1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture filtering accuracy tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3aTextureFilteringTests.hpp"
25 #include "glsTextureTestUtil.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTexture.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuImageCompare.hpp"
31 #include "deStringUtil.hpp"
32 #include "deString.h"
33 
34 #include "glwFunctions.hpp"
35 #include "glwEnums.hpp"
36 
37 namespace deqp
38 {
39 namespace gles3
40 {
41 namespace Accuracy
42 {
43 
44 using std::vector;
45 using std::string;
46 using tcu::TestLog;
47 using namespace gls::TextureTestUtil;
48 using namespace glu::TextureTestUtil;
49 
50 class Texture2DFilteringCase : public tcu::TestCase
51 {
52 public:
53 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
54 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
55 								~Texture2DFilteringCase		(void);
56 
57 	void						init						(void);
58 	void						deinit						(void);
59 	IterateResult				iterate						(void);
60 
61 private:
62 								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
63 	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
64 
65 	glu::RenderContext&			m_renderCtx;
66 	const glu::ContextInfo&		m_renderCtxInfo;
67 
68 	deUint32					m_minFilter;
69 	deUint32					m_magFilter;
70 	deUint32					m_wrapS;
71 	deUint32					m_wrapT;
72 
73 	deUint32					m_internalFormat;
74 	int							m_width;
75 	int							m_height;
76 
77 	std::vector<std::string>	m_filenames;
78 
79 	std::vector<glu::Texture2D*>	m_textures;
80 	TextureRenderer					m_renderer;
81 };
82 
Texture2DFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 internalFormat,int width,int height)83 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
84 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
85 	, m_renderCtx		(renderCtx)
86 	, m_renderCtxInfo	(ctxInfo)
87 	, m_minFilter		(minFilter)
88 	, m_magFilter		(magFilter)
89 	, m_wrapS			(wrapS)
90 	, m_wrapT			(wrapT)
91 	, m_internalFormat	(internalFormat)
92 	, m_width			(width)
93 	, m_height			(height)
94 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
95 {
96 }
97 
Texture2DFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,const std::vector<std::string> & filenames)98 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
99 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
100 	, m_renderCtx		(renderCtx)
101 	, m_renderCtxInfo	(ctxInfo)
102 	, m_minFilter		(minFilter)
103 	, m_magFilter		(magFilter)
104 	, m_wrapS			(wrapS)
105 	, m_wrapT			(wrapT)
106 	, m_internalFormat	(GL_NONE)
107 	, m_width			(0)
108 	, m_height			(0)
109 	, m_filenames		(filenames)
110 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
111 {
112 }
113 
~Texture2DFilteringCase(void)114 Texture2DFilteringCase::~Texture2DFilteringCase (void)
115 {
116 	deinit();
117 }
118 
init(void)119 void Texture2DFilteringCase::init (void)
120 {
121 	try
122 	{
123 		if (!m_filenames.empty())
124 		{
125 			m_textures.reserve(1);
126 			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
127 		}
128 		else
129 		{
130 			// Create 2 textures.
131 			m_textures.reserve(2);
132 			for (int ndx = 0; ndx < 2; ndx++)
133 				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
134 
135 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
136 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
137 			tcu::Vec4				cBias		= fmtInfo.valueMin;
138 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
139 
140 			// Fill first gradient texture.
141 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
142 			{
143 				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
144 				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
145 
146 				m_textures[0]->getRefTexture().allocLevel(levelNdx);
147 				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
148 			}
149 
150 			// Fill second with grid texture.
151 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
152 			{
153 				deUint32	step	= 0x00ffffff / numLevels;
154 				deUint32	rgb		= step*levelNdx;
155 				deUint32	colorA	= 0xff000000 | rgb;
156 				deUint32	colorB	= 0xff000000 | ~rgb;
157 
158 				m_textures[1]->getRefTexture().allocLevel(levelNdx);
159 				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
160 			}
161 
162 			// Upload.
163 			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
164 				(*i)->upload();
165 		}
166 	}
167 	catch (...)
