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Searched refs:Damage (Results 1 – 7 of 7) sorted by relevance

/external/flatbuffers/samples/
DSampleBinary.cs106 Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", in Main()
107 Convert.ToString(monster.Weapons(i).Value.Damage), in Main()
117 Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage), in Main()
Dsample_binary.go128 assert(int(weapon.Damage()) == expectedWeaponDamages[i],
129 "`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())),
151 assert(int(unionWeapon.Damage()) == 5, "`unionWeapon.Damage()`",
152 strconv.Itoa(int(unionWeapon.Damage())), strconv.Itoa(5))
Dsample_binary.lua97 assert(mon:Weapons(i):Damage() == expected[i].d)
105 assert(unionWeapon:Damage() == 5)
Dsample_binary.py117 assert monster.Weapons(i).Damage() == expected_weapon_damages[i]
132 assert union_weapon.Damage() == 5
/external/flatbuffers/samples/lua/MyGame/Sample/
DWeapon.lua30 function Weapon_mt:Damage() function
/external/webrtc/webrtc/modules/desktop_capture/
Dscreen_capturer_x11.cc95 Damage damage_handle_;
/external/flatbuffers/docs/source/
DTutorial.md2523 var secondWeaponDamage = monster.Weapons(1).Damage;
2533 secondWeaponDamage := weapon.Damage()
2541 second_weapon_damage = monster.Weapons(1).Damage()
2585 local secondWeaponDamage = mon:Weapon(2):Damage()
2647 var weaponDamage = weapon.Damage; // 5
2668 weaponDamage = unionWeapon.Damage()
2684 weapon_damage = union_weapon.Damage() // 5
2750 local weaponDamage = unionWeapon:Damage() -- 5