Searched refs:AccessCodeString (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/ccpr/ |
D | GrCCConicShader.cpp | 75 this->calcHullCoverage(&AccessCodeString(f), fKLM_fWind.fsIn(), fGrad_fCorner.fsIn(), in onEmitFragmentCode()
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D | GrCCQuadraticShader.cpp | 69 this->calcHullCoverage(&AccessCodeString(f), fCoord_fGrad.fsIn(), in onEmitFragmentCode()
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D | GrCCCubicShader.cpp | 125 this->calcHullCoverage(&AccessCodeString(f), fKLM_fEdge.fsIn(), fGradMatrix.fsIn(), in onEmitFragmentCode()
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D | GrCCCoverageProcessor.h | 201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString() function
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/external/skqp/src/gpu/ccpr/ |
D | GrCCQuadraticShader.cpp | 69 this->calcHullCoverage(&AccessCodeString(f), fCoord_fGrad.fsIn(), in onEmitFragmentCode()
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D | GrCCConicShader.cpp | 75 this->calcHullCoverage(&AccessCodeString(f), fKLM_fWind.fsIn(), fGrad_fCorner.fsIn(), in onEmitFragmentCode()
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D | GrCCCubicShader.cpp | 125 this->calcHullCoverage(&AccessCodeString(f), fKLM_fEdge.fsIn(), fGradMatrix.fsIn(), in onEmitFragmentCode()
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D | GrCCCoverageProcessor.h | 201 inline static SkString& AccessCodeString(GrGLSLShaderBuilder* s) { return s->code(); } in AccessCodeString() function
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