Searched refs:Damage (Results 1 – 7 of 7) sorted by relevance
/external/flatbuffers/samples/ |
D | SampleBinary.cs | 106 Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", in Main() 107 Convert.ToString(monster.Weapons(i).Value.Damage), in Main() 117 Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage), in Main()
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D | sample_binary.go | 128 assert(int(weapon.Damage()) == expectedWeaponDamages[i], 129 "`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())), 151 assert(int(unionWeapon.Damage()) == 5, "`unionWeapon.Damage()`", 152 strconv.Itoa(int(unionWeapon.Damage())), strconv.Itoa(5))
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D | sample_binary.lua | 97 assert(mon:Weapons(i):Damage() == expected[i].d) 105 assert(unionWeapon:Damage() == 5)
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D | sample_binary.py | 117 assert monster.Weapons(i).Damage() == expected_weapon_damages[i] 132 assert union_weapon.Damage() == 5
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Weapon.lua | 30 function Weapon_mt:Damage() function
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/external/webrtc/webrtc/modules/desktop_capture/ |
D | screen_capturer_x11.cc | 95 Damage damage_handle_;
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 2523 var secondWeaponDamage = monster.Weapons(1).Damage; 2533 secondWeaponDamage := weapon.Damage() 2541 second_weapon_damage = monster.Weapons(1).Damage() 2585 local secondWeaponDamage = mon:Weapon(2):Damage() 2647 var weaponDamage = weapon.Damage; // 5 2668 weaponDamage = unionWeapon.Damage() 2684 weapon_damage = union_weapon.Damage() // 5 2750 local weaponDamage = unionWeapon:Damage() -- 5
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