Home
last modified time | relevance | path

Searched refs:ADDRESSING_SEAMLESS (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp471 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeU()
481 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeV()
DSampler.hpp108 ADDRESSING_SEAMLESS, // Border of pixels enumerator
/external/swiftshader/src/Device/
DSampler.cpp458 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeU()
468 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeV()
DSampler.hpp108 ADDRESSING_SEAMLESS, // Border of pixels enumerator
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp254 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
1555 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()
2240 case ADDRESSING_SEAMLESS: in address()
2243 if(addressingMode != ADDRESSING_SEAMLESS || pointFilter) in address()
2300 if(addressingMode == ADDRESSING_SEAMLESS) in address()
2311 case ADDRESSING_SEAMLESS: in address()
2332 case ADDRESSING_SEAMLESS: in address()
/external/swiftshader/src/Shader/
DSamplerCore.cpp299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
1646 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()
2382 case ADDRESSING_SEAMLESS: in address()
2385 if(addressingMode != ADDRESSING_SEAMLESS || pointFilter) in address()
2442 if(addressingMode == ADDRESSING_SEAMLESS) in address()
2453 case ADDRESSING_SEAMLESS: in address()
2474 case ADDRESSING_SEAMLESS: in address()