
2499    case GL_TEXTURE_BINDING_1D_ARRAY:
2500    case GL_TEXTURE_BINDING_2D:
2501    case GL_TEXTURE_BINDING_2D_ARRAY:
2502    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2503    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2504    case GL_TEXTURE_BINDING_3D:
2505    case GL_TEXTURE_BINDING_BUFFER:
2506    case GL_TEXTURE_BINDING_CUBE_MAP:
2507    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2508    case GL_TEXTURE_BINDING_RECTANGLE: {
2509       int target;
2510 
2511       if (ctx->API != API_OPENGL_CORE)
2512          goto invalid_enum;
2513       target = tex_binding_to_index(ctx, pname);
2514       if (target < 0)
2515          goto invalid_enum;
2516       if (index >= _mesa_max_tex_unit(ctx))
2517          goto invalid_value;
2518 
2519       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2520       return TYPE_INT;
2521    }
2522 
2523    case GL_SAMPLER_BINDING: {
2524       struct gl_sampler_object *samp;
2525 
2526       if (ctx->API != API_OPENGL_CORE)
2527          goto invalid_enum;
2528       if (index >= _mesa_max_tex_unit(ctx))
2529          goto invalid_value;
2530 
2531       samp = ctx->Texture.Unit[index].Sampler;
2532       v->value_int = samp ? samp->Name : 0;
2533       return TYPE_INT;
2534    }
2535 
2536    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2537       if (!_mesa_has_compute_shaders(ctx))
2538          goto invalid_enum;
2539       if (index >= 3)
2540          goto invalid_value;
2541       v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2542       return TYPE_INT;
2543 
2544    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2545       if (!_mesa_has_compute_shaders(ctx))
2546          goto invalid_enum;
2547       if (index >= 3)
2548          goto invalid_value;
2549       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2550       return TYPE_INT;
2551 
2552    /* ARB_compute_variable_group_size */
2553    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2554       if (!ctx->Extensions.ARB_compute_variable_group_size)
2555          goto invalid_enum;
2556       if (index >= 3)
2557          goto invalid_value;
2558       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2559       return TYPE_INT;
2560 
2561    /* GL_EXT_external_objects */
2562    case GL_DRIVER_UUID_EXT:
2563       _mesa_get_driver_uuid(ctx, v->value_int_4);
2564       return TYPE_INT_4;
2565    case GL_DEVICE_UUID_EXT:
2566       _mesa_get_device_uuid(ctx, v->value_int_4);
2567       return TYPE_INT_4;
2568    }
2569 
2570  invalid_enum:
2571    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2572                _mesa_enum_to_string(pname));
2573    return TYPE_INVALID;
2574  invalid_value:
2575    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2576                _mesa_enum_to_string(pname));
2577    return TYPE_INVALID;
2578 }
2579 
2580 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)2581 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2582 {
2583    union value v;
2584    enum value_type type =
2585       find_value_indexed("glGetBooleani_v", pname, index, &v);
2586 
2587    switch (type) {
2588    case TYPE_INT:
2589    case TYPE_UINT:
2590       params[0] = INT_TO_BOOLEAN(v.value_int);
2591       break;
2592    case TYPE_INT_4:
2593    case TYPE_UINT_4:
2594       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2595       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2596       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2597       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2598       break;
2599    case TYPE_INT64:
2600       params[0] = INT64_TO_BOOLEAN(v.value_int64);
2601       break;
2602    default:
2603       ; /* nothing - GL error was recorded */
2604    }
2605 }
2606 
2607 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)2608 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2609 {
