1syntax = "proto3";
2
3package com.google.tuningfork;
4
5enum LoadingState {
6  LOADING = 0;
7  NOT_LOADING = 1;
8}
9// This is the base annotation for a game engine like Unity.
10// The user should extend with their own annotations.
11message Annotation {
12  LoadingState loading_state = 1;
13  int32 level = 2;
14}
15
16enum QualitySettings {
17  FASTEST = 0;
18  FAST = 1;
19  SIMPLE = 2;
20  GOOD = 3;
21  BEAUTIFUL = 4;
22  FANTASTIC = 5;
23}
24
25message FidelityParams {
26  QualitySettings qualitySettings = 1;
27}
28