168 	{
169 		// Clean up to save memory.
170 		Texture2DFilteringCase::deinit();
171 		throw;
172 	}
173 }
174 
deinit(void)175 void Texture2DFilteringCase::deinit (void)
176 {
177 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
178 		delete *i;
179 	m_textures.clear();
180 
181 	m_renderer.clear();
182 }
183 
iterate(void)184 Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
185 {
186 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
187 	TestLog&					log					= m_testCtx.getLog();
188 	const int					defViewportWidth	= 256;
189 	const int					defViewportHeight	= 256;
190 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
191 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
192 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
193 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
194 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
195 	ReferenceParams				refParams			(TEXTURETYPE_2D);
196 	vector<float>				texCoord;
197 
198 	// Accuracy measurements are off unless viewport size is 256x256
199 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
200 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
201 
202 	// Viewport is divided into 4 sections.
203 	int				leftWidth			= viewport.width / 2;
204 	int				rightWidth			= viewport.width - leftWidth;
205 	int				bottomHeight		= viewport.height / 2;
206 	int				topHeight			= viewport.height - bottomHeight;
207 
208 	int				curTexNdx			= 0;
209 
210 	// Use unit 0.
211 	gl.activeTexture(GL_TEXTURE0);
212 
213 	// Bind gradient texture and setup sampler parameters.
214 	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
215 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
216 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
217 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
218 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
219 
220 	// Setup params for reference.
221 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
222 	refParams.samplerType	= getSamplerType(texFmt);
223 	refParams.lodMode		= LODMODE_EXACT;
224 	refParams.colorBias		= fmtInfo.lookupBias;
225 	refParams.colorScale	= fmtInfo.lookupScale;
226 
227 	// Bottom left: Minification
228 	{
229 		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
230 
231 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 
233 		m_renderer.renderQuad(0, &texCoord[0], refParams);
234 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
235 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
236 	}
237 
238 	// Bottom right: Magnification
239 	{
240 		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
241 
242 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 
244 		m_renderer.renderQuad(0, &texCoord[0], refParams);
245 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
246 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
247 	}
248 
249 	if (m_textures.size() >= 2)
250 	{
251 		curTexNdx += 1;
252 
253 		// Setup second texture.
254 		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
255 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
256 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
257 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
258 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
259 	}
260 
261 	// Top left: Minification
262 	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
263 	{
264 		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
265 
266 		float	sMin		= -0.5f;
267 		float	tMin		= -0.2f;
268 		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
269 		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
270 
271 		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 
273 		m_renderer.renderQuad(0, &texCoord[0], refParams);
274 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
275 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
276 	}
277 
278 	// Top right: Magnification
279 	{
280 		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
281 
282 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
283 
284 		m_renderer.renderQuad(0, &texCoord[0], refParams);
285 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
286 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
287 	}
288 
289 	// Read result.
290 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
291 
292 	// Compare and log.