2610    union value v;
2611    enum value_type type =
2612       find_value_indexed("glGetIntegeri_v", pname, index, &v);
2613 
2614    switch (type) {
2615    case TYPE_FLOAT_4:
2616    case TYPE_FLOATN_4:
2617       params[3] = IROUND(v.value_float_4[3]);
2618    case TYPE_FLOAT_3:
2619    case TYPE_FLOATN_3:
2620       params[2] = IROUND(v.value_float_4[2]);
2621    case TYPE_FLOAT_2:
2622    case TYPE_FLOATN_2:
2623       params[1] = IROUND(v.value_float_4[1]);
2624    case TYPE_FLOAT:
2625    case TYPE_FLOATN:
2626       params[0] = IROUND(v.value_float_4[0]);
2627       break;
2628 
2629    case TYPE_DOUBLEN_2:
2630       params[1] = IROUND(v.value_double_2[1]);
2631    case TYPE_DOUBLEN:
2632       params[0] = IROUND(v.value_double_2[0]);
2633       break;
2634 
2635    case TYPE_INT:
2636    case TYPE_UINT:
2637       params[0] = v.value_int;
2638       break;
2639    case TYPE_INT_4:
2640    case TYPE_UINT_4:
2641       params[0] = v.value_int_4[0];
2642       params[1] = v.value_int_4[1];
2643       params[2] = v.value_int_4[2];
2644       params[3] = v.value_int_4[3];
2645       break;
2646    case TYPE_INT64:
2647       params[0] = INT64_TO_INT(v.value_int64);
2648       break;
2649    default:
2650       ; /* nothing - GL error was recorded */
2651    }
2652 }
2653 
2654 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)2655 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2656 {
2657    union value v;
2658    enum value_type type =
2659       find_value_indexed("glGetInteger64i_v", pname, index, &v);
2660 
2661    switch (type) {
2662    case TYPE_INT:
2663       params[0] = v.value_int;
2664       break;
2665    case TYPE_INT_4:
2666       params[0] = v.value_int_4[0];
2667       params[1] = v.value_int_4[1];
2668       params[2] = v.value_int_4[2];
2669       params[3] = v.value_int_4[3];
2670       break;
2671    case TYPE_UINT:
2672       params[0] = (GLuint) v.value_int;
2673       break;
2674    case TYPE_UINT_4:
2675       params[0] = (GLuint) v.value_int_4[0];
2676       params[1] = (GLuint) v.value_int_4[1];
2677       params[2] = (GLuint) v.value_int_4[2];
2678       params[3] = (GLuint) v.value_int_4[3];
2679       break;
2680    case TYPE_INT64:
2681       params[0] = v.value_int64;
2682       break;
2683    default:
2684       ; /* nothing - GL error was recorded */
2685    }
2686 }
2687 
2688 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)2689 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2690 {
2691    int i;
2692    GLmatrix *m;
2693    union value v;
2694    enum value_type type =
2695       find_value_indexed("glGetFloati_v", pname, index, &v);
2696 
2697    switch (type) {
2698    case TYPE_FLOAT_4:
2699    case TYPE_FLOATN_4:
2700       params[3] = v.value_float_4[3];
2701    case TYPE_FLOAT_3:
2702    case TYPE_FLOATN_3:
2703       params[2] = v.value_float_4[2];
2704    case TYPE_FLOAT_2:
2705    case TYPE_FLOATN_2:
2706       params[1] = v.value_float_4[1];
2707    case TYPE_FLOAT:
2708    case TYPE_FLOATN:
2709       params[0] = v.value_float_4[0];
2710       break;
2711 
2712    case TYPE_DOUBLEN_2:
2713       params[1] = (GLfloat) v.value_double_2[1];
2714    case TYPE_DOUBLEN:
2715       params[0] = (GLfloat) v.value_double_2[0];
2716       break;
2717 
2718    case TYPE_INT_4:
2719       params[3] = (GLfloat) v.value_int_4[3];
2720    case TYPE_INT_3:
2721       params[2] = (GLfloat) v.value_int_4[2];
2722    case TYPE_INT_2:
2723    case TYPE_ENUM_2:
2724       params[1] = (GLfloat) v.value_int_4[1];
2725    case TYPE_INT:
2726    case TYPE_ENUM:
2727       params[0] = (GLfloat) v.value_int_4[0];
2728       break;
2729 
2730    case TYPE_INT_N:
2731       for (i = 0; i < v.value_int_n.n; i++)
2732          params[i] = (GLfloat) v.value_int_n.ints[i];
2733       break;
2734 
2735    case TYPE_UINT_4:
