Searched refs:DEPTH_USER_DEFINED (Results 1 – 1 of 1) sorted by relevance
3667 DEPTH_USER_DEFINED, enumerator3774 << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) in init()3913 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3926 else if (m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3950 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()3961 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()4028 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()4040 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()5176 DepthDrawCase::DEPTH_USER_DEFINED in init()