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Searched refs:AddContextSpecificSymbols (Results 1 – 1 of 1) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp383 bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable… in AddContextSpecificSymbols() function
903 …if (! AddContextSpecificSymbols(resources, compiler->infoSink, *symbolTable, version, profile, spv… in ProcessDeferred()