293 	{
294 		const int	bestScoreDiff	= 16;
295 		const int	worstScoreDiff	= 3200;
296 
297 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
298 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
299 	}
300 
301 	return STOP;
302 }
303 
304 class TextureCubeFilteringCase : public tcu::TestCase
305 {
306 public:
307 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
308 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
309 								~TextureCubeFilteringCase	(void);
310 
311 	void						init						(void);
312 	void						deinit						(void);
313 	IterateResult				iterate						(void);
314 
315 private:
316 								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
317 	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
318 
319 	glu::RenderContext&			m_renderCtx;
320 	const glu::ContextInfo&		m_renderCtxInfo;
321 
322 	deUint32					m_minFilter;
323 	deUint32					m_magFilter;
324 	deUint32					m_wrapS;
325 	deUint32					m_wrapT;
326 	bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
327 
328 	deUint32					m_internalFormat;
329 	int							m_width;
330 	int							m_height;
331 
332 	std::vector<std::string>	m_filenames;
333 
334 	std::vector<glu::TextureCube*>	m_textures;
335 	TextureRenderer					m_renderer;
336 };
337 
TextureCubeFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,bool onlySampleFaceInterior,deUint32 internalFormat,int width,int height)338 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
339 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
340 	, m_renderCtx				(renderCtx)
341 	, m_renderCtxInfo			(ctxInfo)
342 	, m_minFilter				(minFilter)
343 	, m_magFilter				(magFilter)
344 	, m_wrapS					(wrapS)
345 	, m_wrapT					(wrapT)
346 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
347 	, m_internalFormat			(internalFormat)
348 	, m_width					(width)
349 	, m_height					(height)
350 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
351 {
352 }
353 
TextureCubeFilteringCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,bool onlySampleFaceInterior,const std::vector<std::string> & filenames)354 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
355 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
356 	, m_renderCtx				(renderCtx)
357 	, m_renderCtxInfo			(ctxInfo)
358 	, m_minFilter				(minFilter)
359 	, m_magFilter				(magFilter)
360 	, m_wrapS					(wrapS)
361 	, m_wrapT					(wrapT)
362 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
363 	, m_internalFormat			(GL_NONE)
364 	, m_width					(0)
365 	, m_height					(0)
366 	, m_filenames				(filenames)
367 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
368 {
369 }
370 
~TextureCubeFilteringCase(void)371 TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
372 {
373 	deinit();
374 }
375 
init(void)376 void TextureCubeFilteringCase::init (void)
377 {
378 	try
379 	{
380 		if (!m_filenames.empty())
381 		{
382 			m_textures.reserve(1);
383 			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
384 		}
385 		else
386 		{
387 			m_textures.reserve(2);
388 			DE_ASSERT(m_width == m_height);
389 			for (int ndx = 0; ndx < 2; ndx++)
390 				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
391 
392 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
393 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
394 			tcu::Vec4				cBias		= fmtInfo.valueMin;
395 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
396 
397 			// Fill first with gradient texture.
398 			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
399 			{
400 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
401 				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
402 				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
403 				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
404 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
405 				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
406 			};
407 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
408 			{
409 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
410 				{
411 					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
412 					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
413 				}
414 			}
415 
416 			// Fill second with grid texture.
417 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
418 			{
419 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
420 				{
421 					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
422 					deUint32	rgb		= step*levelNdx*face;
423 					deUint32	colorA	= 0xff000000 | rgb;
424 					deUint32	colorB	= 0xff000000 | ~rgb;
425 
426 					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
427 					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
428 				}
429 			}
430 
431 			if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR)
432 			{
433 				// Using seamless linear cube map filtering - set all corner texels to the same color, because cube corner sampling in this case is not very well defined by the spec.
434 				// \todo Probably should also do this for cases where textures are loaded from files.
435 
436 				for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++)
437 				{
438 					for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
439 					{
440 						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
441 						{
442 							static const tcu::Vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
443 							tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
444 
445 							access.setPixel(color, 0,					0);
446 							access.setPixel(color, access.getWidth()-1,	0);
447 							access.setPixel(color, 0,					access.getHeight()-1);
448 							access.setPixel(color, access.getWidth()-1,	access.getHeight()-1);
449 						}
450 					}
451 				}
452 			}
453 
454 			// Upload.
455 			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
456 				(*i)->upload();
457 		}
458 	}
459 	catch (const std::exception&)
460 	{
461 		// Clean up to save memory.
