/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 304 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_renderbuffer() 323 _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb); in add_depth_renderbuffer() 373 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_stencil_renderbuffer() 385 _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb); in add_depth_stencil_renderbuffer() 649 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_map_renderbuffers() 652 map_attachment(ctx, fb, BUFFER_DEPTH); in _swrast_map_renderbuffers() 680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_unmap_renderbuffers() 683 unmap_attachment(ctx, fb, BUFFER_DEPTH); in _swrast_unmap_renderbuffers()
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D | s_copypix.c | 237 struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in copy_depth_pixels() 456 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 457 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 462 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 463 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 582 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in map_readbuffer()
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D | s_depth.c | 286 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_depth_test_span() 420 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_depth_bounds_test() 547 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_clear_depth_buffer() 676 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_clear_depth_stencil_buffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_span.c | 56 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) in framebuffer_map_unmap() 57 renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map); in framebuffer_map_unmap()
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D | nv04_state_fb.c | 78 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv04_emit_framebuffer() 80 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv04_emit_framebuffer()
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D | nouveau_screen.c | 273 _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer() 278 _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer() 282 _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer()
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D | nv20_state_fb.c | 106 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv20_emit_framebuffer() 108 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv20_emit_framebuffer()
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D | nv10_state_fb.c | 132 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv10_emit_framebuffer() 134 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv10_emit_framebuffer()
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D | nv10_context.c | 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in nv10_use_viewport_zclear() 101 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv10_zclear() 151 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv17_zclear()
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D | nouveau_context.c | 282 index = BUFFER_DEPTH; in nouveau_update_renderbuffers() 299 if (index == BUFFER_DEPTH && s->bo) { in nouveau_update_renderbuffers()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clear.c | 48 [BUFFER_DEPTH] = "depth", 107 intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_fast_clear_depth() 109 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_fast_clear_depth()
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D | intel_pixel_copy.c | 79 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels() 81 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels()
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D | gen8_depth_state.c | 154 irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in gen8_emit_depth_stencil_hiz() 230 intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in pma_fix_enable()
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D | brw_misc_state.c | 108 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_depthbuffer_format() 204 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_workaround_depthstencil_alignment() 264 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_emit_depthbuffer()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_clear.c | 48 [BUFFER_DEPTH] = "depth", 154 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); in intelClear()
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D | intel_pixel_copy.c | 80 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels() 82 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_common_context.c | 406 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 434 if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) in radeon_update_renderbuffers() 466 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 470 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 622 &(radeon_get_renderbuffer(drfb, BUFFER_DEPTH)->base.Base)); in radeonMakeCurrent()
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D | radeon_screen.c | 691 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base); in radeonCreateBuffer() 698 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 705 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 736 rb = radeon_get_renderbuffer(&rfb->base, BUFFER_DEPTH); in radeon_cleanup_renderbuffers()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_common_context.c | 406 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 434 if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) in radeon_update_renderbuffers() 466 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 470 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 622 &(radeon_get_renderbuffer(drfb, BUFFER_DEPTH)->base.Base)); in radeonMakeCurrent()
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D | radeon_screen.c | 691 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base); in radeonCreateBuffer() 698 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 705 _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 736 rb = radeon_get_renderbuffer(&rfb->base, BUFFER_DEPTH); in radeon_cleanup_renderbuffers()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_manager.c | 95 index = BUFFER_DEPTH; in attachment_to_buffer_index() 131 case BUFFER_DEPTH: in buffer_index_to_attachment() 307 idx = BUFFER_DEPTH; in st_framebuffer_add_renderbuffer() 310 case BUFFER_DEPTH: in st_framebuffer_add_renderbuffer() 333 if (idx != BUFFER_DEPTH) { in st_framebuffer_add_renderbuffer() 340 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb); in st_framebuffer_add_renderbuffer() 493 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH); in st_framebuffer_create()
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/external/mesa3d/src/mesa/main/ |
D | framebuffer.c | 476 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in _mesa_update_framebuffer_visual() 478 fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _mesa_update_framebuffer_visual() 737 if (att[BUFFER_DEPTH].Type == GL_NONE) { in renderbuffer_exists() 748 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists() 924 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer; in _mesa_get_read_renderbuffer_for_format()
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D | blit.c | 306 readFb->Attachment[BUFFER_DEPTH].Renderbuffer; in validate_depth_buffer() 308 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer; in validate_depth_buffer() 501 readFb->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_framebuffer() 503 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer; in blit_framebuffer()
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D | readpix.c | 272 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in read_uint_depth_pixels() 319 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in read_depth_pixels() 640 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels() 684 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels_separate() 745 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in slow_read_depth_stencil_pixels_separate()
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D | fbobject.c | 274 return &fb->Attachment[BUFFER_DEPTH]; in get_attachment() 306 return &fb->Attachment[BUFFER_DEPTH]; in get_fb0_attachment() 373 return &fb->Attachment[BUFFER_DEPTH]; in get_fb0_attachment() 637 &fb->Attachment[BUFFER_DEPTH]; in _mesa_has_depthstencil_combined() 1014 att = &fb->Attachment[BUFFER_DEPTH]; in _mesa_test_framebuffer_completeness() 3311 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, in _mesa_framebuffer_texture() 3314 texObj == fb->Attachment[BUFFER_DEPTH].Texture && in _mesa_framebuffer_texture() 3315 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && in _mesa_framebuffer_texture() 3317 fb->Attachment[BUFFER_DEPTH].CubeMapFace && in _mesa_framebuffer_texture() 3318 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { in _mesa_framebuffer_texture() [all …]
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