Searched refs:Direct3DBaseTexture9 (Results 1 – 14 of 14) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DBaseTexture9.cpp | 25 …Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMA… in Direct3DBaseTexture9() function in D3D9::Direct3DBaseTexture9 33 Direct3DBaseTexture9::~Direct3DBaseTexture9() in ~Direct3DBaseTexture9() 38 long Direct3DBaseTexture9::QueryInterface(const IID &iid, void **object) in QueryInterface() 59 unsigned long Direct3DBaseTexture9::AddRef() in AddRef() 66 unsigned long Direct3DBaseTexture9::Release() in Release() 73 long Direct3DBaseTexture9::FreePrivateData(const GUID &guid) in FreePrivateData() 82 long Direct3DBaseTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 91 void Direct3DBaseTexture9::PreLoad() in PreLoad() 100 …long Direct3DBaseTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData() 109 long Direct3DBaseTexture9::GetDevice(IDirect3DDevice9 **device) in GetDevice() [all …]
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D | Direct3DTexture9.cpp | 26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DTexture9() 88 return Direct3DBaseTexture9::AddRef(); in AddRef() 95 return Direct3DBaseTexture9::Release(); in Release() 104 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData() 113 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData() 122 Direct3DBaseTexture9::PreLoad(); in PreLoad() 131 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData() 140 return Direct3DBaseTexture9::GetDevice(device); in GetDevice() 149 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority() 158 return Direct3DBaseTexture9::GetPriority(); in GetPriority() [all …]
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D | Direct3DCubeTexture9.cpp | 26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DCubeTexture9() 97 return Direct3DBaseTexture9::AddRef(); in AddRef() 104 return Direct3DBaseTexture9::Release(); in Release() 113 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData() 122 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData() 131 Direct3DBaseTexture9::PreLoad(); in PreLoad() 140 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData() 149 return Direct3DBaseTexture9::GetDevice(device); in GetDevice() 158 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority() 167 return Direct3DBaseTexture9::GetPriority(); in GetPriority() [all …]
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D | Direct3DVolumeTexture9.cpp | 26 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3D… in Direct3DVolumeTexture9() 89 return Direct3DBaseTexture9::AddRef(); in AddRef() 96 return Direct3DBaseTexture9::Release(); in Release() 105 return Direct3DBaseTexture9::FreePrivateData(guid); in FreePrivateData() 114 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); in GetPrivateData() 123 Direct3DBaseTexture9::PreLoad(); in PreLoad() 132 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); in SetPrivateData() 141 return Direct3DBaseTexture9::GetDevice(device); in GetDevice() 150 return Direct3DBaseTexture9::SetPriority(newPriority); in SetPriority() 159 return Direct3DBaseTexture9::GetPriority(); in GetPriority() [all …]
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D | Direct3DBaseTexture9.hpp | 29 class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9 class 32 …Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool… 34 ~Direct3DBaseTexture9() override;
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D | Direct3DStateBlock9.hpp | 31 class Direct3DBaseTexture9; 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture); 155 Direct3DBaseTexture9 *texture[16 + 4];
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D | Direct3DSurface9.hpp | 26 class Direct3DBaseTexture9; 80 Direct3DBaseTexture9 *parentTexture;
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D | Direct3DSurface9.cpp | 32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in getParentResource() 82 parentTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in Direct3DSurface9()
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D | Direct3DVolumeTexture9.hpp | 28 class Direct3DVolumeTexture9 : public IDirect3DVolumeTexture9, public Direct3DBaseTexture9
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D | Direct3DTexture9.hpp | 28 class Direct3DTexture9 : public IDirect3DTexture9, public Direct3DBaseTexture9
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D | Direct3DCubeTexture9.hpp | 28 class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9
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D | Direct3DStateBlock9.cpp | 439 Direct3DBaseTexture9 *texture; in Capture() 745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) in setTexture()
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D | Direct3DDevice9.hpp | 217 Direct3DBaseTexture9 *texture[16 + 4];
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D | Direct3DDevice9.cpp | 4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture() 6041 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures()
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