1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1> 18 19<p> 20Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release. 21</p> 22<p> 23Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by 24glGetString(GL_VERSION) depends on the particular driver being used. 25Some drivers don't support all the features required in OpenGL 3.0. 26</p> 27<p> 28See the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29for DRI hardware acceleration. 30</p> 31 32 33<h2>MD5 checksums</h2> 34<pre> 35b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz 36cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 3732773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip 38</pre> 39 40<h2>New features</h2> 41<p>None.</p> 42 43<h2>Bug fixes</h2> 44 45<p>This list is likely incomplete.</p> 46 47<ul> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug 28138</a> - [G45] Regnum Online, sparkling in in-game rendering</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug 30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug 40361</a> - Glitches on X3100 after upgrade to 7.11</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug 41152</a> - [glsl] Shader backend in Regnum Online does not work</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug 41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug 41372</a> - i830_state.c PBO crash</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug 41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li> 64 65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li> 66 67<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li> 68 69<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li> 70 71<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug 45558</a> - cannot render on a drawable of size equal the max framebuffer size</li> 72 73<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug 45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes</li> 74 75<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug 46303</a> - [SNB] segfault in intel_miptree_release()</li> 76 77<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li> 78 79<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li> 80 81<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li> 82 83<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li> 84 85<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li> 86 87<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.</li> 88 89<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 90 91</ul> 92 93 94<h2>Changes</h2> 95<p>The full set of changes can be viewed by using the following GIT command:</p> 96 97<pre> 98 git log mesa-8.0.2..mesa-8.0.3 99</pre> 100 101<p>Alban Browaeys (1):</p> 102<ul> 103 <li>dri/i915: Fix off-by-one in i830 clip region size.</li> 104</ul> 105 106<p>Alex Deucher (2):</p> 107<ul> 108 <li>r200: fix fog coordinate emit</li> 109 <li>radeon: fix fog coordinate emit</li> 110</ul> 111 112<p>Alexander von Gluck (4):</p> 113<ul> 114 <li>llvmpipe: fix symbol conflict on Haiku</li> 115 <li>svga: fix typedef conflicts on Haiku</li> 116 <li>mesa: Don't use newlocale on Haiku</li> 117 <li>glsl: Don't use newlocale on Haiku</li> 118</ul> 119 120<p>Anuj Phogat (4):</p> 121<ul> 122 <li>mesa: fix issues with texture border and array textures</li> 123 <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li> 124 <li>mesa: Fix the cause of piglit test fbo-array failure</li> 125 <li>intel: Fix a case when mapping large texture fails</li> 126</ul> 127 128<p>Brian Paul (17):</p> 129<ul> 130 <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li> 131 <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li> 132 <li>mesa/gdi: remove clear_color() function</li> 133 <li>mesa: bump version to 8.0.2 in configs/default</li> 134 <li>swrast: include s_fragprog.h to silence warnings</li> 135 <li>mesa: remove LSB-first pixel packing check in glReadPixels</li> 136 <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li> 137 <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li> 138 <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li> 139 <li>mesa: add missing texture integer test in glTexSubImage()</li> 140 <li>mesa: add missing return after _mesa_error() in update_array()</li> 141 <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li> 142 <li>st/mesa: set MaxUnrollIterations = 255</li> 143 <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li> 144 <li>mesa: do more teximage error checking for generic compressed formats</li> 145 <li>mesa: fix/add error check in _mesa_ColorMaterial()</li> 146 <li>mesa: fix glMaterial / dlist bug</li> 147</ul> 148 149<p>Chad Versace (3):</p> 150<ul> 151 <li>glsl: Fix Android build</li> 152 <li>main: Fix memory leak in _mesa_make_extension_string()</li> 153 <li>intel: Disable ARB_framebuffer_object in ES contexts</li> 154</ul> 155 156<p>Chris Wilson (1):</p> 157<ul> 158 <li>i830: Compute initial number of vertices from remaining batch space</li> 159</ul> 160 161<p>Dave Airlie (4):</p> 162<ul> 163 <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li> 164 <li>glx/drisw: avoid segfaults when we fail to get visual</li> 165 <li>drisw: fix image stride calculation for 16-bit.