/external/tensorflow/tensorflow/core/lib/random/ |
D | weighted_picker_test.cc | 32 static void CheckUniform(SimplePhilox* rnd, WeightedPicker* picker, int trials); 60 CheckUniform(&rnd, &picker, 100000); in TEST() 98 CheckUniform(&rnd, &picker, 100000); in TEST() 152 CheckUniform(rnd, &picker, 100000); in TestPicker() 161 CheckUniform(rnd, &picker, 100000); in TestPicker() 183 static void CheckUniform(SimplePhilox* rnd, WeightedPicker* picker, in CheckUniform() function
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 449 …bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_typ… in CheckUniform() function in glcts::__anon4d7a996a0111::SACSubcaseBase 1440 …if (!CheckUniform(prog_, "ac_counter0", uniforms_name_index["ac_counter0"], GL_UNSIGNED_INT_ATOMIC… in Run() 1443 …if (!CheckUniform(prog_, "ac_counter1", uniforms_name_index["ac_counter1"], GL_UNSIGNED_INT_ATOMIC… in Run() 1446 …if (!CheckUniform(prog_, "ac_counter2", uniforms_name_index["ac_counter2"], GL_UNSIGNED_INT_ATOMIC… in Run() 1449 …if (!CheckUniform(prog_, "ac_counter3", uniforms_name_index["ac_counter3"], GL_UNSIGNED_INT_ATOMIC… in Run() 1452 …if (!CheckUniform(prog_, "ac_counter4", uniforms_name_index["ac_counter4"], GL_UNSIGNED_INT_ATOMIC… in Run() 1455 …if (!CheckUniform(prog_, "ac_counter5", uniforms_name_index["ac_counter5"], GL_UNSIGNED_INT_ATOMIC… in Run() 1458 if (!CheckUniform(prog_, "ac_counter67[0]", uniforms_name_index["ac_counter67[0]"], in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 544 …bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_typ… in CheckUniform() function in gl4cts::__anon6bdad0f90111::SACSubcaseBase 1405 …if (!CheckUniform(prog_, "ac_counter0", uniforms_name_index["ac_counter0"], GL_UNSIGNED_INT_ATOMIC… in Run() 1408 …if (!CheckUniform(prog_, "ac_counter1", uniforms_name_index["ac_counter1"], GL_UNSIGNED_INT_ATOMIC… in Run() 1411 …if (!CheckUniform(prog_, "ac_counter2", uniforms_name_index["ac_counter2"], GL_UNSIGNED_INT_ATOMIC… in Run() 1414 …if (!CheckUniform(prog_, "ac_counter3", uniforms_name_index["ac_counter3"], GL_UNSIGNED_INT_ATOMIC… in Run() 1417 …if (!CheckUniform(prog_, "ac_counter4", uniforms_name_index["ac_counter4"], GL_UNSIGNED_INT_ATOMIC… in Run() 1420 …if (!CheckUniform(prog_, "ac_counter5", uniforms_name_index["ac_counter5"], GL_UNSIGNED_INT_ATOMIC… in Run() 1423 if (!CheckUniform(prog_, "ac_counter67[0]", uniforms_name_index["ac_counter67[0]"], in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 655 …bool CheckUniform(GLuint program, const std::string& name, const std::map<std::string, GLuint>& na… in CheckUniform() function in gl4cts::__anon57be67590111::ShaderImageLoadStoreBase 3039 if (!CheckUniform(program, "g_image_1d", name_index_map, 1, ImageType<T>(GL_TEXTURE_1D))) in Read() 3041 if (!CheckUniform(program, "g_image_2d", name_index_map, 1, ImageType<T>(GL_TEXTURE_2D))) in Read() 3043 if (!CheckUniform(program, "g_image_3d", name_index_map, 1, ImageType<T>(GL_TEXTURE_3D))) in Read() 3045 …if (!CheckUniform(program, "g_image_2drect", name_index_map, 1, ImageType<T>(GL_TEXTURE_RECTANGLE)… in Read() 3047 if (!CheckUniform(program, "g_image_buffer", name_index_map, 1, ImageType<T>(GL_TEXTURE_BUFFER))) in Read() 3049 …if (!CheckUniform(program, "g_image_1darray", name_index_map, 1, ImageType<T>(GL_TEXTURE_1D_ARRAY)… in Read() 3051 …if (!CheckUniform(program, "g_image_2darray", name_index_map, 1, ImageType<T>(GL_TEXTURE_2D_ARRAY)… in Read() 3135 if (!CheckUniform(program, "g_image_cube", name_index_map, 1, ImageType<T>(GL_TEXTURE_CUBE_MAP))) in ReadCube() 3137 …if (!CheckUniform(program, "g_image_cube_array", name_index_map, 1, ImageType<T>(GL_TEXTURE_CUBE_M… in ReadCube() [all …]
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