Searched refs:Color1 (Results 1 – 7 of 7) sorted by relevance
673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
44 Color1 = 6, enumerator
213 if(state.specularActive && state.input[Color1]) in pipeline()215 Vector4f specular = v[Color1]; in pipeline()318 diff = v[Color1]; in pipeline()369 spec = v[Color1]; in pipeline()420 Vector4f materialSpecular = v[Color1]; in pipeline()451 Vector4f materialSpecular = v[Color1]; in pipeline()471 Vector4f alpha = v[Color1]; in pipeline()490 Vector4f alpha = v[Color1]; in pipeline()
43 Color1 = 6, enumerator
72 smooth in vec4 Color1; // legal, input inside in block
316 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…591 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
4447 renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); in bindStreams()4545 case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break; in bindStreams()