</li> 166 <li>intel: fix TFP at 16-bpp</li> 167</ul> 168 169<p>Dylan Noblesmith (7):</p> 170<ul> 171 <li>intel: fix null dereference processing HiZ buffer</li> 172 <li>util: fix undefined behavior</li> 173 <li>util: fix uninitialized table</li> 174 <li>egl: fix uninitialized values</li> 175 <li>st/vega: fix uninitialized values</li> 176 <li>egl-static: fix printf warning</li> 177 <li>i965: fix typo</li> 178</ul> 179 180<p>Eric Anholt (19):</p> 181<ul> 182 <li>i965/fs: Jump from discard statements to the end of the program when done.</li> 183 <li>intel: Fix rendering from textures after RenderTexture().</li> 184 <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li> 185 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li> 186 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li> 187 <li>mesa: Fix push/pop of multisample coverage invert.</li> 188 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li> 189 <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li> 190 <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li> 191 <li>mesa: Add missing error check for first < 0 in glDrawArraysInstanced().</li> 192 <li>i915: Fix piglit fbo-nodepth-test on i830.</li> 193 <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li> 194 <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li> 195 <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li> 196 <li>glsl: Fix indentation of switch code.</li> 197 <li>glsl: Let the constructor figure out the types of switch-related expressions.</li> 198 <li>glsl: Reject non-scalar switch expressions.</li> 199 <li>glsl: Fix assertion failure on handling switch on uint expressions.</li> 200 <li>mesa: Check for framebuffer completeness before looking at the rb.</li> 201</ul> 202 203<p>Eugeni Dodonov (1):</p> 204<ul> 205 <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li> 206</ul> 207 208<p>Han Shen(沈涵) (1):</p> 209<ul> 210 <li>bin/mklib: remove '-m32' for arm linux</li> 211</ul> 212 213<p>Ian Romanick (1):</p> 214<ul> 215 <li>mesa: Bump version number to 8.0.3</li> 216</ul> 217 218<p>Jakob Bornecrantz (1):</p> 219<ul> 220 <li>docs: Add 8.0.2 md5sums</li> 221</ul> 222 223<p>Jeremy Huddleston (7):</p> 224<ul> 225 <li>darwin: Eliminate a pthread mutex leak</li> 226 <li>darwin: Fix an error message</li> 227 <li>darwin: Make reported errors more user-friendly</li> 228 <li>darwin: Use ASL for logging</li> 229 <li>darwin: Unlock our mutex before destroying it</li> 230 <li>darwin: Eliminate a possible race condition while destroying a surface</li> 231 <li>darwin: Address a build failure on Leopard and earlier OS versions</li> 232</ul> 233 234<p>Jon TURNEY (1):</p> 235<ul> 236 <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li> 237</ul> 238 239<p>Jonas Maebe (2):</p> 240<ul> 241 <li>glapi: Correct size of allocated _glapi_table struct</li> 242 <li>apple: Fix a use after free</li> 243</ul> 244 245<p>Jordan Justen (1):</p> 246<ul> 247 <li>mesa: Add primitive restart support to glArrayElement</li> 248</ul> 249 250<p>Kenneth Graunke (12):</p> 251<ul> 252 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li> 253 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li> 254 <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li> 255 <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li> 256 <li>vbo: Rework checking of 'end' against _MaxElement.</li> 257 <li>vbo: Eliminate short-circuiting in invalid-start case.</li> 258 <li>i965: Fix GPU hangs in the dummy fragment shader.</li> 259 <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li> 260 <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li> 261 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li> 262 <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li> 263 <li>glsl: Fix broken constant expression handling for <, <=, >, and >=.</li> 264</ul> 265 266<p>Kurt Roeckx (2):</p> 267<ul> 268 <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li> 269 <li>i915: Fix i830 polygon stipple from PBOs.</li> 270</ul> 271 272<p>Marek Olšák (5):</p> 273<ul> 274 <li>r300g/swtcl: don't print an error when getting ClipVertex</li> 275 <li>r300g/swtcl: don't enter u_vbuf_mgr</li> 276 <li>r300g/swtcl: don't expose shader subroutine support</li> 277 <li>r300g/swtcl: fix polygon offset</li> 278 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li> 279</ul> 280 281<p>Mathias Fröhlich (1):</p> 282<ul> 283 <li>glsl: Avoid excessive loop unrolling.</li> 284</ul> 285 286<p>Matt Turner (1):</p> 287<ul> 288 <li>Remove -ffast-math from default CFLAGS</li> 289</ul> 290 291<p>Paul Berry (1):</p> 292<ul> 293 <li>i915: Initialize swrast_texture_image structure fields.</li> 294</ul> 295 296<p>Roland Scheidegger (1):</p> 297<ul> 298 <li>mesa: check_index_bounds off-by-one fix</li> 299</ul> 300 301<p>Tom Stellard (2):</p> 302<ul> 303 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li> 304 <li>r300/compiler: Copy all instruction attributes during local transfoms</li> 305</ul> 306 307<p>Vinson Lee (5):</p> 308<ul> 309 <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li> 310 <li>linker: Fix memory leak in count_uniform_size::visit_field.</li> 311 <li>swrast: Fix memory leaks in blit_linear.</li> 312 <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li> 313 <li>mesa: Fix memory leak in generate_mipmap_compressed.</li> 314</ul> 315 316<p>Yuanhan Liu (2):</p> 317<ul> 318 <li>i915: set SPRITE_POINT_ENABLE bit correctly</li> 319 <li>i965: fix wrong cube/3D texture layout</li> 320</ul> 321 322</div> 323</body> 324</html> 325