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Searched refs:ComputeShaderExecutor (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp1154 class ComputeShaderExecutor : public BufferIoExecutor class
1157 ComputeShaderExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec);
1158 ~ComputeShaderExecutor (void);
1168 std::string ComputeShaderExecutor::generateComputeShader (const ShaderSpec& spec) in generateComputeShader()
1194 ComputeShaderExecutor::ComputeShaderExecutor (const glu::RenderContext& renderCtx, const ShaderSpec… in ComputeShaderExecutor() function in deqp::gls::ShaderExecUtil::ComputeShaderExecutor
1201 ComputeShaderExecutor::~ComputeShaderExecutor (void) in ~ComputeShaderExecutor()
1205 void ComputeShaderExecutor::execute (int numValues, const void* const* inputs, void* const* outputs) in execute()
1527 case glu::SHADERTYPE_COMPUTE: return new ComputeShaderExecutor (renderCtx, shaderSpec); in createExecutor()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1886 class ComputeShaderExecutor : public BufferIoExecutor class
1889ComputeShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extra…
1890 virtual ~ComputeShaderExecutor (void);
1903 ComputeShaderExecutor::ComputeShaderExecutor(Context& context, const ShaderSpec& shaderSpec, VkDesc… in ComputeShaderExecutor() function in vkt::shaderexecutor::__anon9d58b36f0111::ComputeShaderExecutor
1909 ComputeShaderExecutor::~ComputeShaderExecutor (void) in ~ComputeShaderExecutor()
2269 std::string ComputeShaderExecutor::generateComputeShader (const ShaderSpec& spec) in generateComputeShader()
2315 void ComputeShaderExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& progr… in generateSources()
2323 void ComputeShaderExecutor::execute (int numValues, const void* const* inputs, void* const* outputs… in execute()
3083 case glu::SHADERTYPE_COMPUTE: ComputeShaderExecutor::generateSources (shaderSpec, dst); break; in generateSources()
3098 …case glu::SHADERTYPE_COMPUTE: return new ComputeShaderExecutor (context, shaderSpec, extraReso… in createExecutor()