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Searched refs:ALIASED_LINE_WIDTH_RANGE_MIN (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h92 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; variable
DContext.cpp805 device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); in setLineWidth()
1141 params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; in getFloatv()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h169 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; variable
DContext.cpp663 device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); in setLineWidth()
1869 params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; in getFloatv()
DlibGLESv2.cpp2848 params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; in GetIntegerv()