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Searched refs:Color1 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()
690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()
707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()
724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()
1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
DContext.hpp44 Color1 = 6, enumerator
/external/swiftshader/src/Shader/
DVertexPipeline.cpp213 if(state.specularActive && state.input[Color1]) in pipeline()
215 Vector4f specular = v[Color1]; in pipeline()
318 diff = v[Color1]; in pipeline()
369 spec = v[Color1]; in pipeline()
420 Vector4f materialSpecular = v[Color1]; in pipeline()
451 Vector4f materialSpecular = v[Color1]; in pipeline()
471 Vector4f alpha = v[Color1]; in pipeline()
490 Vector4f alpha = v[Color1]; in pipeline()
/external/swiftshader/src/Device/
DContext.hpp43 Color1 = 6, enumerator
/external/deqp-deps/glslang/Test/
DspecExamples.frag72 smooth in vec4 Color1; // legal, input inside in block
/external/deqp-deps/glslang/Test/baseResults/
DspecExamples.frag.out316 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
591 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4447 renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); in bindStreams()
4545 case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break; in bindStreams()