Searched refs:CheckIndexed64 (Results 1 – 2 of 2) sorted by relevance
3963 is_ok &= CheckIndexed64(GL_VERTEX_BINDING_OFFSET, i, 0); in iterate()4087 bool DefaultsTest::CheckIndexed64(const glw::GLenum pname, const glw::GLuint index, const glw::GLin… in CheckIndexed64() function in gl4cts::DirectStateAccess::VertexArrays::DefaultsTest
4511 bool CheckIndexed64(const glw::GLenum pname, const glw::GLuint index, const glw::GLint64 expected);