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Searched refs:BindingPointer (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DObject.hpp70 class BindingPointer class
73 BindingPointer() : object(nullptr) { } in BindingPointer() function in gl::BindingPointer
75 BindingPointer(const BindingPointer<ObjectType> &other) : object(nullptr) in BindingPointer() function in gl::BindingPointer
80 ~BindingPointer() in ~BindingPointer()
95 ObjectType *operator=(const BindingPointer<ObjectType> &other) in operator =()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h314 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
406 gl::BindingPointer<Buffer> arrayBuffer;
407 gl::BindingPointer<Buffer> copyReadBuffer;
408 gl::BindingPointer<Buffer> copyWriteBuffer;
409 gl::BindingPointer<Buffer> pixelPackBuffer;
410 gl::BindingPointer<Buffer> pixelUnpackBuffer;
411 gl::BindingPointer<Buffer> genericUniformBuffer;
416 gl::BindingPointer<Renderbuffer> renderbuffer;
420 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
423 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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DFramebuffer.h98 gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS];
102 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;
106 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
DRenderbuffer.h93 gl::BindingPointer<Texture2D> mTexture2D;
117 gl::BindingPointer<Texture2DRect> mTexture2DRect;
144 gl::BindingPointer<Texture3D> mTexture3D;
171 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
DBuffer.h80 const gl::BindingPointer<Buffer>& get() const { return buffer; } in get()
83 gl::BindingPointer<Buffer> buffer;
DVertexArray.h48 gl::BindingPointer<Buffer> mElementArrayBuffer;
DTransformFeedback.h59 gl::BindingPointer<Buffer> mGenericBuffer;
DContext.cpp3963 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.h74 gl::BindingPointer<Renderbuffer> mColorbufferPointer;
77 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;
80 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
DContext.h188 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
279 gl::BindingPointer<Buffer> arrayBuffer;
280 gl::BindingPointer<Buffer> elementArrayBuffer;
282 gl::BindingPointer<Renderbuffer> renderbuffer;
285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];
603 gl::BindingPointer<Texture2D> mTexture2DZero;
604 gl::BindingPointer<TextureExternal> mTextureExternalZero;
DRenderbuffer.h88 gl::BindingPointer<Texture2D> mTexture2D;
DContext.cpp2840 gl::BindingPointer<Buffer> oldArrayBuffer = mState.arrayBuffer; in drawTexture()