Searched refs:BindingPointer (Results 1 – 12 of 12) sorted by relevance
70 class BindingPointer class73 BindingPointer() : object(nullptr) { } in BindingPointer() function in gl::BindingPointer75 BindingPointer(const BindingPointer<ObjectType> &other) : object(nullptr) in BindingPointer() function in gl::BindingPointer80 ~BindingPointer() in ~BindingPointer()95 ObjectType *operator=(const BindingPointer<ObjectType> &other) in operator =()
314 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.406 gl::BindingPointer<Buffer> arrayBuffer;407 gl::BindingPointer<Buffer> copyReadBuffer;408 gl::BindingPointer<Buffer> copyWriteBuffer;409 gl::BindingPointer<Buffer> pixelPackBuffer;410 gl::BindingPointer<Buffer> pixelUnpackBuffer;411 gl::BindingPointer<Buffer> genericUniformBuffer;416 gl::BindingPointer<Renderbuffer> renderbuffer;420 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];[all …]
98 gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS];102 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;106 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
93 gl::BindingPointer<Texture2D> mTexture2D;117 gl::BindingPointer<Texture2DRect> mTexture2DRect;144 gl::BindingPointer<Texture3D> mTexture3D;171 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
80 const gl::BindingPointer<Buffer>& get() const { return buffer; } in get()83 gl::BindingPointer<Buffer> buffer;
48 gl::BindingPointer<Buffer> mElementArrayBuffer;
59 gl::BindingPointer<Buffer> mGenericBuffer;
3963 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()
74 gl::BindingPointer<Renderbuffer> mColorbufferPointer;77 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;80 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
188 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.279 gl::BindingPointer<Buffer> arrayBuffer;280 gl::BindingPointer<Buffer> elementArrayBuffer;282 gl::BindingPointer<Renderbuffer> renderbuffer;285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];603 gl::BindingPointer<Texture2D> mTexture2DZero;604 gl::BindingPointer<TextureExternal> mTextureExternalZero;
88 gl::BindingPointer<Texture2D> mTexture2D;
2840 gl::BindingPointer<Buffer> oldArrayBuffer = mState.arrayBuffer; in drawTexture()