462 		TextureCubeFilteringCase::deinit();
463 		throw;
464 	}
465 }
466 
deinit(void)467 void TextureCubeFilteringCase::deinit (void)
468 {
469 	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
470 		delete *i;
471 	m_textures.clear();
472 
473 	m_renderer.clear();
474 }
475 
renderFaces(const glw::Functions & gl,const tcu::SurfaceAccess & dstRef,const tcu::TextureCube & refTexture,const ReferenceParams & params,TextureRenderer & renderer,int x,int y,int width,int height,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight,const tcu::Vec2 & texCoordTopRightFactor)476 static void renderFaces (
477 	const glw::Functions&		gl,
478 	const tcu::SurfaceAccess&	dstRef,
479 	const tcu::TextureCube&		refTexture,
480 	const ReferenceParams&		params,
481 	TextureRenderer&			renderer,
482 	int							x,
483 	int							y,
484 	int							width,
485 	int							height,
486 	const tcu::Vec2&			bottomLeft,
487 	const tcu::Vec2&			topRight,
488 	const tcu::Vec2&			texCoordTopRightFactor)
489 {
490 	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
491 
492 	vector<float> texCoord;
493 
494 	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
495 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
496 	{
497 		bool	isRightmost		= (face == 2) || (face == 5);
498 		bool	isTop			= face >= 3;
499 		int		curX			= (face % 3) * (width  / 3);
500 		int		curY			= (face / 3) * (height / 2);
501 		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
502 		int		curH			= isTop			? (height-curY)	: (height	/ 2);
503 
504 		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
505 
506 		{
507 			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
508 			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
509 			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
510 			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
511 			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
512 			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
513 			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
514 		}
515 
516 		gl.viewport(x+curX, y+curY, curW, curH);
517 
518 		renderer.renderQuad(0, &texCoord[0], params);
519 
520 		sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
521 	}
522 
523 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
524 }
525 
iterate(void)526 TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
527 {
528 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
529 	TestLog&					log					= m_testCtx.getLog();
530 	const int					cellSize			= 28;
531 	const int					defViewportWidth	= cellSize*6;
532 	const int					defViewportHeight	= cellSize*4;
533 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
534 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
535 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
536 	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
537 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
538 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
539 
540 	// Accuracy measurements are off unless viewport size is exactly as expected.
541 	if (getNodeType() == tcu::NODETYPE_ACCURACY && (viewport.width < defViewportWidth || viewport.height < defViewportHeight))
542 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
543 
544 	// Viewport is divided into 4 sections.
545 	int				leftWidth			= viewport.width / 2;
546 	int				rightWidth			= viewport.width - leftWidth;
547 	int				bottomHeight		= viewport.height / 2;
548 	int				topHeight			= viewport.height - bottomHeight;
549 
550 	int				curTexNdx			= 0;
551 
552 	// Sampling parameters.
553 	sampleParams.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
554 	sampleParams.sampler.seamlessCubeMap	= true;
555 	sampleParams.samplerType				= getSamplerType(texFmt);
556 	sampleParams.colorBias					= fmtInfo.lookupBias;
557 	sampleParams.colorScale					= fmtInfo.lookupScale;
558 	sampleParams.lodMode					= LODMODE_EXACT;
559 
560 	// Use unit 0.
561 	gl.activeTexture(GL_TEXTURE0);
562 
563 	// Setup gradient texture.
564 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
565 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
566 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
567 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
568 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
569 
570 	// Bottom left: Minification
571 	renderFaces(gl,
572 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
573 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
574 				m_renderer,
575 				viewport.x, viewport.y, leftWidth, bottomHeight,
576 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
577 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
578 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
579 
580 	// Bottom right: Magnification
581 	renderFaces(gl,
582 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
583 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
584 				m_renderer,
585 				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
586 				tcu::Vec2(0.5f, 0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, 0.8f) : tcu::Vec2(0.975f, 0.975f),
587 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
588 
589 	if (m_textures.size() >= 2)
590 	{
591 		curTexNdx += 1;
592 
593 		// Setup second texture.
594 		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
595 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
596 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
597 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
598 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
599 	}
600 
601 	// Top left: Minification
602 	renderFaces(gl,
603 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
604 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
605 				m_renderer,
606 				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
607 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
608 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
609 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
610 
611 	// Top right: Magnification
612 	renderFaces(gl,
613 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
614 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
615 				m_renderer,
616 				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
617 				tcu::Vec2(0.5f, -0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, -0.8f) : tcu::Vec2(0.975f, -0.975f),
618 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
619 
620 	// Read result.
