1syntax = "proto3"; 2 3package com.google.tuningfork; 4 5enum LoadingState { 6 LOADING = 0; 7 NOT_LOADING = 1; 8} 9// This is the base annotation for a game engine like Unity. 10// The user should extend with their own annotations. 11message Annotation { 12 LoadingState loading_state = 1; 13 int32 level = 2; 14} 15 16enum QualitySettings { 17 FASTEST = 0; 18 FAST = 1; 19 SIMPLE = 2; 20 GOOD = 3; 21 BEAUTIFUL = 4; 22 FANTASTIC = 5; 23} 24 25message FidelityParams { 26 QualitySettings qualitySettings = 1; 27} 28