Searched refs:BoneIndices (Results 1 – 17 of 17) sorted by relevance
/external/skia/include/core/ |
D | SkVertices.h | 25 struct BoneIndices { struct 116 const BoneIndices boneIndices[], 126 const BoneIndices boneIndices[], 189 BoneIndices* boneIndices(); // returns null if there are no bone indices 224 const BoneIndices* boneIndices() const { return fBoneIndices; } in boneIndices() 267 BoneIndices* fBoneIndices;
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/external/skqp/include/core/ |
D | SkVertices.h | 25 struct BoneIndices { struct 116 const BoneIndices boneIndices[], 126 const BoneIndices boneIndices[], 189 BoneIndices* boneIndices(); // returns null if there are no bone indices 224 const BoneIndices* boneIndices() const { return fBoneIndices; } in boneIndices() 267 BoneIndices* fBoneIndices;
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/external/skia/src/core/ |
D | SkVertices.cpp | 37 fBISize = hasBones ? safe.mul(vertexCount, sizeof(BoneIndices)) : 0; in Sizes() 128 fVertices->fBoneIndices = sizes.fBISize ? (BoneIndices*) ptr : nullptr; ptr += sizes.fBISize; in init() 193 SkVertices::BoneIndices* SkVertices::Builder::boneIndices() { in boneIndices() 194 return fVertices ? const_cast<BoneIndices*>(fVertices->boneIndices()) : nullptr; in boneIndices() 251 const SkVertices::BoneIndices& indices = this->boneIndices()[i]; in applyBones() 279 const BoneIndices boneIndices[], in MakeCopy()
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D | SkDraw_vertices.cpp | 163 const SkColor colors[], const SkVertices::BoneIndices boneIndices[], in drawVertices() 220 const SkVertices::BoneIndices& indices = boneIndices[i]; in drawVertices()
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D | SkDraw.h | 67 const SkColor colors[], const SkVertices::BoneIndices boneIndices[],
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/external/skqp/src/core/ |
D | SkVertices.cpp | 37 fBISize = hasBones ? safe.mul(vertexCount, sizeof(BoneIndices)) : 0; in Sizes() 128 fVertices->fBoneIndices = sizes.fBISize ? (BoneIndices*) ptr : nullptr; ptr += sizes.fBISize; in init() 193 SkVertices::BoneIndices* SkVertices::Builder::boneIndices() { in boneIndices() 194 return fVertices ? const_cast<BoneIndices*>(fVertices->boneIndices()) : nullptr; in boneIndices() 251 const SkVertices::BoneIndices& indices = this->boneIndices()[i]; in applyBones() 279 const BoneIndices boneIndices[], in MakeCopy()
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D | SkDraw_vertices.cpp | 163 const SkColor colors[], const SkVertices::BoneIndices boneIndices[], in drawVertices() 220 const SkVertices::BoneIndices& indices = boneIndices[i]; in drawVertices()
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D | SkDraw.h | 67 const SkColor colors[], const SkVertices::BoneIndices boneIndices[],
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/external/skia/experimental/nima/ |
D | NimaActor.h | 119 std::vector<SkVertices::BoneIndices> fBoneIdx;
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/external/skqp/experimental/nima/ |
D | NimaActor.h | 119 std::vector<SkVertices::BoneIndices> fBoneIdx;
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/external/skqp/gm/ |
D | skinning.cpp | 45 static const SkVertices::BoneIndices kBoneIndices[] = {
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/external/skia/gm/ |
D | skinning.cpp | 45 static const SkVertices::BoneIndices kBoneIndices[] = {
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/external/skqp/experimental/canvaskit/ |
D | canvaskit_bindings.cpp | 66 using BoneIndices = SkVertices::BoneIndices; typedef 650 const BoneIndices* boneIndices = reinterpret_cast<const BoneIndices*>(biPtr); in EMSCRIPTEN_BINDINGS()
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/external/skqp/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 381 const SkVertices::BoneIndices* boneIndices = mesh.fVertices->boneIndices(); in fillBuffers() 445 const SkVertices::BoneIndices& indices = boneIndices[j]; in fillBuffers()
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/external/skia/modules/canvaskit/ |
D | canvaskit_bindings.cpp | 65 using BoneIndices = SkVertices::BoneIndices; typedef 727 const BoneIndices* boneIndices = reinterpret_cast<const BoneIndices*>(biPtr); in EMSCRIPTEN_BINDINGS()
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/external/skqp/docs/ |
D | SkCanvas_Reference.bmh | 4200 SkVertices::BoneIndices boneIndices[] = { { 0, 0, 0, 0 }, 4236 SkVertices::BoneIndices boneIndices[] = { { 0, 0, 0, 0 },
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/external/skia/docs/ |
D | SkCanvas_Reference.bmh | 4142 SkVertices::BoneIndices boneIndices[] = { { 0, 0, 0, 0 }, 4178 SkVertices::BoneIndices boneIndices[] = { { 0, 0, 0, 0 },
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