Searched refs:fpu_callee_save_mask_ (Results 1 – 4 of 4) sorted by relevance
246 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()289 return (fpu_callee_save_mask_ & (1 << reg)) != 0; in IsFloatingPointCalleeSaveRegister()307 uint32_t callee_saves = core_registers ? core_callee_save_mask_ : fpu_callee_save_mask_; in GetSlowPathSpills()686 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()748 const uint32_t fpu_callee_save_mask_; variable
950 fpu_callee_save_mask_(fpu_callee_save_mask), in CodeGenerator()
2067 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
1264 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()