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11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
18
19<p>
20Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
21</p>
22<p>
23Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.4.  OpenGL
274.4 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
346014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308  mesa-13.0.2.tar.gz
35a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5  mesa-13.0.2.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57
58<p>Ben Widawsky (3):</p>
59<ul>
60  <li>i965: Add some APL and KBL SKU strings</li>
61  <li>i965: Reorder PCI ID list to match release order</li>
62  <li>i965/glk: Add basic Geminilake support</li>
63</ul>
64
65<p>Dave Airlie (14):</p>
66<ul>
67  <li>radv: fix texturesamples to handle single sample case</li>
68  <li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
69  <li>radv: don't crash on null swapchain destroy.</li>
70  <li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
71  <li>radv: make sure to flush input attachments correctly.</li>
72  <li>radv: fix image view creation for depth and stencil only</li>
73  <li>radv: spir-v allows texture size query with and without lod.</li>
74  <li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
75  <li>vulkan/wsi: store present mode in swapchain base class</li>
76  <li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
77  <li>radv: fix texel fetch offset with 2d arrays.</li>
78  <li>radv/si: fix optimal micro tile selection</li>
79  <li>radv/ac/llvm: shadow samplers only return one value.</li>
80  <li>radv: fix 3D clears with baseMiplevel</li>
81</ul>
82
83<p>Eduardo Lima Mitev (2):</p>
84<ul>
85  <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
86  <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
87</ul>
88
89<p>Emil Velikov (5):</p>
90<ul>
91  <li>docs: add sha256 checksums for 13.0.1</li>
92  <li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
93  <li>anv: fix enumeration of properties</li>
94  <li>radv: honour the number of properties available</li>
95  <li>Update version to 13.0.2</li>
96</ul>
97
98<p>Eric Anholt (3):</p>
99<ul>
100  <li>vc4: Don't abort when a shader compile fails.</li>
101  <li>vc4: Clamp the shadow comparison value.</li>
102  <li>vc4: Fix register class handling of DDX/DDY arguments.</li>
103</ul>
104
105<p>Gwan-gyeong Mun (2):</p>
106<ul>
107  <li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
108  <li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
109</ul>
110
111<p>Iago Toral Quiroga (1):</p>
112<ul>
113  <li>anv/format: handle unsupported formats properly</li>
114</ul>
115
116<p>Ian Romanick (2):</p>
117<ul>
118  <li>glcpp: Handle '#version 0' and other invalid values</li>
119  <li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
120</ul>
121
122<p>Jason Ekstrand (15):</p>
123<ul>
124  <li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
125  <li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
126  <li>anv: Rework fences</li>
127  <li>vulkan/wsi/wayland: Include pthread.h</li>
128  <li>vulkan/wsi/wayland: Clean up some error handling paths</li>
129  <li>vulkan/wsi: Report the correct min/maxImageCount</li>
130  <li>i965/gs: Allow primitive id to be a system value</li>
131  <li>anv: Handle null in all destructors</li>
132  <li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
133  <li>nir/spirv: Fix handling of gl_PrimitiveId</li>
134  <li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
135  <li>anv: Implement a depth stall restriction on gen7</li>
136  <li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
137  <li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
138  <li>vulkan/wsi/x11: Implement FIFO mode.</li>
139</ul>
140
141<p>Jordan Justen (2):</p>
142<ul>
143  <li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
144  <li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
145</ul>
146
147<p>Kenneth Graunke (4):</p>
148<ul>
149  <li>intel: Set min_ds_entries on Broxton.</li>
150  <li>i965: Fix compute shader crash.</li>
151  <li>mesa: Drop PATH_MAX usage.</li>
152  <li>i965: Fix GS push inputs with enhanced layouts.</li>
153</ul>
154
155<p>Kevin Strasser (1):</p>
156<ul>
157  <li>vulkan/wsi: Add a thread-safe queue implementation</li>
158</ul>
159
160<p>Lionel Landwerlin (1):</p>
161<ul>
162  <li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
163</ul>
164
165<p>Lucas Stach (1):</p>
166<ul>
167  <li>gbm: request correct version of the DRI2_FENCE extension</li>
168</ul>
169
170<p>Nicolai Hähnle (2):</p>
171<ul>
172  <li>radeonsi: store group_size_variable in struct si_compute</li>
173  <li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
174</ul>
175
176<p>Steinar H. Gunderson (1):</p>
177<ul>
178  <li>Fix races during _mesa_HashWalk().</li>
179</ul>
180
181<p>Tapani Pälli (1):</p>
182<ul>
183  <li>mesa: fix empty program log length</li>
184</ul>
185
186
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