Searched refs:ADDRESSING_SEAMLESS (Results 1 – 6 of 6) sorted by relevance
471 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeU()481 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeV()
108 ADDRESSING_SEAMLESS, // Border of pixels enumerator
458 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeU()468 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeV()
254 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()1555 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()2240 case ADDRESSING_SEAMLESS: in address()2243 if(addressingMode != ADDRESSING_SEAMLESS || pointFilter) in address()2300 if(addressingMode == ADDRESSING_SEAMLESS) in address()2311 case ADDRESSING_SEAMLESS: in address()2332 case ADDRESSING_SEAMLESS: in address()
299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()1646 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()2382 case ADDRESSING_SEAMLESS: in address()2385 if(addressingMode != ADDRESSING_SEAMLESS || pointFilter) in address()2442 if(addressingMode == ADDRESSING_SEAMLESS) in address()2453 case ADDRESSING_SEAMLESS: in address()2474 case ADDRESSING_SEAMLESS: in address()