2736       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2737    case TYPE_UINT_3:
2738       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2739    case TYPE_UINT_2:
2740       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2741    case TYPE_UINT:
2742       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2743       break;
2744 
2745    case TYPE_INT64:
2746       params[0] = (GLfloat) v.value_int64;
2747       break;
2748 
2749    case TYPE_BOOLEAN:
2750       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2751       break;
2752 
2753    case TYPE_MATRIX:
2754       m = *(GLmatrix **) &v;
2755       for (i = 0; i < 16; i++)
2756          params[i] = m->m[i];
2757       break;
2758 
2759    case TYPE_MATRIX_T:
2760       m = *(GLmatrix **) &v;
2761       for (i = 0; i < 16; i++)
2762          params[i] = m->m[transpose[i]];
2763       break;
2764 
2765    default:
2766       ;
2767    }
2768 }
2769 
2770 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)2771 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2772 {
2773    int i;
2774    GLmatrix *m;
2775    union value v;
2776    enum value_type type =
2777       find_value_indexed("glGetDoublei_v", pname, index, &v);
2778 
2779    switch (type) {
2780    case TYPE_FLOAT_4:
2781    case TYPE_FLOATN_4:
2782       params[3] = (GLdouble) v.value_float_4[3];
2783    case TYPE_FLOAT_3:
2784    case TYPE_FLOATN_3:
2785       params[2] = (GLdouble) v.value_float_4[2];
2786    case TYPE_FLOAT_2:
2787    case TYPE_FLOATN_2:
2788       params[1] = (GLdouble) v.value_float_4[1];
2789    case TYPE_FLOAT:
2790    case TYPE_FLOATN:
2791       params[0] = (GLdouble) v.value_float_4[0];
2792       break;
2793 
2794    case TYPE_DOUBLEN_2:
2795       params[1] = v.value_double_2[1];
2796    case TYPE_DOUBLEN:
2797       params[0] = v.value_double_2[0];
2798       break;
2799 
2800    case TYPE_INT_4:
2801       params[3] = (GLdouble) v.value_int_4[3];
2802    case TYPE_INT_3:
2803       params[2] = (GLdouble) v.value_int_4[2];
2804    case TYPE_INT_2:
2805    case TYPE_ENUM_2:
2806       params[1] = (GLdouble) v.value_int_4[1];
2807    case TYPE_INT:
2808    case TYPE_ENUM:
2809       params[0] = (GLdouble) v.value_int_4[0];
2810       break;
2811 
2812    case TYPE_INT_N:
2813       for (i = 0; i < v.value_int_n.n; i++)
2814          params[i] = (GLdouble) v.value_int_n.ints[i];
2815       break;
2816 
2817    case TYPE_UINT_4:
2818       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2819    case TYPE_UINT_3:
2820       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2821    case TYPE_UINT_2:
2822       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2823    case TYPE_UINT:
2824       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2825       break;
2826 
2827    case TYPE_INT64:
2828       params[0] = (GLdouble) v.value_int64;
2829       break;
2830 
2831    case TYPE_BOOLEAN:
2832       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2833       break;
2834 
2835    case TYPE_MATRIX:
2836       m = *(GLmatrix **) &v;
2837       for (i = 0; i < 16; i++)
2838          params[i] = (GLdouble) m->m[i];
2839       break;
2840 
2841    case TYPE_MATRIX_T:
2842       m = *(GLmatrix **) &v;
2843       for (i = 0; i < 16; i++)
2844          params[i] = (GLdouble) m->m[transpose[i]];
2845       break;
2846 
2847    default:
2848       ;
2849    }
2850 }
2851 
2852 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)2853 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2854 {
2855    GLsizei size;
2856    union value v;
2857    enum value_type type;
2858    const char *func = "glGetUnsignedBytei_vEXT";
2859 
2860    GET_CURRENT_CONTEXT(ctx);
2861 
2862    if (!ctx->Extensions.EXT_memory_object) {
2863       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2864       return;
2865    }
2866 
2867    type = find_value_indexed(func, target, index, &v);