621 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
622 
623 	// Compare and log.
624 	{
625 		const int	bestScoreDiff	= 16;
626 		const int	worstScoreDiff	= 10000;
627 
628 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
629 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
630 	}
631 
632 	return STOP;
633 }
634 
TextureFilteringTests(Context & context)635 TextureFilteringTests::TextureFilteringTests (Context& context)
636 	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
637 {
638 }
639 
~TextureFilteringTests(void)640 TextureFilteringTests::~TextureFilteringTests (void)
641 {
642 }
643 
init(void)644 void TextureFilteringTests::init (void)
645 {
646 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
647 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
648 	addChild(group2D);
649 	addChild(groupCube);
650 
651 	static const struct
652 	{
653 		const char*		name;
654 		deUint32		mode;
655 	} wrapModes[] =
656 	{
657 		{ "clamp",		GL_CLAMP_TO_EDGE },
658 		{ "repeat",		GL_REPEAT },
659 		{ "mirror",		GL_MIRRORED_REPEAT }
660 	};
661 
662 	static const struct
663 	{
664 		const char*		name;
665 		deUint32		mode;
666 	} minFilterModes[] =
667 	{
668 		{ "nearest",				GL_NEAREST					},
669 		{ "linear",					GL_LINEAR					},
670 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
671 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
672 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
673 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
674 	};
675 
676 	static const struct
677 	{
678 		const char*		name;
679 		deUint32		mode;
680 	} magFilterModes[] =
681 	{
682 		{ "nearest",	GL_NEAREST },
683 		{ "linear",		GL_LINEAR }
684 	};
685 
686 	static const struct
687 	{
688 		const char*		name;
689 		int				width;
690 		int				height;
691 	} sizes2D[] =
692 	{
693 		{ "pot",		32, 64 },
694 		{ "npot",		31, 55 }
695 	};
696 
697 	static const struct
698 	{
699 		const char*		name;
700 		int				width;
701 		int				height;
702 	} sizesCube[] =
703 	{
704 		{ "pot",		64, 64 },
705 		{ "npot",		63, 63 }
706 	};
707 
708 	static const struct
709 	{
710 		const char*		name;
711 		deUint32		format;
712 	} formats[] =
713 	{
714 		{ "rgba8",		GL_RGBA8 }
715 	};
716 
717 #define FOR_EACH(ITERATOR, ARRAY, BODY)	\
718 	for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++)	\
719 		BODY
720 
721 	// 2D cases.
722 	FOR_EACH(minFilter,		minFilterModes,
723 	FOR_EACH(magFilter,		magFilterModes,
724 	FOR_EACH(wrapMode,		wrapModes,
725 	FOR_EACH(format,		formats,
726 	FOR_EACH(size,			sizes2D,
727 		{
728 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizes2D[size].name;
729 
730 			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
731 														 name.c_str(), "",
732 														 minFilterModes[minFilter].mode,
733 														 magFilterModes[magFilter].mode,
734 														 wrapModes[wrapMode].mode,
735 														 wrapModes[wrapMode].mode,
736 														 formats[format].format,
737 														 sizes2D[size].width, sizes2D[size].height));
738 		})))));
739 
740 	// Cubemap cases.
741 	FOR_EACH(minFilter,		minFilterModes,
742 	FOR_EACH(magFilter,		magFilterModes,
743 	FOR_EACH(wrapMode,		wrapModes,
744 	FOR_EACH(format,		formats,
745 	FOR_EACH(size,			sizesCube,
746 		{
747 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizesCube[size].name;
748 
749 			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
750 															 name.c_str(), "",
751 															 minFilterModes[minFilter].mode,
752 															 magFilterModes[magFilter].mode,
753 															 wrapModes[wrapMode].mode,
754 															 wrapModes[wrapMode].mode,
755 															 false,
756 															 formats[format].format,
757 															 sizesCube[size].width, sizesCube[size].height));
758 		})))));
759 }
760 
761 } // Accuracy
762 } // gles3
763 } // deqp
764