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10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
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16
17<h1>Mesa 10.0.3 Release Notes / (February 3, 2014)</h1>
18
19<p>
20Mesa 10.0.3 is a bug fix release which fixes bugs found since the 10.0.2 release.
21</p>
22<p>
23Mesa 10.0.3 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts not supported.
29</p>
30
31
32<h2>MD5 checksums</h2>
33<pre>
345f9f463ef08129f6762106b434910adb  MesaLib-10.0.3.tar.bz2
35fb3997b6500e153bc32370cb3fc4ca9e  MesaLib-10.0.3.tar.gz
36a07b4b6b9eb449b88a6cb5061e51c331  MesaLib-10.0.3.zip
37</pre>
38
39
40<h2>New features</h2>
41<p>None</p>
42
43<h2>Bug fixes</h2>
44
45<p>This list is likely incomplete.</p>
46
47<ul>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72708">Bug 72708</a> - Master fails to build with older gcc due to -msse4.1</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72926">Bug 72926</a> - [REGRESSION,swrast] Memory-related crash with anti-aliasing enabled</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73096">Bug 73096</a> - Query GL_RGBA_SIGNED_COMPONENTS_EXT missing</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73100">Bug 73100</a> - Please use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73418">Bug 73418</a> - OpenCL hangs graphics on CAYMAN</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73473">Bug 73473</a> - Potential crash bug in src/gallium/auxiliary/rtasm/rtasm_execmem.c</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73915">Bug 73915</a> - sample shading + centroid broken since f5cfb4a</li>
62
63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73956">Bug 73956</a> - SIGSEGV when passing GL_NONE to glReadBuffer</li>
64
65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74026">Bug 74026</a> - Compiler rejects chained assignments involving array dereferences</li>
66
67</ul>
68
69<h2>Changes</h2>
70
71<p>The full set of changes can be viewed by using the following git command:</p>
72
73<pre>
74  git log mesa-10.0.2..mesa-10.0.3
75</pre>
76
77<p>Aaron Watry (2):</p>
78<ul>
79  <li>radeon: Move gfx/dma cs cleanup to r600_common_context_cleanup</li>
80  <li>st/dri: prevent leak of dri option default values</li>
81</ul>
82
83<p>Andreas Fänger (1):</p>
84<ul>
85  <li>swrast: fix delayed texel buffer allocation regression for OpenMP</li>
86</ul>
87
88<p>Anuj Phogat (3):</p>
89<ul>
90  <li>glsl: Disable ARB_texture_rectangle in shader version 100.</li>
91  <li>i965: Use sample barycentric coordinates with per sample shading</li>
92  <li>i965: Ignore 'centroid' interpolation qualifier in case of persample shading</li>
93</ul>
94
95<p>Brian Paul (3):</p>
96<ul>
97  <li>mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) query</li>
98  <li>st/mesa: fix glReadBuffer(GL_NONE) segfault</li>
99  <li>draw: fix incorrect vertex size computation in LLVM drawing code</li>
100</ul>
101
102<p>Carl Worth (5):</p>
103<ul>
104  <li>Add md5sums for 10.0.2. release.</li>
105  <li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li>
106  <li>Drop another couple of patches.</li>
107  <li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li>
108  <li>Update version to 10.0.3</li>
109</ul>
110
111<p>Chad Versace (1):</p>
112<ul>
113  <li>i965/gen6/blorp: Emit more flushes to workaround hangs</li>
114</ul>
115
116<p>Chris Forbes (1):</p>
117<ul>
118  <li>i965: fold offset into coord for textureOffset(gsampler2DRect)</li>
119</ul>
120
121<p>Emil Velikov (5):</p>
122<ul>
123  <li>mesa: use signed temporary variable to store _ColorDrawBufferIndexes</li>
124  <li>st/mesa: use signed temporary variable to store _ColorDrawBufferIndexes</li>
125  <li>nv50: access only the available amount of textures</li>
126  <li>nv50: access only the available amount of constbuf</li>
127  <li>gallium/rtasm: handle mmap failures appropriately</li>
128</ul>
129
130<p>Eric Anholt (2):</p>
131<ul>
132  <li>i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.</li>
133  <li>i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.</li>
134</ul>
135
136<p>Ian Romanick (2):</p>
137<ul>
138  <li>mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES</li>
139  <li>radeon / r200: Pass the API into _mesa_initialize_context</li>
140</ul>
141
142<p>Ilia Mirkin (2):</p>
143<ul>
144  <li>mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_program</li>
145  <li>st/vdpau: don't return a device if the screen doesn't support NPOT</li>
146</ul>
147
148<p>José Fonseca (1):</p>
149<ul>
150  <li>mesa: Use IROUND instead of roundf.</li>
151</ul>
152
153<p>Kenneth Graunke (2):</p>
154<ul>
155  <li>glsl: Rename "expr" to "lhs_expr" in vector_extract munging code.</li>
156  <li>glsl: Fix chained assignments of vector channels.</li>
157</ul>
158
159<p>Lauri Kasanen (1):</p>
160<ul>
161  <li>mesa: Fix build to properly check for supported compiler flags</li>
162</ul>
163
164<p>Marek Olšák (2):</p>
165<ul>
166  <li>st/mesa: use sRGB formats for MSAA resolving if destination is sRGB</li>
167  <li>gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formats</li>
168</ul>
169
170<p>Matt Turner (2):</p>
171<ul>
172  <li>glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.</li>
173  <li>glx: Update glxext.h to revision 24777.</li>
174</ul>
175
176<p>Michał Górny (1):</p>
177<ul>
178  <li>Use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config.</li>
179</ul>
180
181<p>Paul Berry (1):</p>
182<ul>
183  <li>i965: Ensure that all necessary state is re-emitted if we run out of aperture.</li>
184</ul>
185
186<p>Paul Seidler (1):</p>
187<ul>
188  <li>build: move ARCH_LIBS definition outside of ASM definition</li>
189</ul>
190
191<p>Thomas Sondergaard (4):</p>
192<ul>
193  <li>mesa: Preliminary support for MSVC_VERSION=12.0</li>
194  <li>mesa: Fix compile error with MSVC 2013</li>
195  <li>mesa: Work around internal compiler error</li>
196  <li>mesa: Namespace qualify fma to override ambiguity with fma from math.h</li>
197</ul>
198
199<p>Tom Stellard (1):</p>
200<ul>
201  <li>r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.</li>
202</ul>
203
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