Searched refs:DrawHorizontalRule (Results 1 – 5 of 5) sorted by relevance
38 int DrawHorizontalRule(int y) const override;
57 virtual int DrawHorizontalRule(int y) const = 0;323 int DrawHorizontalRule(int y) const override;
54 int VrRecoveryUI::DrawHorizontalRule(int y) const { in DrawHorizontalRule() function in VrRecoveryUI
176 offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4; in DrawItems()195 offset += draw_funcs_.DrawHorizontalRule(y + offset); in DrawItems()237 offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4; in DrawItems()255 offset += draw_funcs_.DrawHorizontalRule(y + offset); in DrawItems()613 int ScreenRecoveryUI::DrawHorizontalRule(int y) const { in DrawHorizontalRule() function in ScreenRecoveryUI
47 int DrawHorizontalRule(int /* y */) const override { in DrawHorizontalRule() function in MockDrawFunctions