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Searched refs:Color_Red (Results 1 – 11 of 11) sorted by relevance

/external/clang/test/Index/
Dcomplete-enums.c5 Color_Red = 17, enumerator
/external/flatbuffers/samples/
Dsample_binary.cpp54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
Dmonster_generated.h31 Color_Red = 0, enumerator
34 Color_MIN = Color_Red,
40 Color_Red, in EnumValuesColor()
58 if (e < Color_Red || e > Color_Blue) return ""; in EnumNameColor()
Dmonster_generated.lobster8 Color_Red = 0,
/external/flatbuffers/tests/
Dtest_builder.cpp9 const Color m1_color = Color_Red;
Dmonster_test_generated.h93 Color_Red = 1, enumerator
102 Color_Red, in EnumValuesColor()
125 if (e < Color_Red || e > Color_Blue) return ""; in EnumNameColor()
126 const size_t index = static_cast<int>(e) - static_cast<int>(Color_Red); in EnumNameColor()
Dtest.cpp65 auto vec = Vec3(1, 2, 3, 0, Color_Red, Test(10, 20)); in CreateFlatBufferTest()
1405 TEST_EQ_STR("Red", EnumNameColor(Color_Red)); in EnumNamesTest()
Dmonster_test_generated.lobster8 Color_Red = 1,
/external/flatbuffers/docs/source/
DCUsage.md104 ns(Monster_color_add(B, ns(Color_Red)));
DTutorial.md1299 Color_Red, weapons, Equipment_Weapon, axe.Union(),
1431 ns(Monster_create_as_root(B, &pos, mana, hp, name, inventory, ns(Color_Red),
1571 monster_builder.add_color(Color_Red);
1596 ns(Monster_color_add(B, ns(Color_Red)));
DInternals.md138 Color_Red = 0,