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Searched refs:ADDRESSING_WRAP (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
Dutilities.cpp668 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
674 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
Dutilities.cpp2175 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
2181 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
/external/swiftshader/src/Renderer/
DSampler.cpp57 addressingModeU = ADDRESSING_WRAP; in Sampler()
58 addressingModeV = ADDRESSING_WRAP; in Sampler()
59 addressingModeW = ADDRESSING_WRAP; in Sampler()
DSampler.hpp103 ADDRESSING_WRAP, enumerator
/external/swiftshader/src/Device/
DSampler.cpp56 addressingModeU = ADDRESSING_WRAP; in Sampler()
57 addressingModeV = ADDRESSING_WRAP; in Sampler()
58 addressingModeW = ADDRESSING_WRAP; in Sampler()
DSampler.hpp103 ADDRESSING_WRAP, enumerator
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp672 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
673 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
674 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
675 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
879 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D()
880 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D()
881 …tSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D()
1544 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
/external/swiftshader/src/Shader/
DSamplerCore.cpp763 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
764 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
765 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
766 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
970 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D()
971 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D()
972 …tSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D()
1635 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4175 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4197 renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4219 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()