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Searched refs:AllocAndBindImageMemory (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkMemory.h29 bool AllocAndBindImageMemory(const GrVkGpu* gpu,
DGrVkImage.cpp191 if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) { in InitImageInfo()
DGrVkMemory.cpp89 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, in AllocAndBindImageMemory() function in GrVkMemory
DGrVkGpu.cpp1400 if (!GrVkMemory::AllocAndBindImageMemory(this, image, false, &alloc)) { in createTestingOnlyVkImage()
/external/skia/src/gpu/vk/
DGrVkMemory.h29 bool AllocAndBindImageMemory(const GrVkGpu* gpu,
DGrVkMemory.cpp89 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, in AllocAndBindImageMemory() function in GrVkMemory
DGrVkImage.cpp197 if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) { in InitImageInfo()
DGrVkGpu.cpp1412 if (!GrVkMemory::AllocAndBindImageMemory(this, image, false, &alloc)) { in createTestingOnlyVkImage()