Searched refs:BlitState (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/WSI/ |
D | FrameBuffer.hpp | 28 struct BlitState struct 57 static Routine *copyRoutine(const BlitState &state); 94 BlitState blitState; // State of the current blitRoutine. 95 BlitState updateState; // State of the routine to be generated. 97 …static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Po…
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D | FrameBuffer.cpp | 154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked() 166 Routine *FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine() 482 …void FrameBuffer::blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, co… in blend()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.hpp | 28 struct BlitState struct 57 static Routine *copyRoutine(const BlitState &state); 94 BlitState blitState; // State of the current blitRoutine. 95 BlitState updateState; // State of the routine to be generated. 97 …static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Po…
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D | FrameBuffer.cpp | 154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked() 166 Routine *FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine() 537 …void FrameBuffer::blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, co… in blend()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 1834 static sw::BlitState blitState = {}; in GetRenderTargetData() 1836 sw::BlitState update; in GetRenderTargetData() 1846 if(memcmp(&blitState, &update, sizeof(sw::BlitState)) != 0) in GetRenderTargetData()
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