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/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DLoopTraversal.cpp43 MachineBasicBlock *ActiveMBB = &*Workqueue.back(); in traverse() local
45 bool Done = isBlockDone(ActiveMBB); in traverse()
46 MBBTraversalOrder.push_back(TraversedMBBInfo(ActiveMBB, Primary, Done)); in traverse()
47 for (MachineBasicBlock *Succ : ActiveMBB->successors()) { in traverse()