2868    size = get_value_size(type, &v);
2869    if (size <= 0) {
2870       _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2871    }
2872 
2873    switch (type) {
2874    case TYPE_UINT:
2875    case TYPE_INT:
2876    case TYPE_INT_2:
2877    case TYPE_UINT_2:
2878    case TYPE_INT_3:
2879    case TYPE_UINT_3:
2880    case TYPE_INT_4:
2881    case TYPE_UINT_4:
2882    case TYPE_INT64:
2883    case TYPE_ENUM:
2884    case TYPE_ENUM_2:
2885    case TYPE_BOOLEAN:
2886    case TYPE_FLOAT:
2887    case TYPE_FLOATN:
2888    case TYPE_FLOAT_2:
2889    case TYPE_FLOATN_2:
2890    case TYPE_FLOAT_3:
2891    case TYPE_FLOATN_3:
2892    case TYPE_FLOAT_4:
2893    case TYPE_FLOATN_4:
2894    case TYPE_FLOAT_8:
2895    case TYPE_DOUBLEN:
2896    case TYPE_DOUBLEN_2:
2897    case TYPE_MATRIX:
2898    case TYPE_MATRIX_T:
2899       memcpy(data, &v.value_int, size);
2900       break;
2901    case TYPE_INT_N:
2902       memcpy(data, &v.value_int_n.ints, size);
2903       break;
2904    default:
2905       break; /* nothing - GL error was recorded */
2906    }
2907 }
2908 
2909 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)2910 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2911 {
2912    const struct value_desc *d;
2913    union value v;
2914    GLmatrix *m;
2915    int shift, i;
2916    void *p;
2917 
2918    d = find_value("glGetDoublev", pname, &p, &v);
2919    switch (d->type) {
2920    case TYPE_INVALID:
2921       break;
2922    case TYPE_CONST:
2923       params[0] = INT_TO_FIXED(d->offset);
2924       break;
2925 
2926    case TYPE_FLOAT_4:
2927    case TYPE_FLOATN_4:
2928       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2929    case TYPE_FLOAT_3:
2930    case TYPE_FLOATN_3:
2931       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2932    case TYPE_FLOAT_2:
2933    case TYPE_FLOATN_2:
2934       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2935    case TYPE_FLOAT:
2936    case TYPE_FLOATN:
2937       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2938       break;
2939 
2940    case TYPE_DOUBLEN_2:
2941       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2942    case TYPE_DOUBLEN:
2943       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2944       break;
2945 
2946    case TYPE_INT_4:
2947    case TYPE_UINT_4:
2948       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2949    case TYPE_INT_3:
2950    case TYPE_UINT_3:
2951       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2952    case TYPE_INT_2:
2953    case TYPE_UINT_2:
2954    case TYPE_ENUM_2:
2955       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2956    case TYPE_INT:
2957    case TYPE_UINT:
2958    case TYPE_ENUM:
2959       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2960       break;
2961 
2962    case TYPE_INT_N:
2963       for (i = 0; i < v.value_int_n.n; i++)
2964          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2965       break;
2966 
2967    case TYPE_INT64:
2968       params[0] = ((GLint64 *) p)[0];
2969       break;
2970 
2971    case TYPE_BOOLEAN:
2972       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2973       break;
2974 
2975    case TYPE_MATRIX:
2976       m = *(GLmatrix **) p;
2977       for (i = 0; i < 16; i++)
2978          params[i] = FLOAT_TO_FIXED(m->m[i]);
2979       break;
2980 
2981    case TYPE_MATRIX_T:
2982       m = *(GLmatrix **) p;
2983       for (i = 0; i < 16; i++)
2984          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2985       break;
2986 
2987    case TYPE_BIT_0:
2988    case TYPE_BIT_1:
2989    case TYPE_BIT_2:
2990    case TYPE_BIT_3:
2991    case TYPE_BIT_4:
2992    case TYPE_BIT_5:
2993    case TYPE_BIT_6:
2994    case TYPE_BIT_7:
2995       shift = d->type - TYPE_BIT_0;
2996       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2997       break;
2998    }
2999 }
3000