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Searched refs:COMPONENTS_COUNT (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp141 for (glw::GLuint k = 0; k < COMPONENTS_COUNT; ++k) in iterate()
374 m_program = prepareProgram(non_ms_target, descriptor, COMPONENTS_COUNT); in renderDataIntoMultisampledTexture()
687 case COMPONENTS_COUNT: in prepareProgram()
700 if (channel == COMPONENTS_COUNT) in prepareProgram()
714 if (channel == COMPONENTS_COUNT) in prepareProgram()
726 if (channel == COMPONENTS_COUNT) in prepareProgram()
Dgl3cTextureSizePromotion.hpp158 COMPONENTS_COUNT //!< Number of components. enumerator
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp11000 template<deUint32 COMPONENTS_COUNT, deUint32 REPLACEMENT>
11033 DE_ASSERT(replacedCompNdx < COMPONENTS_COUNT); in compareFP16VectorInsertFunc()
11035 for (size_t compNdx = 0; compNdx < COMPONENTS_COUNT; ++compNdx) in compareFP16VectorInsertFunc()