Searched refs:ATIFragmentShader (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | atifragshader.c | 199 if (ctx->ATIFragmentShader.Compiling) { in _mesa_GenFragmentShadersATI() 220 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; in _mesa_BindFragmentShaderATI() 223 if (ctx->ATIFragmentShader.Compiling) { in _mesa_BindFragmentShaderATI() 262 ctx->ATIFragmentShader.Current = newProg; in _mesa_BindFragmentShaderATI() 264 assert(ctx->ATIFragmentShader.Current); in _mesa_BindFragmentShaderATI() 274 if (ctx->ATIFragmentShader.Compiling) { in _mesa_DeleteFragmentShaderATI() 286 if (ctx->ATIFragmentShader.Current && in _mesa_DeleteFragmentShaderATI() 287 ctx->ATIFragmentShader.Current->Id == id) { in _mesa_DeleteFragmentShaderATI() 311 if (ctx->ATIFragmentShader.Compiling) { in _mesa_BeginFragmentShaderATI() 322 free(ctx->ATIFragmentShader.Current->Instructions[i]); in _mesa_BeginFragmentShaderATI() [all …]
|
D | state.h | 52 return ctx->ATIFragmentShader.Enabled && in _mesa_ati_fragment_shader_enabled() 53 ctx->ATIFragmentShader.Current->Instructions[0]; in _mesa_ati_fragment_shader_enabled()
|
D | state.c | 125 ctx->ATIFragmentShader.Current->Program) { in update_program() 128 ctx->ATIFragmentShader.Current->Program); in update_program()
|
D | texstate.c | 916 ctx->ATIFragmentShader.Current->Program) in _mesa_update_texture_state() 918 ctx->ATIFragmentShader.Current->Program, in _mesa_update_texture_state()
|
D | enable.c | 1016 if (ctx->ATIFragmentShader.Enabled == state) in _mesa_set_enable() 1019 ctx->ATIFragmentShader.Enabled = state; in _mesa_set_enable() 1676 return ctx->ATIFragmentShader.Enabled; in _mesa_IsEnabled()
|
D | mtypes.h | 4849 struct gl_ati_fragment_shader_state ATIFragmentShader; member
|
/external/mesa3d/src/mesa/program/ |
D | program.c | 105 ctx->ATIFragmentShader.Enabled = GL_FALSE; in _mesa_init_program() 106 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; in _mesa_init_program() 107 assert(ctx->ATIFragmentShader.Current); in _mesa_init_program() 108 ctx->ATIFragmentShader.Current->RefCount++; in _mesa_init_program() 124 if (ctx->ATIFragmentShader.Current) { in _mesa_free_program_data() 125 ctx->ATIFragmentShader.Current->RefCount--; in _mesa_free_program_data() 126 if (ctx->ATIFragmentShader.Current->RefCount <= 0) { in _mesa_free_program_data() 127 free(ctx->ATIFragmentShader.Current); in _mesa_free_program_data() 152 if (ctx->ATIFragmentShader.Current) { in _mesa_update_default_objects_program() 153 ctx->ATIFragmentShader.Current->RefCount--; in _mesa_update_default_objects_program() [all …]
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_fragshader.c | 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSArith() 322 rmesa->afs_loaded = ctx->ATIFragmentShader.Current; in r200UpdateFSArith() 327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSRouting() 505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSConstants() 520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); in r200UpdateFSConstants() 521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); in r200UpdateFSConstants() 522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); in r200UpdateFSConstants() 523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); in r200UpdateFSConstants() 546 if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current) in r200UpdateFragmentShader()
|
D | r200_state_init.c | 258 CHECK( afs_pass1, (_mesa_ati_fragment_shader_enabled(ctx) && (ctx->ATIFragmentShader.Current->NumPa…
|
/external/mesa3d/src/mesa/swrast/ |
D | s_atifragshader.c | 346 ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]); in execute_shader() 570 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in _swrast_exec_fragment_shader()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_constbuf.c | 79 st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4); in st_upload_constants()
|
/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 591 { GL_FRAGMENT_SHADER_ATI, CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader },
|
/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 602 save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled; in _mesa_meta_begin()
|