Searched refs:DEPTH_REFERENCE (Results 1 – 1 of 1) sorted by relevance
74 static const float DEPTH_REFERENCE = 0.5f; variable2088 …append(vertices, genVerticesShapes (RGBA::black().toVec(), DEPTH_REFERENCE / 2.0f)); // mask abov… in iterate()2089 …append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE)); // fill below the… in iterate()2093 append(vertices, genVerticesShapes (RGBA::black().toVec(), DEPTH_REFERENCE)); // first mask in iterate()2094 …append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE / 2.0f)); // then fill… in iterate()