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Searched refs:Direct3DBaseTexture9 (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DBaseTexture9.cpp25Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMA… in Direct3DBaseTexture9() function in D3D9::Direct3DBaseTexture9
33 Direct3DBaseTexture9::~Direct3DBaseTexture9() in ~Direct3DBaseTexture9()
38 long Direct3DBaseTexture9::QueryInterface(const IID &iid, void **object) in QueryInterface()
59 unsigned long Direct3DBaseTexture9::AddRef() in AddRef()
66 unsigned long Direct3DBaseTexture9::Release() in Release()
73 long Direct3DBaseTexture9::FreePrivateData(const GUID &guid) in FreePrivateData()
82 long Direct3DBaseTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
91 void Direct3DBaseTexture9::PreLoad() in PreLoad()
100 …long Direct3DBaseTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData()
109 long Direct3DBaseTexture9::GetDevice(IDirect3DDevice9 **device) in GetDevice()
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DDirect3DTexture9.cpp26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DTexture9()
88 return Direct3DBaseTexture9::AddRef(); in AddRef()
95 return Direct3DBaseTexture9::Release(); in Release()
104 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData()
113 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData()
122 Direct3DBaseTexture9::PreLoad(); in PreLoad()
131 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData()
140 return Direct3DBaseTexture9::GetDevice(device); in GetDevice()
149 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority()
158 return Direct3DBaseTexture9::GetPriority(); in GetPriority()
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DDirect3DCubeTexture9.cpp26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DCubeTexture9()
97 return Direct3DBaseTexture9::AddRef(); in AddRef()
104 return Direct3DBaseTexture9::Release(); in Release()
113 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData()
122 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData()
131 Direct3DBaseTexture9::PreLoad(); in PreLoad()
140 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData()
149 return Direct3DBaseTexture9::GetDevice(device); in GetDevice()
158 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority()
167 return Direct3DBaseTexture9::GetPriority(); in GetPriority()
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DDirect3DVolumeTexture9.cpp26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DVolumeTexture9()
89 return Direct3DBaseTexture9::AddRef(); in AddRef()
96 return Direct3DBaseTexture9::Release(); in Release()
105 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData()
114 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData()
123 Direct3DBaseTexture9::PreLoad(); in PreLoad()
132 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData()
141 return Direct3DBaseTexture9::GetDevice(device); in GetDevice()
150 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority()
159 return Direct3DBaseTexture9::GetPriority(); in GetPriority()
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DDirect3DBaseTexture9.hpp29 class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9 class
32Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool…
34 ~Direct3DBaseTexture9() override;
DDirect3DStateBlock9.hpp31 class Direct3DBaseTexture9;
70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
155 Direct3DBaseTexture9 *texture[16 + 4];
DDirect3DSurface9.hpp26 class Direct3DBaseTexture9;
80 Direct3DBaseTexture9 *parentTexture;
DDirect3DSurface9.cpp32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in getParentResource()
82 parentTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in Direct3DSurface9()
DDirect3DVolumeTexture9.hpp28 class Direct3DVolumeTexture9 : public IDirect3DVolumeTexture9, public Direct3DBaseTexture9
DDirect3DTexture9.hpp28 class Direct3DTexture9 : public IDirect3DTexture9, public Direct3DBaseTexture9
DDirect3DCubeTexture9.hpp28 class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9
DDirect3DStateBlock9.cpp439 Direct3DBaseTexture9 *texture; in Capture()
745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) in setTexture()
DDirect3DDevice9.hpp217 Direct3DBaseTexture9 *texture[16 + 4];
DDirect3DDevice9.cpp4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture()
6041 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures()