Searched refs:Direct3DVertexBuffer8 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DVertexBuffer8.cpp | 25 …Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigne… in Direct3DVertexBuffer8() function in D3D8::Direct3DVertexBuffer8 69 Direct3DVertexBuffer8::~Direct3DVertexBuffer8() in ~Direct3DVertexBuffer8() 74 long Direct3DVertexBuffer8::QueryInterface(const IID &iid, void **object) in QueryInterface() 93 unsigned long Direct3DVertexBuffer8::AddRef() in AddRef() 100 unsigned long Direct3DVertexBuffer8::Release() in Release() 107 long Direct3DVertexBuffer8::FreePrivateData(const GUID &guid) in FreePrivateData() 114 long Direct3DVertexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 121 void Direct3DVertexBuffer8::PreLoad() in PreLoad() 128 …long Direct3DVertexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size,… in SetPrivateData() 135 long Direct3DVertexBuffer8::GetDevice(IDirect3DDevice8 **device) in GetDevice() [all …]
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D | Direct3DVertexBuffer8.hpp | 29 class Direct3DVertexBuffer8 : public IDirect3DVertexBuffer8, public Direct3DResource8 class 32 …Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF,… 34 ~Direct3DVertexBuffer8() override;
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D | Direct3DStateBlock8.hpp | 28 class Direct3DVertexBuffer8; 59 void setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride); 121 Direct3DVertexBuffer8 *vertexBuffer;
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D | Direct3DDevice8.hpp | 43 class Direct3DVertexBuffer8; 225 Direct3DVertexBuffer8 *dataStream[16];
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D | Direct3DDevice8.cpp | 766 *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool); in CreateVertexBuffer() 969 …Direct3DVertexBuffer8 *vertexBuffer = new Direct3DVertexBuffer8(this, length, 0, 0, D3DPOOL_DEFAUL… in DrawIndexedPrimitiveUP() 3074 Direct3DVertexBuffer8 *vertexBuffer = static_cast<Direct3DVertexBuffer8*>(iVertexBuffer); in SetStreamSource() 4363 Direct3DVertexBuffer8 *stream = dataStream[0]; in bindStreams() 4482 Direct3DVertexBuffer8 *streamBuffer = (Direct3DVertexBuffer8*)dataStream[stream]; in bindStreams()
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D | Direct3DStateBlock8.cpp | 355 …void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsign… in setStreamSource()
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