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Searched refs:BestLoQuad (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86ISelLowering.cpp5461 int BestLoQuad = -1; in LowerVECTOR_SHUFFLEv8i16() local
5465 BestLoQuad = i; in LowerVECTOR_SHUFFLEv8i16()
5487 BestLoQuad = InputQuads.find_first(); in LowerVECTOR_SHUFFLEv8i16()
5488 BestHiQuad = InputQuads.find_next(BestLoQuad); in LowerVECTOR_SHUFFLEv8i16()
5491 BestLoQuad = -1; in LowerVECTOR_SHUFFLEv8i16()
5500 if (BestLoQuad >= 0 || BestHiQuad >= 0) { in LowerVECTOR_SHUFFLEv8i16()
5502 MaskV.push_back(BestLoQuad < 0 ? 0 : BestLoQuad); in LowerVECTOR_SHUFFLEv8i16()
5517 if (idx < 0 || (idx/4) == BestLoQuad || (idx/4) == BestHiQuad) in LowerVECTOR_SHUFFLEv8i16()
5529 idx = MaskVals[i] = (idx / 4) == BestLoQuad ? (idx & 3) : (idx & 3) + 4; in LowerVECTOR_SHUFFLEv8i16()
5537 BestLoQuad = 0; in LowerVECTOR_SHUFFLEv8i16()
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