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Searched refs:CheckMax (Results 1 – 8 of 8) sorted by relevance

/external/pdfium/core/fxge/
Dfx_ge_text.cpp90 pdfium::base::CheckMax(rect.right, char_right)); in FXGE_GetGlyphsBBox()
94 pdfium::base::CheckMax(rect.bottom, char_bottom)); in FXGE_GetGlyphsBBox()
Dcfx_renderdevice.cpp1064 pdfium::base::ValueOrDieForType<int>(pdfium::base::CheckMax(left, 0)); in DrawNormalText()
/external/libchrome/base/numerics/
Dchecked_math.h378 using internal::CheckMax;
DREADME.md304 * `CheckMax()` - Maximum of supplied arguments.
/external/pdfium/third_party/base/numerics/
Dsafe_math.h494 using internal::CheckMax;
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp522 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in glcts::__anon395e2fca0111::ShaderImageLoadStoreBase
839 if (!CheckMax(GL_MAX_IMAGE_UNITS, 4)) in Run()
845 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 4)) in Run()
852 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run()
859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
866 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 4)) in Run()
873 if (!CheckMax(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 4)) in Run()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp537 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in gl4cts::es31compatibility::__anon7c8fd54f0111::ShaderImageLoadStoreBase
868 if (!CheckMax(GL_MAX_IMAGE_UNITS, 4)) in Run()
874 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 4)) in Run()
881 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run()
888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
895 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 4)) in Run()
902 if (!CheckMax(GL_MAX_COMPUTE_IMAGE_UNIFORMS, 4)) in Run()
Dgl4cShaderImageLoadStoreTests.cpp699 bool CheckMax(GLenum pname, GLint min_value) in CheckMax() function in gl4cts::__anon57be67590111::ShaderImageLoadStoreBase
1056 if (!CheckMax(GL_MAX_IMAGE_UNITS, 8)) in Run()
1062 if (!CheckMax(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 8)) in Run()
1069 if (!CheckMax(GL_MAX_IMAGE_SAMPLES, 0)) in Run()
1075 if (!CheckMax(GL_MAX_VERTEX_IMAGE_UNIFORMS, 0)) in Run()
1082 if (!CheckMax(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 0)) in Run()
1089 if (!CheckMax(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0)) in Run()
1096 if (!CheckMax(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 0)) in Run()
1103 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run()
1110 if (!CheckMax(GL_MAX_COMBINED_IMAGE_UNIFORMS, 8)) in Run()