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Searched refs:ADDRESSING_MIRROR (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp105 ADDRESSING_MIRROR, enumerator
/external/swiftshader/src/Device/
DSampler.hpp105 ADDRESSING_MIRROR, enumerator
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp670 case GL_MIRRORED_REPEAT_OES: return sw::ADDRESSING_MIRROR; in ConvertTextureWrap()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1548 case AddressingMode::ADDRESSING_MIRROR: in applyOffset()
2169 else if(addressingMode == ADDRESSING_MIRROR) in address()
2249 case ADDRESSING_MIRROR: in address()
2313 case ADDRESSING_MIRROR: in address()
2334 case ADDRESSING_MIRROR: in address()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1639 case AddressingMode::ADDRESSING_MIRROR: in applyOffset()
2311 else if(addressingMode == ADDRESSING_MIRROR) in address()
2391 case ADDRESSING_MIRROR: in address()
2455 case ADDRESSING_MIRROR: in address()
2476 case ADDRESSING_MIRROR: in address()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3706 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2177 case GL_MIRRORED_REPEAT: return sw::ADDRESSING_MIRROR; in ConvertTextureWrap()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4178 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4200 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4222 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()