Searched refs:is_retry (Results 1 – 5 of 5) sorted by relevance
163 state.is_retry = true; in main()
76 static bool is_retry = false; variable192 if (!is_retry && !force) { in discard_blocks()745 if (!is_retry) { in LoadStash()1629 if (state->is_retry) { in PerformBlockImageUpdate()1630 is_retry = true; in PerformBlockImageUpdate()1715 if (is_retry) { in PerformBlockImageUpdate()
353 if (state->is_retry) { in UpdateDynamicPartitionsFn()
647 if (state->is_retry || CheckAndFreeSpaceOnCache(bytes)) { in ApplyPatchSpaceFn()
53 bool is_retry = false; member