Searched refs:CheckMax (Results 1 – 8 of 8) sorted by relevance
/external/pdfium/core/fxge/ |
D | fx_ge_text.cpp | 90 pdfium::base::CheckMax(rect.right, char_right)); in FXGE_GetGlyphsBBox() 94 pdfium::base::CheckMax(rect.bottom, char_bottom)); in FXGE_GetGlyphsBBox()
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D | cfx_renderdevice.cpp | 1064 pdfium::base::ValueOrDieForType<int>(pdfium::base::CheckMax(left, 0)); in DrawNormalText()
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/external/libchrome/base/numerics/ |
D | checked_math.h | 378 using internal::CheckMax;
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D | README.md | 304 * `CheckMax()` - Maximum of supplied arguments.
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/external/pdfium/third_party/base/numerics/ |
D | safe_math.h | 494 using internal::CheckMax;
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 522 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in glcts::__anon395e2fca0111::ShaderImageLoadStoreBase 839 if (!CheckMax(GL_MAX_IMAGE_UNITS, 4)) in Run() 845 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 4)) in Run() 852 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run() 859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 866 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 4)) in Run() 873 if (!CheckMax(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 4)) in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 537 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in gl4cts::es31compatibility::__anon7c8fd54f0111::ShaderImageLoadStoreBase 868 if (!CheckMax(GL_MAX_IMAGE_UNITS, 4)) in Run() 874 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 4)) in Run() 881 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run() 888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 895 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 4)) in Run() 902 if (!CheckMax(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 4)) in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 699 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in gl4cts::__anon57be67590111::ShaderImageLoadStoreBase 1056 if (!CheckMax(GL_MAX_IMAGE_UNITS, 8)) in Run() 1062 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 8)) in Run() 1069 if (!CheckMax(GL_MAX_IMAGE_SAMPLES, 0)) in Run() 1075 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run() 1082 if (!CheckMax(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 0)) in Run() 1089 if (!CheckMax(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0)) in Run() 1096 if (!CheckMax(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 0)) in Run() 1103 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run() 1110 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 8)) in Run()
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